Betty Lou hosts a milk wrestling competition. Cotton Bob and Silk Pete step in the milk ring and commence to wrestling. They're throwing some good poses and emotes down about locking each other in, grunting and splashing around in the pool. Rather than abusing the grapple command, Cotton Bob could do:
compete against Silk Pete with strength and (whatever related skills).
Cotton Bob beats Silk Pete in a contest of strength.
This could be randomized to a sizeable degree to represent all manner of things so no one can ever have a concise picture of your stats/skills to mitigate the concern for being meta. I just think, at this point in the game, I'm honestly more interested in seeing simple things added to the game that enables and supports players to create more interesting roleplay and represent their stats in variable social situations. All the changes to the game as of late have been massively exciting and sparked my interest in coming back to the game full time, but we still lack for those really tiny things that supports that kind of dynamic, creative conflict.
You can argue that Cotton Bob and Silk Pete can just grapple it out or just emote and pose it, but there's no way to really know who's going to come out on top with the latter without opening a window for someone to try and power play or be meta about it.
There's a whole slew of RP situations where I'd want to see skill/stat challenges that enhances the ongoing scene happening. GMs already have a skill check command, so why can't we get a really dumbed down, non-meta version to enhance our RP!