Existing players used to logging in with their character name and moo password must signup for a website account.
- MrRedgrave 2m
- Errant 2m
- Wulf 5m
- JMo 1s All death is certain.
- hex 19m
- Rillem 3m Make it personal.
- SmokePotion 3s Right or wrong, I'm getting high.
- Crooknose 6m
- Euclid 2s
- BeforeTheWhispers 10s
- Vanashis 53m
- Pladdicus 14m uh
- Fogchild1 42s
- Raven 25m I lost myself, in the dark charade.
- Cloudstabber 5h
- PsycoticCone 3m
- Sivartas 1m
- zxq 25s Tools: https://ansicolortool.neocities.org
- AntiqueBeast 7m
- Fay 1h
- whatislove 14s what is one village to a king
- Yizhi 51s
And 25 more hiding and/or disguised

Standardized Location Based Pricing
Based on level, or general location

Hey All -

For a while we've had a set of standard price modifiers for places like Red, Gold, Green, Blue, Space, Badlands, etc. But they were not being applied across the board because it was a manual setting on each shop or purchase terminal.

We've standardized and centralized this so that all stores, and all purchase kiosks now have a set of sane defaults based on the level / location. They can still be overridden, but this way when we set a new place up, it will automatically have the default modifier for the sector it's set up in.

So, for instance, things on Blue were not really set up properly, and many stores had the same modifier as Red. That was silly. As such, pricing has changed on items across a number of locations. Some went down, most went up a bit. Blue is this biggest change, it went up a lot, as Blue is expensive.

If you see anything for sale at a price that doesn't make sense in your opinion (way to high, way to low) please let us know via xhelp.

Thanks!

– S