I said I found most corporate play to be social oriented and I've generally seen staff back that sentiment, saying corporates are meant to drive and create these plots that boil down into the mix, where they take place. The important distinction is that you're creating these plots, but your part in them is... A managerial one. This is why I originally said I would only recommend corporate play to players who are very sure they want to almost exclusively play the social/political game.
Let's use some examples.
Let's say I want a colleague's position in my corporation. Almost every means for me to achieve this is going to be social, or going to require hiring a third party (the people who actually do the non-social part) to do it, because taking any direct action topside is a quick ticket to being demoted and/or getting fired. I'm going to frame the person and try and get them fired, or have them killed, or turn their friends against them, or create a problem they should be able to fix and then fix it myself, or blackmail them... The common link in all these is, they're social, or require a third party.
Let's say I want to crash a topside event, for whatever reason. I could spread misinformation (social), have the place bombed (third party), sabotage it by paying/blackmailing/threatening one of the organizers (social/third party)... You get the picture.
My point is, topside, by it's very nature, encourages people to not take risks directly and instead shove your jobs to someone else. Someone in the mix been talking smack about your candy, do you go down there yourself and kill them/ruin their own business? Of course not. You hire someone. If you don't and you get caught, you're probably going to die AND be fired. If you DO go down there and get away with it, you still risked your entire livelihood for a single feud.
Losing a corporate spot is a LOT more painful than losing a mix job. You now have to move home. You are now unlikely to be hired by other corps, you now have a much smaller income if any, since topside hustles are more limited. Oh, and you reset your entire career's progress too, which can now take years for you to climb back up. There is almost no situation in which you'd risk doing the crime yourself. So you're going to have those shady meetings, and political games, which is the topside style of play.
If you disagree, I'd like to hear some examples of say... A thievery-centric corporate character directly using that skill in a way that makes sense. Or even just a combat corporate character. 99% of the time, you're just not going to use your character's abilities, even in corpsec. People should be aware of that.