Existing players used to logging in with their character name and moo password must signup for a website account.
- PsycoticCone 2m
- Crooknose 28s
a Butako 4m https://i.imgur.com/GsU4a79.jpg
- AdamBlue9000 19m Rolling 526d6 damage against both of us.
- PinkFox 2m
- zxq 13m Tools: https://ansicolortool.neocities.org
- Vanashis 22m
- VermilionGrin 9m
- Mikael 1m No @invis-wow set
- hex 1m
- Burgerwolf 1h PANCAKES
- Archangel212168 38m
- Fogchild1 19s
- Angeline 34s
- Raven 6m I lost myself, in the dark charade.
a Mench 4h Doing a bit of everything.
- Pladdicus 1m uh
- whatislove 5m something witty here
And 23 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Town Hall Code Updates
A bit less work for the admin, a bit more info for you

Hey Everyone -

Before each town hall I try to update our processes a little bit more, to make it easier for the admin and more informative for you! This year I've added a bit more code.

SPEAKING QUEUE

You will now be able to 'look speaking' and see the following information:

The Town Hall Speaking Queue.

Current Topic: The Divide

In the queue: Seven and Bob

The speaking queue is open. You may 'join speaking'.

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It will show a different message if the queue is closed, letting you know.

ON CONNECT MESSAGES

When you connect during the town hall an admin pings you on xhelp to let you know the town hall is ongoing and they give you the info you need (agenda, spotify playlist, current topic). This was taking GM focus away from the discussion. I've automated this so when you connect during the town hall it gives you all this information automatically.

I've also got a special guest message for the guests.

REMINDER MESSAGES

We also have admin monitoring when folks haven't joined the town hall and pinging them. This has also been automated, as a scan will run every five minutes that tells anyone not in the town hall that it is on going, and how to join and also that RP is suspended. It'll let the GMs know who it notified in case they need to coffin people to remove them from the game world if they aren't listening.

TOPIC SWITCHING

I can now 'switch topics' with the speaking queue and it will notify everyone that a new topic is awaiting discussion. This is how we are able to automate the messaging on connect, and when you look at the speaking queue.

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All in all I think this will help smooth the process out a bit! Can't wait to see you all on Saturday!

-- S