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Aerodynes :D
Some know what they are, others think the word just sounds cool. I'm a little of both.
Now I don't quite know what they were originally intended to be used as, perhaps even quicker drop for Judges on RED, I have not a clue. What I -do- know is they would be friggin awesome if they were in.
Now, usually the things I suggest are a little over the edge. Like nuke-launchers for the WJF (prays). But honestly they could be nothing more than cars at this point, with different descriptions and enter/leave/startup/shutoff messages.
How many peeps wanna see the judges come down to RED on a badass heli/hover/jet thingy?
By Damarung at Jun 22, 2007 11:49 AM
Levs :D
I realize this isn't so much an idea as a question, but why do the levs go up to GREEN? I mean...its sort of pointless. If your rich enough to live up there then you've enough money to afford a car I'd assume...at 8k a room you'd better, and that's the cheap places...
You'd think the citizens living up there wouldn't want to be connected to the same -city- as mixers, let alone a train that can ferry them up for just 45c.
By Damarung at Jun 22, 2007 11:53 AM
Automobiles :D
Horns for cars are nice, and its in another thread, but an intercom system on the cruisers would -really- be sweet.
But that's not what this is for...
Cars exploding, bullets shattering windshields, people getting mowed down, -in- their rides by mp-11s...this is what I seek...carnage.
By Damarung at Jun 22, 2007 11:55 AM
Aerodynes would be pretty sweet, but they're still being developed as I hear it. It would be pimp as fuck though for an Air Assualt to have an Aerodyne sweep in, do a sweep with it's machine gun, then have a few judges rappel onto the street.
By Biohazard at Jun 22, 2007 12:09 PM
Yes, yes, I certainly agree. But again, all they'd really have to do is make extra cars, and change the descriptions.
Though setting it to be operated by 'piloting' might be a whole different story. Still, I wouldn't drive one knowing my piloting skill wasn't well enough if they decided to just do it the cheap way :D
By Damarung at Jun 22, 2007 12:11 PM
The reason that we have Lev's that go up to GREEN is for the same reason the commuter rail runs out into the burbs. Because some people just prefer not to drive. It's expensive, and even if you are rich, you probably got that why by not spending money where you don't have too.
Blue on the other hand, theres a reason they don't go up to BLUE.
By Nemisis at Jun 22, 2007 1:33 PM
Heh... Aerodynes in the tunnels... Certain Judges that can't drive worth a damn crashing their WJF AD's into buildings... Umm.. yeah. I think there's more important stuff for us to fix and implement before we touch flying disasters.
By SoulExistence at Jun 22, 2007 1:49 PM
Oh pish posh, it'd be great :D
By Damarung at Jun 22, 2007 8:02 PM
Quote: from Damarung on 11:55 am on June 22, 2007[br]Automobiles :D
Horns for cars are nice, and its in another thread, but an intercom system on the cruisers would -really- be sweet.But that's not what this is for...
Cars exploding, bullets shattering windshields, people getting mowed down, -in- their rides by mp-11s...this is what I seek...carnage.
Doesn't 'honk' work for horns? It should do. Needed modifying to use the same sound splash code the sirens do to give some range to it.
Damageable vehicles (and other objects) was on the priority list... 6+ years ago and I think there's some groundwork done on it. Definitely needs implementing now that people are using vehicles as mobile impenetrable homes. ;)
Yea, AV garage is position for the drop on RED, rapid response and such. Idea was to have some dynamic space code (similar to the badlands) to handle 3d airspace for flying vehicles (and parachutes, bungee jumps, hand-gliders, etc). Biggest problem is working out what the horizon looks like and how low you can go at any given ground coordinate (rooftops, etc for every coord). There's a post somewhere about it...
By Rastus2 at Jun 23, 2007 4:20 AM
I wasn't saying the horns didn't work, was saying that if you get pulled over by a police officer, and they're suspicious, they won't walk up to your car. They tell you from inside their car, to get out of your car. Through use of a nifty intercom system that lets you know just who, and what they want. Instead of say, me pulling up to five gangers and just honking my horn incessantly.
By Damarung at Jun 23, 2007 10:02 AM
Aha, oki. :)
Quote: from Damarung on 10:02 am on June 23, 2007[br]Instead of say, me pulling up to five gangers and just honking my horn incessantly.
That has a certain comical charm to it. :)
(Edited by Rastus2 at 7:39 pm on June 23, 2007)
By Rastus2 at Jun 23, 2007 7:39 PM
Yes...apparently Icly as well.
By Damarung at Jun 23, 2007 7:44 PM
Quote: from SoulExistence on 1:49 pm on June 22, 2007[br]Heh... Aerodynes in the tunnels... Certain Judges that can't drive worth a damn crashing their WJF AD's into buildings... Umm.. yeah. I think there's more important stuff for us to fix and implement before we touch flying disasters.
...
By Tool at Jun 24, 2007 9:26 AM
An Soul...c'mon man, that happened like...once. Err, twice :P And eventually I'd drive them flawlessly just like my char has always handled the cruisers. *chuckles*
By Damarung at Jun 24, 2007 11:30 AM
**whistles and points to the two cruisers sitting in Buddy's garage**
By SoulExistence at Jun 25, 2007 7:02 AM
*whistles and points at Tool*
By Damarung at Jun 25, 2007 3:06 PM
*points two bird fingers @ Soul and Dam.*
By Tool at Jun 25, 2007 3:21 PM
*grins* But yeah, seriously...
Things I think are good ideas.
Aerodynes get in game for judicial buttkicking all around.
Intercoms on Cruisers, purchaseable for mixer rides so if you got the flash, you can talk too.
Damage to vehicles can occur without having to run it into a building *again points at Tool* Hehe mind you I'd think cruisers would be bulletproof at least to small arms. Which means in order to do damage, high calibre or armor piercing rounds would be good, nades too.
Nuke launcher...c'mon yeah?
Enforcer Grenade Launcher. What to do...make the nades work? Nah, hasn't happened. Possibilities = Shotgun, nade, non-lethal dart, imbedding tracker round maybe? Something...
By Damarung at Jun 26, 2007 3:22 PM
Quote: from Damarung on 3:22 pm on June 26, 2007[br]Enforcer Grenade Launcher. What to do...make the nades work? Nah, hasn't happened. Possibilities = Shotgun, nade, non-lethal dart, imbedding tracker round maybe? Something...
Make it the Dildonade Launcher! I can see it now, mixers running scared after seeing one of there own mutilated by an exploding plastic penis round! Scary..
By Ramsey at Jun 26, 2007 7:01 PM
Ass-seekers...split ye in two man...
By Damarung at Jun 26, 2007 7:02 PM
i like the intercomm.. i'm going to do that.
By SoulExistence at Jun 27, 2007 3:05 PM
If only the freqman could access said frequencyz.
By ReeferMadness at Jun 27, 2007 3:42 PM
Its more like a horn that blairs your voice, not so much like a CB radio.
By Damarung at Jun 27, 2007 4:05 PM
Oh word...that'd be sick!
Anyone notice accel and break have no effect while in motion?
By ReeferMadness at Jun 27, 2007 4:06 PM
Other than removing the room descrips, its true, it doesn't do its job heh
By Damarung at Jun 27, 2007 4:07 PM
Back to Aerodynes, I think if they can't be used by PC's in-game why not...aerodyne support for PC's. Based on Rank of the said judge...for example.
ce wjf420 Ops, we got a food riot down here...I need immediate ACD support. Drop some damn CS gas on these bastards.
Ten seconds later...a CS grenade is hurled into the room.
Its a basic idea but you get the picture. Imagine being able to call in for support judges, grenades, etc...
Red is a war zone, right?
By ReeferMadness at Jul 9, 2007 12:41 PM
Red is a war zone, right?
No. It's happy handjob land.
By Biohazard at Jul 9, 2007 12:42 PM
By ReeferMadness at Jul 9, 2007 12:43 PM
Well, they're working on other things right now, things that have satisfied my hunger for the aero's a little while *chuckles*
By Damarung at Jul 11, 2007 10:38 PM
Quote: from ReeferMadness on 12:41 pm on July 9, 2007[br]Back to Aerodynes, I think if they can't be used by PC's in-game why not...aerodyne support for PC's. Based on Rank of the said judge...for example.ce wjf420 Ops, we got a food riot down here...I need immediate ACD support. Drop some damn CS gas on these bastards.
Ten seconds later...a CS grenade is hurled into the room.
Its a basic idea but you get the picture. Imagine being able to call in for support judges, grenades, etc...
Red is a war zone, right?
I must say...having the Aerodynes swoop in for drops/support is a sweet idea.
By Damarung at Jul 22, 2007 6:54 PM
Can someone clarify what the IC explanation for aerodyne vs. traditional wheeled transport is?
There are room desc.s on gold that reference HovCabs or something. So is this another part of that two tiered have / have-nots things? Are the people that show off driving a Holden really just poor as shit compared to those that ride aerodyne's? And just for kicks, is there a rough estimate of how much a ride on a HovCab might cost? Ok, the last question was in jest, but I'm interested in knowing, given that vehicles with wheels are semi-upper-class due to restrictions on space/traffic, just where the hell do aerodynes fit in?
Speculating, the platform that is the underside of Gold sector sewers above Red is say, fifteen stories or so above ground level, correct? That's a pretty cramped environment to fly in, pretty exposed I'd imagine. By comparison, I imagine Gold sector is much airier, with skyscrapers I'd hope so, but how many stories am I supposed to be imagining here? I think it's cool that towers are in game, btw, and even cooler that they are stepped such that only ground levels are public accessible but you never really know how tall they are.
Anyway, hungry for info. about game world. Thanks.
Oh, and I don't think ACDs are aerodynes, they're humanoid drones that launch rACDs (which are air-based), according to 'help'.
By BuddhaBrand at Sep 2, 2008 11:01 PM
Hope this helps...
AERODYNES
For sheer tactical versatility, there's not much that can beat an aerodyne. They can go anywhere that's above water, they can land in an area twice their size (which is a fairly small area), they can hover and perform all manner of vectored thrust maneuvers, they're faster than helicopters, and they can carry more armor.
However, there is a down side to AVs. Their mode of transport, vectored thrust from one or two jets, makes them highly vulnerable to heat-seeking missiles, which home in on the heat signatures of the thruster ports. And if they lose thrust, they have no airfoil surfaces to allow them to glide to the ground - an AV without thrust is a rock. In addition, AVs are expensive fuel-hogs.
The advantages of AVs are considered to outweigh the drawbacks. They're a fixed part of military structures now, same as Hummers and tanks.
By ReeferMadness at Sep 3, 2008 4:52 AM
I am very happy to announce the release of flight
inside Withmore City.
:mirrorshades:
Aerodynes now exist and are very reasonably (though far from perfectly) integrated into the game mechanics.
Feel free to badger the characters you would badger about getting your grubby hands on the flight stick in one these.
Some Notes:
They are expensive and are easily more expensive than the ground vehicles available for purchase.
They are not faster than ground vehicles. This is mostly due to how complex the logic is to manage everything that happens when you fly.
They depend on piloting for use and aero_tech/auto_tech for repair. At present, they share body work parts with ground vehicles.
Theres a -lot- of empty, ambient space inside the dome wall. This will be getting filled in here and there with things, but don't expect the city to be a massive metropolis over night. This empty space occurs on the ground too, and if you land/stall/run-out-of-gas/crash into one of these places, you're stuck there ICly and someone will need to rescue you.
To those of you fortunate enough to be involved in testing, fall damage is now enabled. And yes, you can leave the craft while its in the air, and boy will it suck.
Again, expensive, not faster than cars, available ICly, but man are they fun. Oh, and compatible with ground vehicles (no bikes).
By Johnny at Oct 4, 2008 12:10 AM
I must say that these things are sick wicked (or for you northerners, "wicked sick").
I was totally amazed, Jman and any of the other admin working on these things did a sexorific job. I mean seriouslly. I almost wanted to have johnny's baby after riding in one.
Almost.
:)
By Tool at Oct 5, 2008 7:08 AM
#Moderation Mode
Moved here
By Johnny at Oct 6, 2008 2:59 PM
How about Aerial Diners? Not JUST diners, but anything else like bars or something.
Fly your Aircraft up twelve stories, and find a nice resturaunt with a pretty decent view for red, or whatever district your in.
Aerial parking lot?
Just throwing out ideas that might lead on to much much better ones. Would you park your Aerodyne, on the street?
This post was not thought threw so do not judge so harshly.
By Ihasamoney at Oct 7, 2008 3:35 AM
A player could start a aerodyne deliver service. Wouldn't be very cost effective though.
By ReeferMadness at Oct 7, 2008 4:46 AM
I like the idea of bars and stuff in the air, I've already brought that up. I think it would be sweet!
By Slither at Oct 7, 2008 8:50 AM
I like the Delivery service. Maybe like the express tubes, there could be tunnels that Aerodynes and only Aerodynes could access for better means of transportation.
By Ihasamoney at Oct 7, 2008 3:18 PM
Now that we have airspace, perhaps that airspace should be filled with ambient population traffic like the tubes for all those happy-go-lucky paragliders and rocketmen/women who think they got off scott-free until they end up a bug on an aerodyne's windshield?
By Grim at Oct 22, 2008 12:17 AM
Jman, are you saying the sector boarders will be expanding, or are you talking about filling in the unused space that already exsists in the midst of the city?
By Hirononbu at Oct 22, 2008 10:56 AM
It will be impossible to 'fill' the space.
We're talking a total potential of 30,000+ locations just by coordinate space inside the limited sector space we already. Think of it more like being able to hide cool spots in lots of new places in the existing space.
By Johnny at Oct 22, 2008 3:07 PM
Quote: from Grim on 12:17 am on Oct. 22, 2008[br]Now that we have airspace, perhaps that airspace should be filled with ambient population traffic like the tubes for all those happy-go-lucky paragliders and rocketmen/women who think they got off scott-free until they end up a bug on an aerodyne's windshield?
YES! Hilarity ensues...but that would definitely get a barking from said player. I'm sure all the people who've died from say, automobiles in the last few years whined to their religious figure ;)
By Damarung at Oct 24, 2008 11:29 AM
We really need motorcycle maintainance.
LIKE WE REALLY NEED IT.
It can be destroyed but not repaired!!! :cursing:
By ReeferMadness at Dec 21, 2008 1:15 PM
Aerodyne Hovercycles anyone?
By ReeferMadness at Jan 3, 2009 7:15 PM
Screw that. Get me an armored hovercraft for Badlands and coast side exploration.
By Grim at Jan 9, 2009 5:54 AM
How about upgrades?
Who wants a reserve gas tank? Perfect for desert travel. :)
Any other ideas for upgrades?
By ReeferMadness at Feb 9, 2009 8:00 PM
Yes. I'd like to tie the corpse of the next badlands raider who fucks with me to the front of my vehicle. Or better yet, the live raider themselves.
Great hood ornament!
By Grim at Feb 9, 2009 9:04 PM
The bane of our existence, the no less than 1 second pause, has been technically defeated! Ok Johnny, but whats that mean in english?
It means we can pause for 0.05 seconds, if we want to. We need to pause whenever we're imposing a delay due to movement, a process taking a certain amount of time to complete, etc.
We've used this super cool new technology to make it possible to involve your skill in determining vehicle* speed. So now, if you're a really good driver, each movement from location to location could be faster. Fast enough to notice each time? maybe not. Fast enough to beat someone somewhere a number of rooms away? Absolutely.
Go forth, my Transporters, Mad Max-ians and Frankensteins of the road, take death to'm a bit faster. ;)
*does not apply to bikes
By Johnny at Feb 16, 2009 4:38 PM
Rock on.
Almost a decade too late for me, but yea, possibly the coolest bit of SD related news I've ever heard. Oh, the possibilities and things I would have done with that.
By Rastus2 at Feb 18, 2009 6:32 PM
Now the Mr. Studd can last the appropriate half a second due to lack of skill.
By Wren at Feb 23, 2009 11:13 AM
Flying taxis, or AeroCabs are now available IC. It's common knowledge that you can call 383-AERO!
By Johnny at Feb 26, 2009 9:15 PM
I'd like to say that this is cool as hell!! There needs to be an hq like chex, in case of a fare snafu.
By Jotun at Feb 27, 2009 9:15 PM
Fare snafu's are handled by the drivers these days I believe!
By Cyberscot at Feb 27, 2009 9:15 PM
okay then, a hq that criminals can raid and people interested in getting a job can apply at.
By Jotun at Feb 27, 2009 9:17 PM
Vehicles now have licenses.
You can refer to any vehicle by its license, which is guaranteed to be unique, so you never have to worry about duplicate vehicles driving you mad again.
By Johnny at Apr 4, 2009 5:05 PM
How about a package system with a shorter lifespan designed for runner with vehicles? That way those of us with skills in driving/piloting can make some extra flash.
And those of us with Auto-Tech can fix their broken down whips.
By ReeferMadness at Nov 19, 2010 12:42 PM
I'd support something like this, perhaps it could be open to players who have reputations that cannot afford to be damaged by being seen running crates on Red or gold/green?
By DigitalTyranny at Nov 19, 2010 12:58 PM
I like that idea. It would be interesting if it was driven by different factions too. Much like the ganger drug trade.
I.E. Yakuza, Russian, Triads, Corporations, etc.
The idea would be more valuable packages, faster deliveries, more serious consequences.
Fuck up a suitcase delivery for Mr. Johnson...you might end up with 50k bounty, scan?
However, might make a desperate chum think about stealing a suitcase from a driver in a hurry rather then ignore an immi with a crate.
By ReeferMadness at Nov 19, 2010 1:06 PM
To add on to that, if you are a member of the Triads for instance why not have a triad specific NPC that hands out stuff like this as their sole task?
I feel like it'd be a bit degrading from an IC standpoint to say I'm a member of the Triads but I can't talk to Triads because no GMs are available so I have to hit the streets and beg for business like an immi would.
Would this be too much of an advantage to allow the factions to have specific automated systems for cash that make sense from an IC standpoint?
It might be but I think it's worth having a chat about.
By DigitalTyranny at Nov 19, 2010 1:23 PM
If we're gonna have faction specific motivations like that, their should be counter ops for that. Maybe Zenith the donkey get assigned a mission to deliver a crate by the triads.
Suddenly and without warning, lola the babboon get a phone call/sic or some other form of communique telling them they need to intercept a package. The target will be meeting their contact at X place in X minutes.
It's almost like a game of capture the flag but it could make things more interesting.
By ReeferMadness at Nov 19, 2010 1:29 PM
That might be a little more complex than anyone has time for right now though and would require more factional based players and only be effective with more people active at the same time.
Would be cool but would require almost perfect circumstances to actually play out as challenging I think.
What do you think?
By DigitalTyranny at Nov 19, 2010 1:34 PM
It's not imperative that players of rival factions are always clashing in the above circumstance, in my mind. However, the concept of it being presented and made possible - adds a little spice and flavor to the normally dull grind of automated errands.
All I really wanna look for.
The game runs on player interaction but players are force more and more to rely on automated tasks to make chy. If these tasks can spur player interactions - it's a win (in my opinion).
By ReeferMadness at Nov 19, 2010 7:02 PM
FWIW, I had an old plan to add tiers to courier jobs, starting with the initial packages to earn trust/reputation, you'd then be able to move on to rapid deliveries (bicycle/motorcycle/skate couriers) when you could afford a vehicle and eventually moving up to larger cargo and freight deliveries using larger vehicles (possibly requiring a second player to assist with loading/unloading, forklift trucks, etc).
There was also an idea to have all courier registered players be given access to a contracts stream, so jobs would be announced (pick-up, destination, size, delivery deadline) and players would essentially chase jobs.
How-ever, it's a fair bit of work and I don't think there's ever been enough of a player base to justify it. Don't want everyone to suddenly become couriers overnight.
(The rival faction intercept jobs are a really good idea, but again it's a time/player-base question. Combine that with freight level courier jobs and you could end up with multiple players having shoot-outs in warehouses while trying to load pallets onto the back of a truck.)Johnny
By Rastus2 at Nov 20, 2010 2:38 PM
Ace cool Johnny! Now we can ride with pride!
Quick question. Some vehicles, most notably buggies if I remember correctly, already have forward facing foglights written into their descriptions. Will these be added automatically to vehicles with the relevent descriptions or will the owners need to seek out new ones to attach?
By Hailfire at Apr 29, 2016 3:30 AM
I'd like to know this too ^ .
Also, can we get some flatbed tow trucks?
It seems really strange to me that bikes can be sold in dealerships or from mechanics (or private sales) yet they can't be towed.
(The tow truck doesn't support that ability. If it's been implemented the last handful of months to now tow bikes as well, then ignore this. It just was odd to me that if a bike breaks down, there was no way to get it to a shop to repair it. Tire inflation foam would be neat to have too.)
By thecraftydragon at Apr 30, 2016 1:35 AM
Always nice seeing vehicles worked on. How much of this affects aerodynes? Do they have their own stuff coming up? Don't be discriminating now.
By Trickyhottrev at Apr 30, 2016 3:28 AM
By Trickyhott-rev...[/b]Yep. User name checks out.
By ShinMojo at Apr 30, 2016 12:36 PM
Kiosks to let you purchase and design decal stickers for use on your car parts are now available in your favorite chain convenience store! There's a small fee to design one and a higher fee to buy one. Each sticker will add a sentence to the description of the car part its installed on. When you install the part on your car, the sticker will show up in the car's description. Uninstall is handled right too. You can't remove the sticker at this time.
By Johnny at May 2, 2016 12:12 AM
Does the act of designing it require skill in designing things?
By ShinMojo at May 2, 2016 12:42 AM
By Linekin at May 2, 2016 11:53 AM
Again, does this work for aeros too? I know aerodynes share the same paneling as cars.
By Trickyhottrev at May 2, 2016 12:00 PM
No skill required at this time.
Also:
I have confirmed decal stickers work on weapons, medical tools (and likely all clothing/armor too).
By Johnny at May 2, 2016 3:12 PM
It should apply to any installable part, which is all vehicle parts AND all robot parts (to be released).
By Johnny at May 2, 2016 3:13 PM
Is there a way to tow motorcycles now?
I was browsing but didn't find anything on that yet.
(The additionals added to vehicles with the stickers is neat. I'll have to look at this.)
By thecraftydragon at Aug 5, 2016 4:05 PM