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Phone detonators
"brrrreeeep brrrreeeep BOOOOM!"

I'm not sure if this is in-game or not. If not, it should be. I was thinking. There should be something like a timebomb that could be detonated by calling a certain number with a phone. Like plant the bomb somewhere, prime it and it wont detonate until the number is called. Simple idea, not sure if it'd be that simple to code, if it doesn't already exist. Anyway, that's it.
This is a cool idea. Are there downsides to code like this? Say we implemented it. Can you guys see any issues with it? Let's get a discussion going if anyone else likes the idea.
Maybe not so much an 'issue' but an implemented 'downside'. Have it be area-based, meaning the person with the phone has to be within a certain range or signal distance to make it work.
> Maybe not so much an 'issue' but an implemented 'downside'. Have it be area-based, meaning the person with the phone has to be within a certain range or signal distance to make it work.

This is not a limitation that exists in cell phones generally, so why would it exist in bombs?

Hmm...maybe make it more a limitation on the receiver in the bomb which is picking up the cell signal from that specific phone? I'll admit - not a bomb expert so I could be completely off base :)
> Hmm...maybe make it more a limitation on the receiver in the bomb which is picking up the cell signal from that specific phone? I'll admit - not a bomb expert so I could be completely off base :)

The receiver in the bomb would be a cell phone. A circuit in the cell phone powers up when it's called, connected to the detonator, causing the bomb to explode when the number is dialled.

There's potential for abuse but there always is.

Let's say I'm a mad bomber. I hide bombs rigged with cell phones at a few key locations and wait...and wait...and wait. Those bombs aren't necessarily going to be found. I have carte blanche to just wait for weeks and then detonate when the moment is right. Is that realistic? Maybe...I mean, it's all about that stealth-check, right? A bomb could be that skillfully hidden in real life.

If you're cool with that - I say we go for it.

> Let's say I'm a mad bomber. I hide bombs rigged with cell phones at a few key locations and wait...and wait...and wait. Those bombs aren't necessarily going to be found. I have carte blanche to just wait for weeks and then detonate when the moment is right. Is that realistic? Maybe...I mean, it's all about that stealth-check, right? A bomb could be that skillfully hidden in real life.

Well, the longer you wait, the greater the chance of the bombs being discovered and disarmed. In fact, someone might find the bomb, disarm the bomb, and keep the phone in order to catch you out when you call to detonate!

And this is what happens with land mines and cluster bombs. Bombs are laid down, and lie for months, or years, before they are discovered, usually by taking someone's leg off.

codewise, a phone detonated bomb could be made to work thus:

bomb maker does his normal bomb making things, but does so with a progia. Code sticks the progia object inside the new bomb object, then the bomb is coded to basically listen for the progia to ring and to destroy the progia when the bomb goes off.

(mostly for Slither's benefit, but this can be taken that I support this idea in general)

The main downside is a potential OOC one, one which newer players have been pointing out lately, and the will be the perception of an absence of RP around an attack like this.

I'm not saying it's a *valid* concern. Just one which I see coming up, since it would follow a certain pattern which has been popping up lately.

I would like to see it be that you could also change the timer. 1 ring, 2 rings, 3 rings etc.

All and all this seems like a cool idea!

I can already imagine it.

You hear a progia ringing

A "Not my phone? Your phone?"

B "Ummm.. nope"

A "Huh wonder if some-BOOM!"

A+B dead

Seems a bit in line with the car bombs i suggested a whole while ago.
These types of bombs may be easier to code in than a car bomb, and maybe it could even be coded in that these types of phone bombs could be attached to a car sort of like a mod and make a proxy car bomb?
While we're on the topic of bombs I'd like to necromancy this dead thread to suggest this be added, rather than make a new thread suggesting the same thing. <3
Mmm... I can see people setting like ten bombs up if they can afford them, then calling all of them at once if they have spare Progia-7's which is incredibly aplenty. There's no cooldown, pretty much insta-gib.
In a single room, I meant.
Could make it require a prog-9 because of the additional features it has over a a 7. Rather than being called by any number, perhaps the caller ID of a prog 9 could be linked to read a specific, number calling it, and then go boom, rather than go boom when it gets called. Makes it vastly more expensive for the cool factor of remote detonation.
Not to mention more expensive to do what Beepboop is talking about with mutli bombing a room. Well worth the price, I say.
If implemented, a Cell Phone jammer objects that have a range of x rooms multiplied by the users Electro_Tech skill would be an appropriate countermeasure.
Just make these a handed out resource rather than something you can just make so that there is oversite and control as to when these might be deployed and in what quantity to avoid situations where one might deploy 10 bombs and set them all off at once. Or if a situation like that does occur it has oversite and direction to make it meaningful and RP drive rather than just 'lol boom'.
With regard to the wait...and wait...and wait concern mentioned in 2014...

We can do a couple of things to shorten the progia's battery life so this isn't as much of a concern if we add a few. I'm not an expert, and this is going to bend reality since we only have so many parts to use in building, buuuut...

There's a piece of clothing or two that hinder certain frequencies from being received. Make these mandatory in the building material list, as well as a battox, and boom (haha), the bomb has an EMI shield. It prevents the device from being sniffed out as easily, but shortens battery life. For the duration the IED is active, jammers and bomb sniffers will have to be right on top of it to work. Otherwise it gets passed by.

Once the battery dies, the shielding fails, and one of two things happens...

1. It's found, and said finder does whatever with it. Certain investitory skillsets might be able to track parts or fingerprints or w/e to attain clues as to it's builder's identity, or the person that left it there.

2. Any electronic interference nearby could set it off. Someone taking a proggie call a couple blocks away might poke the sensitive electronics and trigger it.

I love the idea of a phone detonator but I also think the Remote Detonator should be expanded on. In its current implementation, it is entirely geared to cortex bomb but a pairing methodolgy based on assigning a radio module (with optional encryption card) to ANY explosive and a detonator device that functioned equivalently to a radio but also inherited commands/functionality from the robot controller would be very cool.

Best case scenario, I think this would be akin to other modified devices in the game. Plain Jane at first glance but perhaps possessing a bit of @color flair when looked at closer.

I think this would also help inform non-direct combatant meta and empower said archetypes.

These already exist but I believe tightly controlled by staff.
Correct. Plot item at this point.