Try and structure your post like so;
Help <FileName> - <Add/Edit/Remove> : <Your suggestion>
For example:
Help Levs - Edit : Lev price is out of date and needs changed.
Help Mench - Add : What is a Mench and how do we fix it?
Thanks!
Try and structure your post like so;
Help <FileName> - <Add/Edit/Remove> : <Your suggestion>
For example:
Help Levs - Edit : Lev price is out of date and needs changed.
Help Mench - Add : What is a Mench and how do we fix it?
Thanks!
Example:
".watch Jimmy closely." results in "Player watchs you closely."
while
".watche Jimmy closely." results in "Player watches you closely."
It is mentioned in the tutorial that 'help pose' links to but you have to dig through it to find it and a few extra lines in 'help pose' might be more accessible.
I mean it's still on other players to keep track of which names they know, but this would cut down on accidental meta-ing.
This It might be more clear to use the term 'hand to hand style' than 'hand to hand weapon'. I could imagine someone trying to set their default-htoh to brass knuckles or something. Again, this is just to the best of my knowledge. There might be a reason why this is worded as it is.
It would also be good to mention that you can unset your default-htoh using "@default-htoh is nothing". This is mentioned in the @default-weapon help file but not here.
Help Tattoo - Edit : Misleading because tattoos can be ICly removed. The current comments do not clearly answer an in-game mechanic which has come up on Game-Help. Good answers from staff and playerbase that can be considered for helpfile wording:"What is the command to erase a tattoo, rather than replace?", "You tattoo them as normal, then enter with no description made to blank the tattoo", "You may use a SkinWriter to remove a tattoo but you may never remove a Banishment tattoo without engaging the GMs. Even if it is technically possibly from a coded perspective, it is not not possible from an IC perspective. ICly a banishment tattoo is a special uber tattoo. You can not remove it using a SkinWriter so we would require you to engage the GMs with any ideas you might have to deal with them. But OOC mechanics do not line up with this yet. So we expect the playerbase to respect the IC reality and not take advantage of current code limitations."
help sic-encryption
Current Text:
'ce+
Adds a
Edit Text:
(append the following to the end) Using this command WITHOUT a
It also might make sense to move the following text so that follows directly after the 'ce+' command and before the 'ce-' command
After you generate a key, you'll most likely want to share that key with others. Your keyname/key pairs are displayed when you type 'chelp'. Share the keyname and key with your associates through alternative means (cell, radio, mail, in-person) and they can then add them via the 'ce+' command. SENDING YOUR KEY TO SOMEONE OVER THE SIC WILL RESULT IN THE INABILITY TO UNDERSTAND EACH OTHER.
I've also thought for a while there's an argument to be made for making the decking skill help files at least -slightly- more clear with regards to their IC functions. Cracking is straightforward but the other two aren't. There are IC 'guides' that may not always be quickly stumbled upon by a true newbie, and it's just always felt a bit unfortunate to saddle a new player with this kind of confusion (we all see how many questions we get / confusion there is with far more straightforward skill/stat archetypes from new players ). Just something to chew on.
Maybe edit the skill files, like 'help Martial', for example, to... I understand they're supposed to be vague, but perhaps putting at least one keyword (Not highlighted or otherwise obviously noticeable, just... 'there') that either is a command usable by someone with the skill, or refers to another help file for more information in each skill description? Just where it's possible while looking like a non-forced sentence.
For example, 'help Stealth' could simply have 'move' be replaced with 'sneak' and look the same while being more helpful. Thievery has two such words that lead to the same place ('Pickpocket' and 'Steal'). Disguise... doesn't even go to the vague help file. It redirects to a quite useful one and it's a skill name, otherwise I'd recommend replacing 'conceal' with 'shroud,' which currently leads to the same help file 'disguise' does.
Below are some other examples. I haven't played with any of the skills yet, other than two... maybe three, so there may already be help file keywords or actual commands that can be used that I simply don't know and therefore can't recommend.
The ones below either don't seem to have help file keywords or have words I'd like to know more about in their descriptions. All I'm doing is pointing out words that might be useful to route to help files, but... if things already exist (As is the case of Stealth with 'Sneak'), minor rewording would do wonders for making them more accessible.
Forensics ('Investigate' or 'Evidence'?)
Cracking ('Matrix' explains what the thing mentioned is, which is useful, but nothing about the skill)
Systems ('Operating Systems', 'Networking', and/or 'Deck'?)
Programming ('Software' or 'Software Design'?)
Trading ('Haggling' or 'Bartering'?)
Piloting ('Aerial' or 'Mech'?)
Rigging ('Robotics', 'Drones' or 'Drone'?)
Aero Tech ('Plane', 'Aerodyne', 'Gyro', 'Aerial', 'Repair', or 'Maintenance'?)
Auto Tech ('Repair', or 'Maintenance'?)
Electro Tech ('Electronic Systems'?)
Munitions ('Ammunition' or 'Ammo'?)
Secure Tech ('Locks', 'Encryption Devices', or 'Number Generators'?)
Dodge ('Evade'?)
Medical ('Heal'?)
Heavy Weapon ('Rocket Launcher' or 'Machine Gun'?)
Long Blade ('Bladed'?)
Short Blade ('Bladed'?)
- Heavy Weapon, Long & Short Blade: They might be self-explanatory... if there isn't anything 'special' about them beyond improving ability to wield the respective weapon(s), maybe there's nothing to add.
Melee ('Disable'?)
Brawling ('Disable'?)
Martial Arts ('Tactical' or 'Disable'?)
- Brawling & Martial Arts: Adding 'style' and/or 'stance' into both descriptions would be helpful, too. 'Style' suggests the 'Combat' help file and if 'Stance' were added to 'Combat', that'd be a way to access that one (Incidentally... why isn't it there? It's a combat-only thing).
- Melee, Brawling, & Martial Arts: Does 'Disable' simply mean 'Disarm'? If so, could just redirect 'Disable' to 'Disarm' or change 'Disable' in each description to 'Disarm'.
Rifle ('Gun'?)
- 'Pistol' brings up an extremely useful help file about... pistols. It redirects to 'Guns'. 'Rifle' doesn't, nor does it include the keyword in the description. Maybe it's a no-brainer for most or maybe there's a reliance on having already run across it from 'Pistol,' but... Melee/Martial Arts/Brawling all have 'Combat' listed... just a thought.
And that's all the skills far as I could see. The rest either have (Really good) keywords or lead to a file that suggests another that helps tremendously.
Thanks!