Thermo-Goggles (j):
* calibrated best skills for usage
Tac-Comps (j):
* can now scan objects in general
Spy Tools (w):
* can't tell ya much beyond that, hehe
* several really good objects yet to be used :(
Memories (w):
* handled properly for RP
briefcases (w):
* mostly completed
Withmore Wholesalers (j):
* deliveries can now go to bars too
Ebola Cola (f):
* freshing by the can or fountain!
New Speech System in NPCs (j):
* allows for queued speech and commands so NPCs don't bunch up their responses
* used at new Afterthoughts business
* converted Doc Jones and all bartenders
E-notes (w):
* cleaned up code, fixed numerious bugs
Lots of Descriptions (i):
* can't tell ya much, but I thank Iga for his hard work
Old Man Thompson (j):
* can now tell you what your code is when you forget it, careful, he gets grumpy
* has a few other things to say
Afterthoughts Memorial Services (j):
* stores 15 minutes of RP for playback as 'virtual last words'.
* really cool hologram code here!
SIC Implantation after char-gen (j):
* new players are now SICed in the immigration processing right after coming into the city. This has 'always been' ICly, but it is only now appearing.
Lots of work on the Matrix! (k):
* first full rezing and derezing of a program completed
* the first program creates a personal node at your location in the matrix, a 'pocket room'
Lots of stuff we can't tell ya about too!