(Edited by Raven at 5:56 pm on 2/1/2026)
But also while I get there is this whole aspect of "try, fail, learn boundaries this way" with occasional "ask your boss" being thrown around, that's a lot of staff strain and also can make getting timely answers extremely hard in my experience. So having more clear role expectations and ideas, not all of them, just a hint, flavor, signposting, would go extremely far.
That being said, from my perspective it seems like there is recently some good corp vs corp conflict going on right now. I think that's wonderful, but what I would like to see more (that is heavy in the theme of cyberpunk) is internal corp vs corp. Think Seniors treating belittling juniors, maybe hiring a solo to beat them up to show them their place, tension between them ect. Or for example, a junior hiring a merc to assassinate or plant false evidence to get their senior exposed and be able to get their position.
I understand alot of this boils down to the kind of risk players are willing to take, but also from my ic experience speaking to corporate players it seems like alot of the more senior/important jobs mostly boil down to time and while effort is also considered, there is also an almost mandatory time requisite.
What I think would be more interesting is if perhaps the time constrictions were greatly lowered but also there was a very limited amount of senior spots (like one or two), and you'd have to somehow get rid of the current person in that spot and prove yourself very competent at the same time.
I haven't been playing sindome that long, so there may be some things I don't know about. But I wonder why there aren't seemingly any players with executive jobs (think director or vp etc). I may have not just seen one yet, but I think it would be cool if there was one executive spot each corp and players would have to compete heavily and fight each other over it.
I just feel like the relationships between employees of the same corp should be uneasy, competitive alliances instead of close-knit friend groups.
"Right now, your life as a junior executive is anything but easy. There are guys underneath you who'd kill for a shot at your job. There are guys over you who'd kill to keep you out of their jobs."
(Edited by Mindhunter at 6:37 am on 2/2/2026)
I've seen corpsec do abductions in the past for example. So mix operations do happen. But also, would it really be themely for corporate citizens to go around shooting each other in public or to be constantly visting the slums? There has to be plausible deniability I think. And also, sometimes mix solos don't really have a guaranteed paycheck and revenue streams corpsec agents do. So I think we should be as wary as possible of taking away any kind of work from violent mixers that can be hired so to speak.
Why would a corpie of high class and standing, risk their own valuable lives when they can just pay a violent, mixer with a reputation of crime to do it and take all the risk?
But there is populational reality that a corpie spotted in the mix will get mobbed, that's a very real, valid, risk and you generally won't have enough corpsec players in your corp to even have backup of any sort, it's truly solo work. And why it will keep happening rarely, as being alone in a place that can easily mob you, with NPCs to help on top, is just something to apply rarely, like when it gets personal or really high animosity and point needs to be made.
This train of thought leads to the loop of corpsec agents appearing like they do nothing and have to rigorously defend themselves all of the time over this perception both IC and OOC.
Corpsec agents are not biologists, or doctors, or specialists in anything but violence. Mix side solos still exist for mixers and corporates alike to employ, and I'd bet they would still be largely employed, but giving more room for the essentially corporate solo to showcase their tactical skills and their combat ability would likely do wonders for them.
Nothing is fail safe. Wear a disguise! Sneak around. Kill the solo you hired to help you for ratting out that you are even there and brag about the op afterwards.
But in regards of acting outside immediately of their corporation, i've always assumed that they'd be 'fixing' violence in regards to pre-emptive security and attacks on other corps or abductions, rather than getting their hands dirty themselves. Like being the department in charge of hiring said mercs and solos etc, as well the overall security operations of the building.
But if any attack was directly on the tower themselves, their role as a security detail would take into place and they'd get their hands dirty and start shooting back themselves.
I think perhaps a slightly better pathway would be how can we encourage people to commit more crime in the towers in such a way corpsec can take a break from 'fixing' violence and partake in it for a change.
You can't force people to engage in tower siege, especially when the outcome is 90% you're not gonna make it out. This is entirely niche to specific players and causes.
Corporate security playing middle management for mix solos is a nice thought, but you are just getting more of the same. They already by and large do that.
This may be an aside, but I think the corporate security ladder is a little backwards. I understand we want to cultivate mix solos. Nobody wants that more than me, but you also have to take a look at it from a theme perspective. Literally anyone in the mix with a shred of combat ability can market themselves as a solo, and they can opt-out of being a solo at any time. They are not beholden to the role. There is no company man breathing down their neck to get results. A corporate security agent is, or really should be, a dedicated soldier who serves their master. They have all the equipment, resources, permits, and budgets.
They should be setting up safe houses in the mix. They should be given access to black op budgets to establish CIA like listening centers in the shittiest parts of the mix with all the tools to remove SIC and cage a prisoner. I mean all of these things are possible but it just seems like nobody thinks of it, it's too restricted, or it's too difficult to cordinate?