Existing players used to logging in with their character name and moo password must signup for a website account.
- Fogchild1 7m
- Crooknose 1s
- SmokePotion 3m Right or wrong, I'm getting high.
- Hivemind 46s
- Rillem 45s Make it personal.
- Errant 10m
- MrRedgrave 9s
- Vanashis 1h
- Euclid 4s
- Raven 7m I lost myself, in the dark charade.
a Mench 35m Doing a bit of everything.
- Pladdicus 1m uh
- whatislove 22m reputation is whoever holds a bigger gun
- zxq 35s Tools: https://ansicolortool.neocities.org
- AntiqueBeast 23s
And 27 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Scale tailored items weight
Based on @coverage slots

Simple idea,

It'd be nice to scale tailored items weight based on the number of slots it covers. Tailored items defaulting to 1.5kg seems a bit on the high side as it is (that's a hella heavy pair of pants or shirt, for example) so allowing it to scale between a featherweight wristband on one wrist to a heavyweight full-body jumpsuit would be aces.

Also, might be nice to have differing base weights based on material. Things like cultured leather and diamondweave seem like they'd naturally be heavier than egyptian cotton or silk.

Thoughts?

I like this idea. Trenchcoats being heavier than silk gloves seems to make sense.
It feels like it could be done on 'finalize' as a percentage of areas covered.
Definitely agree. I didn't even realize how heavy clothes were (because I never looked) until a few days ago when I was considering other IC items that affect weight in a potentially detrimental kind of way.