Existing players used to logging in with their character name and moo password must signup for a website account.
- BlackSoul 21s
- Errant 17m
- Rillem 20s Make it personal.
- Reading4Life 5s
a Mench 5h Doing a bit of everything.
- whatislove 15m reputation is whoever holds a bigger gun
- AdamBlue9000 14m Rolling 526d6 damage against both of us.
- Raven 4m I lost myself, in the dark charade.
- fireflies 15m
- Slithertestertwo 11h
- Vanashis 16s
- Pladdicus 32m uh
And 15 more hiding and/or disguised

Service NPCs will automatically go home
In the event they are left out, or moved forcibly

It came to our attention today that a Doctor at one of the clinics was not responding to requests for healing. This was because the doctor was not in their clinic! They were in the waiting room. This was because they were puppeted and left in the wrong room. This could also have happened if a player grabbed the NPC and dragged them away into another room and left them there when a GM wasn't paying attention.

I've put together some code that will automatically return service ncps (like shopkeepers, bartenders, and doctors) to their proper place if they aren't otherwise engaged (with being dead, or puppeted).

This should keep things running a bit smoother and reduce the need for GMs to put NPCs back if there is combat, or other shenanigans.

– S