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Stores
They buy as well as sell

Some Shops and Stores in game will now buy back certain items.  The items they buy back depend on the items the stores carries.  So you can't sell ammo to a place that doesn't sell ammo, electronics to a place that doesn't sell electronics, etc.

They also won't buy back gear that is really common.

We are still testing this code, so if you encounter any weirdness please submit a bug.

For now only the following stores have buy back turned on:

The Fallout Shop

The Circuit Shack

Surplus and Shit


Check it out.

Whats the syntax?
Give the item you want to sell to the merchant.
But...then what's the point of the market?  Better prices perhaps?  And a record...mmmm...that sounds swell.
Maybe if you played, you'd understand.
Markets are less specialized.  Selling items back to stores is a logical step, it keeps stores stocked, and reduces bloat, because stores won't stock items they have a bunch of already and keeps the markets cleaner.
Quote: from Johnny on 11:13 am on Oct. 16, 2008[br]Maybe if you played, you'd understand.

Ouch, that's cold :P

Only time I get is one hour at the local library...and I've learned the hard way, you don't get into good rp with just one hour.  I will play again!  I just gotta get my ass in line.  Too many failures, not enough successes.

Has this been rolled out to other stores yet?  I'd hate to get into fistfights with vendors when they take my items and not give them back :-P
Try giving them something worthless!
I know, understand, and agreewith why stores topside shouldn't "buy-back" stuff.   There is however 1 perceptable exception:  the the Techenitronics Chips store.  Think of it as a buy/sell/trade type thing for skillsofts.  People have done it with CD's, Video Games, and various other similar items forever and I think it would be themely and fun.  

One random kid takes skillsoft from enemies locker "here's booze/endo/whatever money guys!!"   done with one, but your only a corpslave unable to afford the full set of platinum softs, trade up for something more useful.

Why wouldn't higher end stores buy stuff back?  Stores take returns today and they have for quite some time.  I don't see why that would stop?
I think it's supposed to reflect the prevalent nature of bartering in RED Sector, personally. As long as there is a domain to sell most things to one of the various shops in RED, it seems reasonable.

RED is where you can get ANYTHING.

Gold has better access to specific items.

Seems to make sense.

Stores topside in theory, shouldn't even take raw chy. Credchips just aren't coded to work inherently.

I suppose that makes sense.  I would definitely like to see cred chips implemented fully.  Corpies should be carry around chyen, but they kinda have to at this point.  Not that I don't appreciate all the amazing frickin shit that has been add to the game code while I was away and since I've been back.  Seriously, props to all the admins.
But if you ever get around to it....CRED CHIPS!
Yeah, when I added La.Mode the other day, I tried to make it a cred store (which the store setup code prompts you about) to make chyen purchases more expensive. Unfortunately, I still can't. Problem is, very few of you have cred chips cause there isn't much need. So its now a bit of a catch twenty-two.

That and if you're all going to be carrying around cred chips, we'll need to formalize the cracking code for them.

Which brings to mind things people would hate and love:

  - door lock picking
  - cred chip hacking
  - store theft
  - vehicle theft (already in game and abused to great effect)

Two fuck you over directly, and the 3rd just makes it impossible to find the things you need. The 4th, well, lets just say you spend 250K and someone takes it all away, you're gonna be pissed.

I really want to enable the 'theft' side of things more, but damn if that won't throw everything in absolute fucking chaos and carnage.

YAY for shoplift code.     The whole breaking into stuff thing has things about it people will and won't like.   I'm torn on how I feel about actual breaking into places, I mostly think it should be somehow allowed, but at the same time at the same time part of me thinks it really is unfair to whoever gets broken in on.   Cred chip hacking should definately be expanded upon tho.  As it is something that you can protect yourself from in various ways.
Everything should be breakable. However it should not always be advantageous to do so. Security in the future should be very high tech. Tracking devices galore. Or a home alarm system that automatically reports nearby SICs to the authorities. Basically if you want to rob a store, it's possible, but it's also likely a gun turret will pop out of the ceiling and heat the place up.
i'm still of the opinion that breaking into cubes/apartments should be an admin orchestrated event.

(Thats not to say the code to run the skill checks and what not couldn't exist... just need an admin to press the 'ok' button.)

Same principle should apply to chip cracking and vehicle theft, in my opinion. Too much shit could go wrong. I mean, hell, I remember having to yell at a player for running a push X on north macro that automatically increased 'x' until he unlocked the door.

Hello? *taps you on the head* anyone there?

As Johnny said... shit and chaos ensues.

On that same note... there does exist code that is about 90% complete that I started before I entered the world of difficult college and now... real life and a job.

Essentially it was supposed to be a green level type store that uses direct SIC communication to link to a bank account. It was never finished partially because SIC ripping came out around that time. It may be an option to finish and work it into the system; just have to include all the ways to 'break' it. You want to link your SIC to your bank account... fine... better make sure its not ripped. :P

Anyways... I think cryer hit it on the head with high-tech being high tech. Someone could always learn to break it but then the newer tech would make it harder to break. We don't have the coder man power to create a system that constantly makes things harder and then employ a means for players to achieve and surpass those systems in any other way besides @assign ue.

We live in a world where we sometimes have to leave reality on the side of the road in favor or some game fairness. I've said it once, and I'll say it again. Who in the -hell- could ever survive a .45 shot to the face that more or less leaves a gaping hole in their skull? (Fire an Mk23; you'll see what i'm talking about.)

Yes. I am still alive.

Double edged sword, blah blah blah. Balance balance balance. Either way you look at it...it sucks.

I'm a big fan of the "their are worse things then death" concept." However, it's become abundantly clear that no one wants their cyberpunk lifestyle shattered into a million pieces. But it'd be nice if their was a way to profit with some of these skills in a more cut & dry fashion.

This post solves nothing and I'm so burnt out on the concept of balance that the best I say is: We depend on the players and gm's to maintain the delicate balance which is SD and their is no pleasing all of us. Some of us just have bigger sticks.

Quote: from Wren on 11:21 am on Feb. 23, 2009[br]i'm still of the opinion that breaking into cubes/apartments should be an admin orchestrated event.

(Thats not to say the code to run the skill checks and what not couldn't exist... just need an admin to press the 'ok' button.)

Same principle should apply to chip cracking and vehicle theft, in my opinion. Too much shit could go wrong. I mean, hell, I remember having to yell at a player for running a push X on north macro that automatically increased 'x' until he unlocked the door.

Hello? *taps you on the head* anyone there?

As Johnny said... shit and chaos ensues.

On that same note... there does exist code that is about 90% complete that I started before I entered the world of difficult college and now... real life and a job.

Essentially it was supposed to be a green level type store that uses direct SIC communication to link to a bank account. It was never finished partially because SIC ripping came out around that time. It may be an option to finish and work it into the system; just have to include all the ways to 'break' it. You want to link your SIC to your bank account... fine... better make sure its not ripped. :P

Anyways... I think cryer hit it on the head with high-tech being high tech. Someone could always learn to break it but then the newer tech would make it harder to break. We don't have the coder man power to create a system that constantly makes things harder and then employ a means for players to achieve and surpass those systems in any other way besides @assign ue.

We live in a world where we sometimes have to leave reality on the side of the road in favor or some game fairness. I've said it once, and I'll say it again. Who in the -hell- could ever survive a .45 shot to the face that more or less leaves a gaping hole in their skull? (Fire an Mk23; you'll see what i'm talking about.)

Yes. I am still alive.

Hey, that last bit is possible god damnit!


Seriously, one of my guys got shot in head with a 7.62 from an AK and he's fine. He even deployed again.


Wear your helmets.

Bio:

I just skimmed your post at first, and it made sense from an SD perspective.

I thought you were saying one of your characters on SD got shot in the head by a sniper (since they use 7.62 rounds) from AK (apartments), and lived.

Hah. That is kinda funny.