|a||Mench||1h||Doing a bit of everything.|
|j||Johnny||23m||New Code Written Nightly. Not a GM.|
|a||MirageGM||4m||The original cryptid.|
|-||Ryuzaki4Days||15s||Take drugs. Kill a bear.|
|And 16 more hiding and/or disguised|
The fixer system that ensures you always have something to be doing, some task, some job, some payday, makes me wish Sindome had something similar that resembled every day circumstances.
A couple of junkies robbed a clinic and you got a job for a fixer to go fetch the supplies back for a modest payout, even if the combat isn't exactly challenging? Yes, please. Much better than running crates. :D
Most of the encounters you get in Sindome have consequences and build up, and if you're not a seasoned player with tons of UE investment, it can feel challenging to have any sort of confidence in your abilities.
It's refreshing to just go out there and be a solo for jobs that fit your abilities, routinely, to feel like you're capable on some scale.
I won't say much more because I don't want to reveal too much about the game but if CP2077 keeps up this level of quality as I progress, it'll certainly be one of my favorite games of all time.
I am really bummed about the combat system though. I hope that someone comes out with a mod that does away with the high hit point, bullet sponge nature of the bad guys. Combat feels cartoonish.