Winter is upon us and it's time for the Winter Town Hall meeting for 2023. We're excited to hear from all of our players and learn more about your experiences and feedback with the game over the past few months. A lot has changed since our last Town Hall, and we want to make sure we're moving in the right direction.
This is an opportunity to have your voice heard and to help shape the future of Sindome. We want to know what you'd like to discuss and hear about during the meeting, as well as any suggestions or concerns you may have. Let's work together to make this Town Hall the best one yet!
You can respond to this thread with your suggestions, however, PLEASE in the interest of keeping this easy to manage, do not engage in discussion about the topics here. If you want to discuss them, create a relevant thread in the correct part of the BGBB and note that not every topic will make the cut but we'll do our best to get as much in as possible.
The town hall is THREE HOURS long.
It begins with speeches from the admin, who offer updates on their respective areas of the game (Building, Coding, Operations, etc.).
Then we move into the discussion section, where we run through an agenda of player & admin submitted topics.
We then close it out and people can leave or stick around to chat with the various admin.
WHAT TO SUGGEST
If you're stuck thinking for suggestions to give, here are some general topic categories that you can think about:
Code Improvements - What could be changed code-wise to improve the game?
In Character Topics - What can we do In Character to make Sindome a better place for all?
Out of Character Topics - How can we help you, the players feel more at home in Sindome?
If you're still stuck, then take a look at a previous topics thread.
Please do not reveal any IC info in this thread. Again, this is just for posting ideas for topics (you can explain your topic in as much depth as you want, but don't get into it with others about the topics they post). Create a new BGBB thread to discuss something if you want.