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a Mench 1m Doing a bit of everything.
- QueenZombean 6s
- robotdogfighter 15s
- SmokePotion 3m
- notloose 41m
- Baphomei 4m
- BubbleKangaroo 1h
- Bruhlicious 4h Deine Mutter stinkt nach Erbrochenem und Bier.
- Fris 28s
- Woeful 3m
- adrognik 7m
- Baguette 32s waow
- zxq 2m
And 33 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Recent Bug Fixes
SD Pest Control takes bug extermination seriously!

SHFL vending machines: They were broken by the update to vending machines, now they work again and properly restrict access to certain items.

Merchant overpayment at markets: If you haggled a vendor over the cap of 5000c when hawking an item, the seller would try to throw an item in to compensate for the price and still pay you the full price you haggled them up to! Now you can only haggle up to the maximum of 5000c with the possibility of an item thrown in and you don't get overpayed.

The wound errors, they burn! A range error was causing tracebacks when looking at someone with too many wounds. Fixed.

This is not the gridphone you are looking for. There was some skullduggery surrounding trying to look at an item on someone who had multiple instances of it. Now when there's an ambiguity you'll look at the first of the matching held items or the last marching visibly worn clothing.

It's a long way down... There was an issue with looking down from certain places. Turns out they were conspicuously matching 'down' as a keyword for the edge overlooking the void.

He's dead, Jim. Previously you could manage to put corpses on operating tables and patient gurneys, albeit with a TB. Not anymore, since it causes too many problems for a dead man that can't be helped anyway. You're a doctor, not a miracle worker.

Is that the Light? No, it's a traceback. Fixed an error where if you died before a script finished, it'd make a fuss about not being able to recycle, what with not existing anymore and everything.

Hey! Give me back my stuff! Or at least pay me! NPCs didn't give your crap back or didn't pay you because of the disguise update preventing them from targeting you properly. Sorry, Johnny, that's not "working as intended". ;) Now if you're disguised they give you your stuff back and they let you know why.

I spy with my little eye something beginning with "Forum Alias" No more seeing people's OOC aliases if they go to the Lounge while you're 'watching'.

Why can't I take a closer look at its parts? Because you can't. And now instead of spitting out an ugly error it tells you so. :)

I bet they didn't think of putting turrets INSIDE the tank... Sorry, no fighting in the recombination tank either. Now it behaves as normal instead of spazzing out at your weirdness.

Honorable Mentions for Non-Bugs!

I cloned but still have a clone?! You corpse cloned. It's not rocket surgery.

This painter has made an erroneous brush stroke! @typo it, not a @bug.

An exit I can't see? It's some kind of... PHANTOM EXIT?!? It's a hidden exit. Calm down, Hideo Kojima.

Excuse me sir, you must have made some mistake regarding my pay... Nope, what did you expect from someone buying shit on the street, baka? Find things for cheaper or sell to baka immies.

Kool, thanks for the bug fixes!
Ah, yes. Time to beat bakas in SHFL.
Nice work, admin!
When you see multiple bugs you reported being fixed.

"women are ugly" Har, har. Not anymore. The female analog of beautifying male attire now has the same stat buff.
Lindsay Kemp's Windshield You can now peer into vehicles with missing windshields.

Schrodinger's Heater An easy fix, let us know if your guns are both jammed and not jammed at the same time again.

Who's Watching? I wanna know what I'm watching! You can only watch people now, and can try to 'watch all'. If there's too many people, some might slip out of mind.

Asshole Delivery Givers They should now actually give you your crates and do things in the right order. Let us know if they magically teleport again.

I don't know you but I'll take that off your hands. Scavenger NPCs now ask you to take your damn hood off, baka.

The Longest VR Deathmatch The NPCs ended their 48 hour SHFL marathon. That was my bad. Sorry. You can go play now.

The wound errors still burn! Not anymore. Hopefully. We might need to develop brand new anti-chemical-weapon solutions for this one.

Great work!
Fantastic fixes! Thanks for all the hard work!
Potion Chugging: Medpaks now take a combat action.

Hands-free Clothes: You're going to put everything else away and hold clothes before wearing them and after removing them.

Was I supposed to turn it on?: Beacons need to be activated before calibration.

You can now only block manholes with manhole covers.
Fixed issue with tracebacks / run out of ticks on folks with big inventories
1. you must have at least as much money on you as a litre of eth costs, or you won't be able to pump it.

2. you can no longer peer into motorcycles. they have no windows. this was causing a traceback.

1. Fixed several places with old code that had been copied poorly. This includes cubes and any cube descendants. Enhanced vision should work properly in these areas now.
I'm pretty excited about the eth issue being fixed. I feel like I reported that a long while ago (and I probably wasn't the only one). Fix hype!
DEFAULT WEAPON IS NOTHING

There was some old code that let you '@default-htoh me is nothing' probably held over from some time when you could reasonably clear your default hand to hand or @default-weapon. This would be cool if combat didn't rely on @default-htoh being either brawling or MA. You can no longer set your default to nothing. I've checked everyone in game, and only the person who reported the issue was broken.

COMMUNITY FORM SEARCH

I've fixed the file permissions that were preventing the community form search from working.

SIC PAYMENT TERMINAL

The SIC payment terminal code was... 70 lines long. I've refactored it to 18 lines. I... it was a mess. It's much cleaner now. Also, the bug fix comes in the form of not allowing you to pay more than your past due SIC bill. Previously if you owed 1000 and paid 2000 the extra 1000 just went into the aether. I've also cleaned up the interface a bit and added some better messaging.

THINGS WITH LOTS OF ITEMS IN THEM

There was an issue with the new vision code that caused TBs when you looked at wardrobes and rooms that had a LOT of items in them. I reported this fix elsewhere but logging here for consistency. there is now a _suspended version of the verb that was running out of ticks.

BASHING VENDING MACHINES

I don't know how this broke. There was a prop missing that I am 98.5% sure we moved over to production when we updated vending machines but it wasn't there.... weird. It's fixed now. Bash works.

TELEVISION NOW PLAYING

This has been fixed a while ago. TV schedule is working again.

COLOR BREAK / TEXT SCROLL

Sometimes when you have @wrap on and a shorter line length colors will get weird. This is a bug, yes, but not something we can fix. Just change your linelength or turn off word wrap and let your client handle the wrapping.

CYBERWARE EVALUATION

Cyberware that had a negative PDS score (yeah, it's a thing, but only for special cases) was breaking the eval cyberware feature. I've fixed this :)

MIDAIR ROOFTOP AMBIENT PICKPOCKET

Because of the way ambient pick pocketing worked, you could technically be pick pocketed (as happened to a player) while in mid air between rooftops. This won't happen anymore.

ETHICOL PUMPS

Eth pumps had a bug where they would let you pump gas even if you didn't have enough money for a full gallon. I've fixed this and fixed a bug I caused by that fix. They should work as expected now.

-- S

MOTORCYCLE PARTS

There was an issue with the part matrix on some motorcycle parts (Fenders & Front/Back ends)

They were uninstallable but not reinstallable. This has been fixed.

ENGRAVITRON

- Fixed the messaging so that it doesn't show 'nothing' during engravement.

- Added a help file on the machine (when you do help engravitron when in the room with it)

- Fixed the 'open' verb (which was on the object because of it's parent) to tell you to use engrave instead, since open doesn't work on that machine.

TYPOS

Fixed some typos that were submitted as bugs. Please don't submit typos as bugs. Use @typo instead.

REAPED CHARACTERS

Reaped characters appear in the characters page. It's a thing. We know it. You don't need to @bug it.

CRAZY TERMINALS

Sometimes if you enter something weird in a terminal it will spam the hell out of you. Just disconnect when this happens and reconnect. No need to continue @Bugging it. We are aware of the issue.

ESCORTING

May have already reported this as fixed, but in case I forgot, we now have an 'awake' check on escorting to make sure sleeping people don't continue escorting.

@REWIND

This will no longer try to run if you aren't on a channel.

FLYERS

Looking at a flyer in someones hand was causing a TB, I fixed this a while back.

FATIGUE

Not being able to stash/freehands while too tired is not a bug. Working as intended. Dat fatigue.

LETTERS

Whoops. I fucked up a bunch of letters when I was fixing the TOO MANY FILES OPEN thing. At least that's what I think. I've restored 99% of them from a backup but there may be a few that are now effed up. If that's the case for yours, sorry. Not much I can do to resolve it. Should really only be like 10 out of 1000+ though.

MARKET MAZES

Market's that aren't mazes (like the one in San Mara) will not cause tracebacks when looking at objects that don't exist anymore.

STORES

The NPC name will no longer show up as 'nothing' when you purchase from a store.

FOLLOWING & ESCORT OOC

If you go @ooc you will not auto stop following/sneaking and auto stop escorting. This prevents you hearing people talking ICly if you are OOC due to followers hearing you automatically when walking without being addressed. Also probably fixes some other edge cases.

@UNTRUST shrouded people

You might have trouble untrusting shrouded people if they were disguised/not disguised and are/are not now. This sucks, but also, this is the kind of situation @Untrust all is for.

RARITY & VENDING

There were some items with a rarity that was set to so common that they were returning a value of 0. I've fixed them, and fixed the code that sets rarity to prevent it from happening again. Vending machines that had 0c for a price will now show the correct price and items will be purchasable again.

SIC Chips

New SIC chips were not 'unencoded' as they should have been. They had some garbage data which prevented them from being encoded. This is fixed.

'help gen-index'

This shows you most of our help files. It was running out of ticks. This is fixed.

Scavengers

They will now pay out even if your payout more intuitively, skirting an issue with the earnings cap where you would never get paid out because the item was worth more than you could earn by a lot.

Strategery

Bug fixed where there would be dividing by zero if you set the rows or cols to 0.

TRUST

If someone you trust perms, you would continue to trust their next character, leading to you getting meta info, and also to weird possible situations.

This has been fixed. When someone perms, they will be purged from all characters @trust records within 30 minutes or so.

I've been working through recent bug reports, doing a better job of keeping on top of them. Here's a slew of ones fixed in the last month. It's not everything, as some are private, or not worth mentioning. These are the ones you might notice the fixes for :)

ENTERING VEHICLES WHILE WALKING

I've made it so if you enter a vehicle while walking, you will be halted first. This should reduce the number of times you enter a vehicle then magically go elsewhere.

MIRRORS & PRONOUNS

These should be working properly. If you use pronouns in your nakeds, they should show up correct in mirrors now.

ART ISSUES

Some art was tracebacking because of :char_list running out of ticks. I've created a suspended version of this that resolved the issue.

EATING / HOLDING / HANDING / TAKING / GETTING / DROPPING

For awhile now when you were holding something you couldn't stash (like a delivery crate) you would do something like 'eat calzone' and it would be like

You can't sheath your delivery crate.

ERROR!

You take a bite of your calzone.

This applied to basically any action, like using drugs, eating, dropping, etc.

It's been resolved so you don't see ERROR! but instead see a message about not being able to do that and then you DO NOT DO IT. Instead of an error and you do it anyway.

MACROS OVERWRITE

Someone put a bug in about not being able to overwrite macros anymore. This is fixed and you can overwrite again.

THERMOS IN DARK ROOMS

Thermos/lowlite work in dark rooms again.

EJECTING ITEMS FROM AEROS

Ejecting items/people from aeros caused them to hang in mid air. This is fixed, they now fall.

SCF LOCKERS

They now fit a full SCF uniform.

CRATES NOT GIVEN BACK

If you gave a crate to the wrong person but couldn't get the crate back because you weren't strong enough to hold everything, the NPC should now drop the crate.

SHUTTING OFF A NON-EXISTANT VEHICLE

Plenty of you have seen messages about shutting off a non-existant vehicle. This is due to how fork() works. And the fact that the automated verb we run for vehicles to shutoff after a long period of time (more for NPCs than you all) was using player messaging. I've created a silent version that resolves this issue. If you see further issues, let me know.

CLOTHES PURCHASE

This is not a bug. When you buy a piece of clothing, and then another, using the numbers from the first look, you will probably get the wrong item, because the numbers renumber between purchases. Most of you have had this happen to you. It's gotten me a few times too.

SCAVENGERS ASKING FOR RECYLEABLE ITEMS

Added a check in here, this should be fixed.

PUTTING DISGUISE ON BREAKS NPC PAYOUT

Yep, it does. Don't do it. If you give an NPC something, stay undisguised long enough for them to pay you. Nothing we can do about this. Be smart.

PEERING AT BIKES

This won't TB anymore.

TWO CRATES IN ONE GO

I've added some code to fix crate givers so you won't screw things up if you ask for a crate at the same time as someone else. Should be resolved, but hard to test, so if you see issues let us know.

HELP CLOTHES

This helpfile is fixed.

AIMING AT CLOSE RANGE WITH TELESCOPIC LENS

Turn your lens off if you want to aim at someone in the same room. This is as intended.

HELP DESCRIPTIONS

Fixed this help file.

ETH PUMPS SAY YOU HAVE NO CASH

This is not a bug. You need to have enough cash to cover 1 gallon (or litre or whatever) or you can't pump. No pumping half a gallon, the MOO doesn't like that.

SOY ENERGY BARS ARE NOT FILLING

Yes they are. They always have been. They are about the same as a slice of pizza.

NPCS SAYING THEY ARE SHORT ON CHYEN AND CAN'T PAY FOR ITEMS

This is there way of saying you're over the weekly earnings cap. It's not a bug.

ADDING A NOTE WHILE MOVING

Someone got a TB while doing this. I couldn't replicate but don't do this, the 'go' string breaks it anyways. Be settled in and not moving when you leave notes.

NEON SIGNS

Their description has been fixed so they don't say they are undescribed.

@TRUST and DEAD CHARACTERS

Your trust of someone will clear when they perm to prevent you trusting their new character.

TYPOS

Typos are not bugs. Use @typo please.

TV EDITS

There was an issue with a TV program causing tbs when it was being edited. This is resolved.

DROPSHIP PEER

Peering into a dropship has been fixed.

NO POWER IN SHITTY APARTMENT BUT APPLIANCES WORK

So you might have an apartment that is so shitty it doesn't have lights but your shower and hair dryer work. It's as intended, they have their own power sources.

WINDOW NOT WORKING

Fixed a window that was not showing the proper room when looked out.

DERMALWEAVE

This sometimes shows when you are shrouded. IT ONLY SHOWS FOR YOU. Don't worry.

Scavenger NPCs (you know which ones these are, or you don't) will now only ask for items worth between 200c and 20k. That doesn't mean they won't pay more or less for them, based on how rare they are, but you should get much less asks for items that are unattainable or worthless now.

-- S

DRUGS & PHOTOS

When you take a drug you'll no longer take photos that have the drugs visual effects int hem.

GRAPPLE NOT UNHIDING

I tried to duplicate a bug where someone reported grapple was not unhiding the person who attempted to grapple. Couldn't duplicate. Most likely they typed 'hide' right away and were hidden again.

LNA LASTS AWHILE

I think this is not a bug and rather LNA just lasts a fucking long time.

ORDER CARTONS

You can trash these when they are empty now.

NPCS NOT RESPONDING TO PROMPTS

If you have an @voice set your voice may interfere with prompts for jobs and other such automated things, prompting you to have to say something twice. We aren't going to fix this, just be aware it's a thing for SOME @voices, might be longer ones that have the most issues. Also if you include something like 'beer' in your @voice an then talk to a bartender, you're always going to get a beer ;)

DEAD PEOPLE BLOCKING EJECTS

If you have a dead person or a KO'd person in a cab, they will no longer block ejections.

WEB CLIENT SCREEN ISSUE

If you were having an issue where the last line of text wasn't showing up until you hit another command this is hopefully fixed by a change Johnny made a few weeks ago.

SHOVING YOURSELF OFF A ROOF

You can no longer attempt to shove yourself off a roof.

SHFL ROOFS

You can't jump/shove/jump across in roofs in SHFL. This was technically possible before but always resulted in bugs because SHFL is a fake place and doesn't have coordinates which jumping/shoving uses. So, it will tell you an unknown force stops you.

ESCORTING INTO COFFINS

No longer a thing that we allow.

UNTRUSTING OOC CHARACTERS REVEALS OOC NAME

You won't see the OOC alias of a player you @Untrust when they are OOC anymore. In fact you may not be able to untrust them at all, so use @Untrust all in these cases.

-- S

HELP STYLES

This help file works again.

THIRST & DEATH

If you die thirsty you won't wake up thirsty anymore.

PROGIA VR PHONE NUMBERS

You can see these when you look at a VR unit again.

TB IN ISO CELL

Fixed an issue with an iso cell having a traceback.

MACRO RACE CONDITION

Sometimes if you have a macro for wearing/removing a bunch of clothes you'll get a tb. It's a race condition that we can't really solve. Just an FYI.

STICKERS

When you apply a sticker to something that doesn't support stickers, you'll get a message about it not working instead of a TB.

CORPSES & COMBAT IN TUTORIALS

Not sure how people were fighting NPCs in tutorials. Don't attack NPCs in tutorials.

DISGUISE DISREGARDED IN OOC

This is as intended. Disguise is an IC thing.

CLONING & FOOD

When you clone, your nutritional history will be purged so you won't get the 'recently eaten something nutritious' message in your stats... cause you haven't. You aren't you anymore, you're you.

MOTORCYCLE ODOMETERS

These were a holdover from our first take on bikes. They haven't been tracking for years. I have removed them entirely. Cars don't have them, bikes don't need them. Evaluate the vehicle if you wanna know what condition it's in.

KASHFLO BLACKJACK

This should be working again. Saedan had a verb checked out that was using his permissions and it didn't have permission to shuffle the deck.

SEBRUO INSPECT

Some seburos were broken when you inspected them because some bad data got into a property. No idea how, but I've fixed all existing seburos, checked all other guns, and found no evidence in the code of how this bad data made it in there, so it may be a bug that was already fixed.

CYBER EYES

When you do /color eye you will see your currently selected color along with the ability to choose a new one. Just a small QOL enhancement.

GHOST SITTERS

Finally. Fixed.

Nice.
Yay, good job.
NPC CRATE RUNNERS

The bug where they would get a crate and then drop it is fixed.

ESCORTING EDGE CASE

If you escort someone, then escort someone else, it was breaking things because it wasn't unsetting your first escort. This is resolved. You will not be prompted to 'stop escorting' before you can escort someone else.

BUGS REMAINING

I've gone through the remaining 600ish open & untriaged bugs and closed 300 of them. Many were duplicates, already fixed, or no longer relevant.

We now have 300 bugs open out of a total reported 7293 bugs. This is much better than the 1500 we had when Meph and * started moving through them in Feb of this year.

Thanks everyone for taking the time to submit them. And to those of you I reached out to get more info / help me test.

My goal is to have 0 reported bugs by the end of 2018. I think it's doable, but it's a stretch goal.

SHOOTING GUNS FROM A DISTANCE

There was a bug where you could aim and then shoot with a gun in your inventory. This is fixed.

There was also some weirdness with room to room shooting when the rooms didn't have proper matrix ids set (the thing we use to gauge distance). This has been resolved.

The code was also kind of a mess and I've refactored it, and fixed some of the modifier calls. You may notice a change in how easy/difficult it is to hit targets from different ranges based on your gun.

@OOC

If you are OOC you can no longer pay people.

You can no longer put stuff on the bar in the OOC lounge.

I'm not going to spend a bunch of time preventing every single possible OOC action. Please don't report bugs about being able to see what people are holding. If you are worried about that, freehands before you go @ooc or just don't look at OOC people. Not everything requires new code :)

FLASHBOOST

There is still a bug where if you die after flashboost you'll get a warning about something going wrong with a script. We're working on that. But the big blue TB you got is fixed.

XMAS LIGHTS

Will now actually provide light!

Oh hell yeah.
Right on time for the holidays.

Seriously though you guys are insane with these adds/fixes.

SMOKES

Gotta be holding them to light them now.

SHOP KEEPERS

When you don't have enough money the proper pronoun sub will occur and you won't see something like Nothing says you don't have enough money for that.

REMOVING ITEMS YOU AREN"T WEARING

When you attempt to remove an item you are not wearing you won't hold it. If this causes any issues please report them.

STEALING

I've refactored the 'steal' code to be a bit easier to read. In the process of doing so I also fixed a bug where you couldn't steal from people sitting on bikes.

I also removed a redundant check for if someone was asleep when the theft was made, since you don't steal from sleepers anymore, you just 'get'.

CHEX TAXI BANS

If you were in a cab with someone who didn't pay their fare, you were also banned and had to pay the same amount they did, resulting in double pays at times. I have restricted the person who actually gets banned to the person who asked the driver to take them somewhere.

You now have to hold wallets, cameras and sprays before using them, though if you're really skilled you have a chance of getting money out of your wallet while it's closed and in your pocket anyway.

Putting items away by wearing something will now cause them to burn you or spill all over you as normal.

Just @bug'd this, Meph, but I get a traceback when trying to take money from a wallet in my pocket.
Seeing some odd issues now where I can wear and remove items without holding them. Behold:

get sling

You pick up the tactical sling.

[OOC: You're now using tactical sling as your weapon. @options weapon]

freehands

You put your tactical sling away.

[OOC: You're now using Hamster Style as your weapon. @options weapon]

wear sling

You aren't holding anything.

You slide your tactical sling around your waist and buckle it up.

remove sling

You aren't holding anything.

You unbuckle the tactical sling from around your waist and let it slide off.

[OOC: You're now using tactical sling as your weapon. @options weapon]

You get out your tactical sling.

It's looking like the wear command is trying to stash the item and not hold it.

Fixed those bugs.
HIDDEN SECURITY EQUIPMENT

From now on, when you install security equipment and decide to hide it, it's going to use the same code as hiding an item in a room instead of the same low hide score across the board. This won't effect already installed stuff, so you'll have to go reinstall that if you want it to be more difficult to find.

You can't shoot through bulletproof windows that don't open, anymore.
Your wallet acrobatics should actually work now. Taking stuff out of a wallet in your pocket successfully will actually take it out.
Not sure if intentional or not, but you still can't put money back into a wallet in your pocket.
HIDDEN SECURITY GEAR

You can no longer hide a camera/mic/whatever in a room that is too small to hide something in normally. We missed a check and were allowing this when we shouldn't have been!

ALCOHOL TOLERANCE

This was out of hand. People had like 5000 tolerance. There is now a max of 250 which will set anyone higher than that to 250 on the next drink they take. For those of you who were drinking with impunity, please now realize you will get drunk if you have like 10 vodkas.

At last. I haven't gotten tipsy in like 3 years.
Hooray, now I can accurately portray giving myself alcohol poisoning!