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- br85 8s
- Grey0 1m
- Cowbell 1m
- SoftAndWet 10m
- Something_Wicked 4m
a Mench 1h Doing a bit of everything.
- Izzyneko 10s
j Johnny 23m New Code Written Nightly. Not a GM.
- Bogrin 17s
- Maru 8s
- JakeyBoy 1h
- CookieJarvis 7s
- himble 3m
- deskoft 7m
- jillavanilla 3s
- Baguette 1m bitchmade
- Sadko 42s
- adrognik 11s
- Dawnshot 2m
- BubbleKangaroo 5m
- BCingyou 1m
- fopsy 2m
- Cainite313 4h
a MirageGM 4m The original cryptid.
- Wonderland 1m
- Testeroni 18h
- Ryuzaki4Days 15s Take drugs. Kill a bear.
- HolyChrome 1h
And 16 more hiding and/or disguised
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Cyberpunk 2077 and Sindome comparison
Hey, that reminds me of Sindome!

What things that remind you of Sindome while playing the game? For me, it's Mr.Stud, I'm sure you guys know what I'm referring to.
I'm like 10 hours into the game and pretty much everything reminds me of Sindome except for the fact guns are legal. It's been a blast so far, I can see myself putting a ton of hours into the side missions and stuff.

The fixer system that ensures you always have something to be doing, some task, some job, some payday, makes me wish Sindome had something similar that resembled every day circumstances.

A couple of junkies robbed a clinic and you got a job for a fixer to go fetch the supplies back for a modest payout, even if the combat isn't exactly challenging? Yes, please. Much better than running crates. :D

Most of the encounters you get in Sindome have consequences and build up, and if you're not a seasoned player with tons of UE investment, it can feel challenging to have any sort of confidence in your abilities.

It's refreshing to just go out there and be a solo for jobs that fit your abilities, routinely, to feel like you're capable on some scale.

I won't say much more because I don't want to reveal too much about the game but if CP2077 keeps up this level of quality as I progress, it'll certainly be one of my favorite games of all time.

I really appreciate how they nailed the corporate attitude and demeaning dialogue choices. There is a palpable attitude of superiority.

I am really bummed about the combat system though. I hope that someone comes out with a mod that does away with the high hit point, bullet sponge nature of the bad guys. Combat feels cartoonish.

Combat makes it feel like an RPG, which it definitely should feel like. If I could just win every fight with an easy head shot, I feel like the game would just lose most of it's challenge without introducing tons more waves of bad guys all the time.
When you try to grapple a much higher level/UE character and they immediately backhand you and toss you across the room.