Existing players used to logging in with their character name and moo password must signup for a website account.
- Angeline 9s
- Hivemind 1m
- fireflies 4m
- Errant 2m
- PsycoticCone 7m
- AdamBlue9000 7s Rolling 526d6 damage against both of us.
- BlackSoul 27s
a Mench 46m Doing a bit of everything.
- Pladdicus 1h uh
- Fogchild1 3h
- Raven 3h I lost myself, in the dark charade.
- Euclid 2s
- Terrible_the_duck 3m
- Fay 5m
- zxq 7m Tools: https://ansicolortool.neocities.org
- AntiqueBeast 9m
- MrFye 2s
- whatislove 9m reputation is whoever holds a bigger gun
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Service NPCs will automatically go home
In the event they are left out, or moved forcibly

It came to our attention today that a Doctor at one of the clinics was not responding to requests for healing. This was because the doctor was not in their clinic! They were in the waiting room. This was because they were puppeted and left in the wrong room. This could also have happened if a player grabbed the NPC and dragged them away into another room and left them there when a GM wasn't paying attention.

I've put together some code that will automatically return service ncps (like shopkeepers, bartenders, and doctors) to their proper place if they aren't otherwise engaged (with being dead, or puppeted).

This should keep things running a bit smoother and reduce the need for GMs to put NPCs back if there is combat, or other shenanigans.

– S