Small world mentality within factions. Syndicates and Factions should be competing for solos/assistance by being the highest bidder, not lassoing in every player they can for complete and utter obedience or else. The latter seems unthemely to me and ruins a perfectly good Solo archetype. The world is too big for factions to insulate themselves into Blue team vs. Red team and it hurts the RP in my opinion.
That said, discovering and opening more ways to provide friction between competing factions besides the tedious "go kill so and so from such and such faction" or "you helped such and such faction so now you're our mortal enemy and must die" like expanding turf/holdings /influence would be refreshing and provide more fluidity to the whole structure of factions.
I'm going to go ahead and second all the artistry discussions. I've realized those just don't make it into circulation but its still worth a discussion. Short and long descriptions for tattoos, plus color. Breaking down artistry similar to the way martial arts is, etc. Art is a status symbol right? People (corpies) should use it. It should circulate, come and go and eventually die in the market when it doesn't impress anymore. Execs and Corps, art should be everywhere to dazzle and impress and then tossed away to make way for something new. Bring on the Art du jour.
My theme this year is how we, as players, (Cerb and the other admin try -very- hard at this i know) can make the game world more fluid/open and less staticrestrictive so it -feels- like 70million chummers and the weight of our own insignificance is always weighing down upon us.