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Winter 2026 Town Hall Topics
Topics, get your topics here!

Hey All -

We're now soliciting topics for the discussion portion of our 2026 Winter Town Hall.

Throw your ideas out in this thread. Please avoid discussion of ideas here. If you're putting your own ideas up feel free to call out that you also think a topic that has already been proposed would be a good idea.

ONE TOPIC PER POST PLEASE (you can make multiple posts).

Please UPVOTE topics you really want to see discussed, so that I know which are the most important to you.

– S

(Edited by Slither at 2:06 pm on 1/4/2026)

GRID 4

How it is going, feedback, how do people feel about deckers now, what's missing, ideas for what would make it better.

NEW IMMY EXPERIENCE

With the recent change in IC jobs supporting immies, what does the ideal new immigrant/new player experience look like? Has this change been working? There have been a lot of new players lately (yay!) and it would be great to hear from them how their experiences have been.

IS THE THEME WORKING

There are multiple topics on that matter, but it can feel at times that the core theme of corps vs mix just doesn't work anymore and has been mostly relegated to the background.

Shrouds and Disguises

- Does anonymity improve/hinder conflicts and RP?
- Shroud coverage: Ponchos vs. Hoods vs. Helmets vs. Masks
- Ways to expand disguise system?

(Edited by ikunaut at 8:06 am on 1/5/2026)

TERRA's place in the mix and their restructuring. (Should Terra be given more leeway and support.)
Expanding the Player Base

Strategize ways to get the word out to the RP nerds of the world to get more players in the door and ensure those that show up stick around.

-How do people find the game?
-Why do they play games like this?
-Who else do they know that would be interested?
-What stops people during the sign up process from completing it?
-What stops people from playing more after they make a char and get depot clothes?
-Can we explore advertising of some sort?

Think it's pretty safe to say Reddit is mostly exhausted, but surely we can come up with other avenues to draw in new players!

AI Generative use.
CONFLICT

What do healthy and themely conflicts look like? Vatting versus non-vatting? How do you decide when to escalate versus when to step back and let an enemy take a win?

(Edited by svetlana at 9:08 pm on 1/8/2026)

The progress on the Robo doggos for Terra, if any.
TOPSIDE THEME

How can corpies push theme and conflict from their positions? Should there be more corp-versus-corp conflict? How can topsiders earn chy to fund plots aside from collecting a paycheck?

AD relevancy

Should the administration be more proactive and remove both sicads and tv ads for things that are now irrelevant or obsolete (such as the WCS Greeters, or Badlands Survival), even if that means deleting a bit of Sindome history?

How to make TERRA more appealing to players. (Not to discount recent changes at all btw)
Chemistry Additions

Giving chemists more use besides drug production.

To start with : Someone else mentioned locking drink/food spiking to chemists and multiple people mentioned poisoning blades for example.

Also, are labs to common nowadays?? Or at least too many of them around and it’s saturating the market.

(Edited by Mikael at 11:37 pm on 1/9/2026)

Chyen Flow and You

How much should a character be making a week? I hear comments of how it's so easy to afford your own rocket ship if you just stop eating your nutripaste every day, so what should the average character be "making" in terms of chyen?

I think it would be beneficial to talk about the organizations that exist in Withmore, and the power they can wield.

I think everyone is aware of the WJF and the force they can bring to bear, because it happens often enough, and is fairly visible when it happens (purposefully). However, when it comes to other organizations, such as syndicates, or mega-corps & their corp sec, that handle their shady business in the shadows, it is easy to forget that these are globe spanning organizations with millions if not billions (in the case of mega corps) of employees and essentially unlimited funds. You might not see them acting, but they are, all the time, all around you, you just don't know it because you aren't the target. Until you are.

Thematically, we cannot represent NLM having 10,000 corpsec agents, and 2000 of them on duty at their tower at all times (making these numbers up, to be clear, but I imagine it's something like that). So, with that in mind, and given that these organizations don't broadcast on the SIC every time they judge someone guilty of a crime, how can we make it more clear that these are powerful, difficult to fuck with, and dangerous organizations that can bring a truly terrifying amount of power to bear on individuals and groups that upset them, mess with them, or I dunno, step on the CEOs shoes when he's out to lunch?

How can we reinforce this so that people are more aware of it? How can we set player expectations of what going up against one of these organizations (directly, or by getting into conflict with someone that belongs to them) is going to involve? It's supposed to be scary, dangerous, and likely to end bloody. That's the theme. So, what do?

To be clear, not asking for feedback here, just putting this out there as a possible town hall topic. If it doesn't make the list, I'll start a BGBB thread for us to discuss, or maybe do a guided discussion.

(Edited by Slither at 8:56 pm on 1/10/2026)

Some clarity on the Community Harm Rule

As written, the rule appears intended to address sustained in-game or local OOC behavior that negatively impacts the community and cannot be resolved through repeated admin communication.

Additional clarification on the following points could help avoid confusion and set clearer expectations for players:

– Does Community Harm include off-platform speech, and if so, under what circumstances?

-- What threshold constitutes “impacting the entire game”?

-- How many communications or interventions are generally considered sufficient before escalation?

-- How is corrective behavior weighed when evaluating severity?

From a community perspective, clearer guidance may also help address a recurring concern: when bans occur with limited public explanation, speculation often fills the gap. This can lead to misunderstandings that spread beyond the game itself and into external spaces, sometimes amplifying negativity rather than containing it.

New Chrome Ideas:

It won the poll, and we all have a few things we want to see come to life. Let's have a small time where we can get up and make a pitch for a couple pieces that we want to see.

ie: Arms and legs have mods slots, but not a lot of mods. Let's get some strength agility and armor mods!

We have a chrome throat with no use outside of RP. Lets add a sonic grenade mod for it.

One word….
Grapplecock Studly mod.

OKay, jokes aside, i think this would be a great topic.

Staff shortage and how to lesser it's impact

How can we make it easier on the world when there is shortage of staff, and yet some situations that at least feel like they require staff input to proceed to proceed in the game, enforce the theme, or even just prevent small worlding?

I feel like this is something to tackle from multiple angles - one on higher transparency of what agency are players afforded in a role, to avoid relaying on approvals from NPCs; another in reducing staff workload: what are things that players could pick up more from the staff, and what's blocking them now from doing so, can those blockers be reduced?; and any other solutions people can come up with.

Would also be good to hear from staff what are the biggest time sinks, and how can we help best.

Raising and or Removing the UE Cap

Why is it where it is?
What will happen if it is raised?
What might happen if it is removed completely?

Possible conversations about different rates of UE?

It's so great that a lot of advancement has been done on grid 4 and opens up so much for deckers. But a lot of what they get to dabble in now is stuff that one might think could've also been done by some of the tech skills. With that in mind, what is staff's plans for tech skills moving forward? Maybe more specifically secure tech, because it kinda feels like the forgotten kid of tech skills in comparison to the others and the skill investment required since installed items don't have install scores deteriorate over time.

What's also the plan, if any, moving forward for vehicle combat? There were decisions made about stuff in-game to account for vehicle combat, but vehicle combat is limited due to various reasons but those introductions still exist and impact a lot of other areas without any vehicle combat to balance it out.

What Makes a Boothie?

Somewhat the opposite of the New Immy Experience…. what makes it go all wrong that leads to the booth? Do these players return?

How Do We Make Corporate Security More Attractive?

Think we all agree that corpsec is a thematic and very necessary part of the game and its current culture/playstyle could do with some tweaking or improvement, because the lack of corpsec PCs and consequently the imbalance between non-corpsec corporate PCs and corpsec PCs that has resulted from it feels… weird?

When you hear of corporate security, you'd most likely imagine being part of the militarized force of a corporation that's responsible for enforcing said corporation's needs and interests. So then why's there so much more emphasis on corpsec pretty much fully outsourcing what's supposed to be their job towards mercenaries/solos? Why not slap a 9mm pistol into a Junior Security's hand, maybe a Protek shirt as well if required, and tell them, 'This ganger just tossed a pipe bomb into our garage, find them and teach them a painful lesson'? Depending on the job, you can even slip in a small budget for the corpsec person to 'hire an outside party to assist if you have to, but we can only trust you with 8,000c for this instance' or something of the like. What's stopping this kind of stuff from happening?

Megacorporations are supposed to be big and scary, and have a near endless amount of resources. Why can't this be represented by giving their corporate security personnel more room for failures and more reimbursements?

(Edited by baewulf at 4:43 pm on 1/17/2026)

How to incorporate "One of ours, all of yours" into roleplay effectively.
The level of mystery in the SD world - things, places, people. I love it, but I also wonder how others feel. I imagine it may be a frustrating thing at times for players, probably for new staff as well. Is it worth doing a temperature check on how our lore transparency is impacting the community's enjoyment of the game? Said another way, are we being pleasantly surprised by history/lore? Can we navigate it, or is it too hard to push plots without stumbling over a lore minefield?
Town hall is coming up this weekend.

1. Please get any final topics in
2. Please UPVOTE topics you are interested in seeing on the agenda. I will try to pick from the top most upvoted topics to build out the agenda.

Guided Discussions

Town Hall is a general state of affairs, but I really really miss the guided discussions about topics.

Perhaps brainstorming of topics to talk about might be a good idea.

Corporate Stereotypes

Kinda rolled into the inevitable theme conversation, I think that a discussion on what the different stereotypes are for each type of Corporation, and generally how their NPC's act in the background.

In essence, if there were a copy of Sindome the TTRPG, eventually there would come a place in the book where the corporations are talked about, and how to portray them. I'm not asking for the staff guidebook section, but how the individual person on the street should generally feel about them. The positives of this corporation existing. The overwhelming negatives and how the affect society in the broad strokes.

The problem with everything being FOIC is that it suffers the problem of small worlding when nobody actually is talking about things.

Like, what am I supposed to think about the people working at Saedor Krupp? It IS an operational building that has people working in it. The corporation is 1/4 the corporate landscape of Gold but I have don't know anything about them other than their CEO might be a dragon splicer. Do they speak only Euro?

We haven't even touched upon how the people who work at Genetek act in the background of Gold when they're on their lunch breaks and part of a not small world.

How can we expand our lore conversations to include the background corps to help flesh out a more lived-in world?

A topic that I think can be a bit sensitive;

Small wording in the current year.
Is the current policy effective?
How do you curb the attitude of "It was a person with a hood and sledgehammer, so it must be xxx?"
Does every shroud/hood kill result in hours of staff refereeing?

Today is the last day to add or upvote topics for the town hall. Please make sure you've got your votes in!