When joining the game, one of your problems is that you're jumping in blind- and considering that you're creating a character that you're expecting to put yourself behind for several months, creating an archetype that's oversatured can lead to almost immediate burnout. Chemists can't find a job, strippers are using lamp-posts in the streets, muggers form a line to beat the hell out of some unfortunate Immy...
Fortunately, there's a way to prevent this- having a Census to state that, say, 17% or so of our playerbase self-identities as this archetype, will allow incoming players to gauge whether or not their character concept it one that will be successful out of the Omega Gates. There's nothing worse than having no work simply because there's too much competition and far too little work.