I've updated examine me with all the commands we've added in the past year or two since we hadn't updated it in a while.
|And 18 more hiding and/or disguised|
Many doors that you probably should have been able to sleaze through were not even running a check on sleaze because they didn't have a score set up. These were places like the Drome, Sly's and others topside as well. I've updated these so that you can attempt to sleaze through them. The difficulty is based on their location. Also, remember someone who runs the place might notice and mess you up if they spot ya!
Day started with 299 bugs in the queue, it's not 257. Here are the highlights.
IMAGE ENHANCEMENT FIX
You can no longer see the chyen inside of closed things.
JACKLE PIPES DON'T CLEAR MRC WITHDRAWALS
Not going to fix this, they only clear one drug, and it's TH-2c. Consider the mrc to be 'not enough to remove your withdrawals'.
@OOC DESCRIPTIONS ON IC CHARACTER
Would love to fix this but didn't get enough info in the bug report. Please remember that someone might look at your bug report like, months later. So include your current location, the object names for anything having an issue, etc. The more the better.
ASHLIN CROWN ELEVATOR
Haven't been able to figure out what's wrong with this yet, have the GMs ready to ping me if it breaks again so I can look before they fix it.
XAING GIVES SAKE WHEN ASKED WHERE PARTY IS
Didn't happen for me. Maybe your language caused it? Or you typoed. Or it's not longer an issue.
GET DEPRECATION NOTICE IN LIMO
Should have been a one time thing, if it happens again, LMK.
ORB PHOTO FAILING TO PRINT
Added better help text to explain how to use it correctly.
SLEEPING NIGHTMARE ALWAYS SHOWS UP THE SAME WHEN ROBBED
Your stats are the problem, not the code ;)
PLAYER RIDING ON A BIKE WHEN NOT IN ROOM
Better to xhelp about these since they need a more immediate fix, but it's resolved.
TAKESHI WANTS BUBBLERS
I've prevented shopkeepers from having 'wants' like other NPCs since they already have code around buying things handed to them.
LIGHTS IN MEMBERSHIP PAD
No idea what your pad is, can't fix.
OBJECT INSPECTS AFTER @FINALIZE
Should be clearing the inspection cache now thanks to Mobius.
SYS-MSG HAS BAD URL
Fixed the link.
Reported not working, but currently working.
No longer will they TB when you look at them.
VIAL OF MEDICINE
This was technically an empty specimen vial because it's the parent for all medicine vials but wasn't assigned a cure/disease. I've removed many of these from game though some of you figured out you could use them as specimen vials so I've kept those in play-- but you won't see 'vial of medicine' on sale at the medical store anymore.
Based on feedback from GMs and Players, we have adjusted the payout for gangers buying weapons they want from 100% to 75%. This should give fixers who buy these weapons at the market the ability to still make a profit, and anyone coming into one of these weapons by nefarious means, will also have the ability to profit.
Previously we had these set to 50%, but that was too low, 100% is too high. We'll see how 75% does.
The ganger item market is themely and has spawned some interesting organic plots for my character and the players around my character so I am glad it hasn't been nerfed out of existence but it definitely took a lot of the challenge out of generating chyen as it stood. At 75% it should still be a worthwhile industry to work if you're skilled enough, but not the veritable money printer it could be before.
Gotta work the hustle harder now >:) Much appreciated.
Per Dreamer flagging to me that employment terms hire the new person at whatever tier the job was last at, I've updated the terms to do the following things:
1. You will get prompted when you hire someone, as to what tier you want to hire them into. This will include the salary info for each tier.
2. When you fire someone the position will reset to 'Junior' or whatever the lowest tier is, and that is what will be displayed in the list of jobs.
3. There is now a prompt when you fire someone to confirm you want to fire them.
For GMs this means that there will be less demoting people after hiring them.
For players it means that $chatter won't be all wonky with demotions after hiring.
It may take a bit for some of the old jobs that are vacant to reset to 'Junior' but I didn't want to manually fix them all since regardless of what they are set at you have the option to hire them.
Let me know of any issues.
By default, admin will now get a nice warning when they are about to send a message to a player chat channel (ooc-chat, game-help, free-chat, etc), giving them a chance to avoid a plot destroying or character outing mischan by saying the wrong thing on the wrong channel.
Brave or foolish admin who find this annoying can type @gm-options +no_mischan_warn to disable this warning.
There was a race condition causing some high traffic elevators to break, it was one in particular but it could have happened to any of them. I fixed this (at least it seems it's been resolved). If it breaks again, I'll know my fix only partially worked. Hopefully, it's good forever and ever though.
I've updated the admin help files to include some commands we had left off of their examine me. So they are better aware.
GMs have specific @options, there were some on @gm-options and some on @options, I've moved them all to @gm-options and added some new ones. I won't go into them here as unless you're a GM they don't matter much, but suffice to say their experience is a little bit more customizable now.
@cured & @infected
GMs didn't have an easy way to see who was infected / being cured by biologicals. They now have two new commands to see this information.
When we updated to $xterm256 we needed to update our columnizing verb that shows things in a table-ish way. We only updated some of the references to columnize to new_columnize. Over the weekend I updated all the remaining references. This includes help, WJF tac-comps, and about 40 other places that now use the newer, better, more color smart columnize.