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Topside Theme: Corpies pushing theme
A breakout from the town hall

We couldn't get to this in the Town Hall due to time. So let's discuss here.

How can corpies push theme and conflict from their positions? What could more corp-versus-corp conflict look like? How can topsiders earn chy to fund plots aside from collecting a paycheck?

I think it would be helpful to have a paper or something in each corporate office that gives some tips on how certain roles or departments should go about using their organizational power, and some things they might not know they can do. Obviously it'd be best to have an executive character or a GM kind of teach that, but that's a lot of work for GMs to just repeat the same stuff to different characters.

Also, one thing I liked seeing recently and would love to see a lot more of, is GM written news articles about the bad things corps get up to. They can really help spur conflict between corps, and sometimes between topside and mix, if it's something the mix sees as horrible, but topsiders see as good. It would also help with smallworlding a bit I think.

(Edited by Raven at 5:56 pm on 2/1/2026)

I agree with Raven that having clearer information on ways to leverage power would be helpful, especially for roles where it may not be so obvious. I do get there's at least some of that whole "go against what NPCs tell you *not* to do" thing, but having clearer legitimate routes would be helpful too.
In the meantime, don't forget you can find other players to mentor you. That's a perfect opportunity for RP. When I first started playing, I had an IC mentor (who happened to be from a different corp) who really opened up my eyes to what was possible. How to find someone like that? Ask friends, maybe even your boss, use SIC or post on the Grid–you'll want to offer to pay for the consultant's time, but like I said, you will probably get RP along with the education.
I cannot express the "find a mentor" part enough, and yes including from a different corp. Does that mean they will also use and abuse you for their own gains - yeah, duh - but that leaves you in a fantastic plotline of how to then break those shackles, or not allow them to be put onto you in the first place while also getting the mentorship needed out.

But also while I get there is this whole aspect of "try, fail, learn boundaries this way" with occasional "ask your boss" being thrown around, that's a lot of staff strain and also can make getting timely answers extremely hard in my experience. So having more clear role expectations and ideas, not all of them, just a hint, flavor, signposting, would go extremely far.

I have never played a corporate character or experienced things from their point of view, so apologies in advance if I may get some things wrong.

That being said, from my perspective it seems like there is recently some good corp vs corp conflict going on right now. I think that's wonderful, but what I would like to see more (that is heavy in the theme of cyberpunk) is internal corp vs corp. Think Seniors treating belittling juniors, maybe hiring a solo to beat them up to show them their place, tension between them ect. Or for example, a junior hiring a merc to assassinate or plant false evidence to get their senior exposed and be able to get their position.

I understand alot of this boils down to the kind of risk players are willing to take, but also from my ic experience speaking to corporate players it seems like alot of the more senior/important jobs mostly boil down to time and while effort is also considered, there is also an almost mandatory time requisite.

What I think would be more interesting is if perhaps the time constrictions were greatly lowered but also there was a very limited amount of senior spots (like one or two), and you'd have to somehow get rid of the current person in that spot and prove yourself very competent at the same time.

I haven't been playing sindome that long, so there may be some things I don't know about. But I wonder why there aren't seemingly any players with executive jobs (think director or vp etc). I may have not just seen one yet, but I think it would be cool if there was one executive spot each corp and players would have to compete heavily and fight each other over it.

I just feel like the relationships between employees of the same corp should be uneasy, competitive alliances instead of close-knit friend groups.

"Right now, your life as a junior executive is anything but easy. There are guys underneath you who'd kill for a shot at your job. There are guys over you who'd kill to keep you out of their jobs."

"I just feel like the relationships between employees of the same corp should be uneasy, competitive alliances instead of close-knit friend groups."

Outsider looking in, but I don't feel like co-workers at the same corporation are all friendly with each other.
That said, I totally agree that promotions within anything should be competitive. Corporate bosses should admire the cunning of a junior and promote them over someone who is just checking the boxes, and to the GM's credit, that is probably exactly how it goes in most cases where that is happening.

I always thought it would be cool if Corpsec acted like the solos of their corporation and tried to handle their mixops the best they could with their own means first, treating mixer solos akin to a park guide or disposable soldiers. Designating an item, or a person, as a high value target and then sending your squad of corpsec to get it probably will be a mixed bag, but I think we are mostly here for the unpredictable chaos that is cyberpunk RP and not the scripted probable outcomes everyone doom spirals over. A corpsec agent with a reputation for mix deployments or even badlands deployments should be respected and feared across sectors.

If you can make it sound reasonable you can likely requisition it too.

(Edited by Mindhunter at 6:37 am on 2/2/2026)

I do agree it would be cooler if corpsec agents played a more active, physical role. But I think it would be best to leave merc related work to mixers first if theyre available.

I've seen corpsec do abductions in the past for example. So mix operations do happen. But also, would it really be themely for corporate citizens to go around shooting each other in public or to be constantly visting the slums? There has to be plausible deniability I think. And also, sometimes mix solos don't really have a guaranteed paycheck and revenue streams corpsec agents do. So I think we should be as wary as possible of taking away any kind of work from violent mixers that can be hired so to speak.

Why would a corpie of high class and standing, risk their own valuable lives when they can just pay a violent, mixer with a reputation of crime to do it and take all the risk?

Sometimes it gets personal and you go down and do it yourself.

But there is populational reality that a corpie spotted in the mix will get mobbed, that's a very real, valid, risk and you generally won't have enough corpsec players in your corp to even have backup of any sort, it's truly solo work. And why it will keep happening rarely, as being alone in a place that can easily mob you, with NPCs to help on top, is just something to apply rarely, like when it gets personal or really high animosity and point needs to be made.

"Why would a corpie of high class and standing, risk their own valuable lives when they can just pay a violent, mixer with a reputation of crime to do it and take all the risk?"

This train of thought leads to the loop of corpsec agents appearing like they do nothing and have to rigorously defend themselves all of the time over this perception both IC and OOC.

Corpsec agents are not biologists, or doctors, or specialists in anything but violence. Mix side solos still exist for mixers and corporates alike to employ, and I'd bet they would still be largely employed, but giving more room for the essentially corporate solo to showcase their tactical skills and their combat ability would likely do wonders for them.

"But there is populational reality that a corpie spotted in the mix will get mobbed, that's a very real, valid, risk and you generally won't have enough corpsec players in your corp to even have backup of any sort, it's truly solo work. And why it will keep happening rarely, as being alone in a place that can easily mob you, with NPCs to help on top, is just something to apply rarely, like when it gets personal or really high animosity and point needs to be made."

Nothing is fail safe. Wear a disguise! Sneak around. Kill the solo you hired to help you for ratting out that you are even there and brag about the op afterwards.

I'm not disagreeing with you that we need more opportunities for corpsec to showcase their combat abilities, for those that have it, again i've never played a corporate character so I'm coming from a limited perspective.

But in regards of acting outside immediately of their corporation, i've always assumed that they'd be 'fixing' violence in regards to pre-emptive security and attacks on other corps or abductions, rather than getting their hands dirty themselves. Like being the department in charge of hiring said mercs and solos etc, as well the overall security operations of the building.

But if any attack was directly on the tower themselves, their role as a security detail would take into place and they'd get their hands dirty and start shooting back themselves.

I think perhaps a slightly better pathway would be how can we encourage people to commit more crime in the towers in such a way corpsec can take a break from 'fixing' violence and partake in it for a change.

"I think perhaps a slightly better pathway would be how can we encourage people to commit more crime in the towers in such a way corpsec can take a break from 'fixing' violence and partake in it for a change."

You can't force people to engage in tower siege, especially when the outcome is 90% you're not gonna make it out. This is entirely niche to specific players and causes.

Corporate security playing middle management for mix solos is a nice thought, but you are just getting more of the same. They already by and large do that.

This may be an aside, but I think the corporate security ladder is a little backwards. I understand we want to cultivate mix solos. Nobody wants that more than me, but you also have to take a look at it from a theme perspective. Literally anyone in the mix with a shred of combat ability can market themselves as a solo, and they can opt-out of being a solo at any time. They are not beholden to the role. There is no company man breathing down their neck to get results. A corporate security agent is, or really should be, a dedicated soldier who serves their master. They have all the equipment, resources, permits, and budgets.

They should be setting up safe houses in the mix. They should be given access to black op budgets to establish CIA like listening centers in the shittiest parts of the mix with all the tools to remove SIC and cage a prisoner. I mean all of these things are possible but it just seems like nobody thinks of it, it's too restricted, or it's too difficult to cordinate?