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- Ameliorative 6m
- Napoleon 4h
- Bruhlicious 3h Deine Mutter stinkt nach Erbrochenem und Bier.
- AdamBlue9000 12s Rolling 526d6 damage against both of us.
a Mench 7h Doing a bit of everything.
- notloose 2h
And 16 more hiding and/or disguised

New Scavenger Code
I need a hatchet, baka

Of endless trouble to GM's is equipping certain NPCs with the gear they should have on them.  We solved the problem with Mementos by making them not drop their gear when they die.

This however, is not possible with normal NPCs.  So, to help stimulate the economy, and keep NPCs equipped with their favorite items, we've devised a solution.

Some NPCs will now respond to something along the lines of 'hey do you need anything'.

The NPC will pick one of the things it needs and tell you.  If you bring it back before someone else does, they will pay you (most of the time).

So if a Sinner is killed and loses all their gear, and you go up to them, they may ask for a cricket bat, or a peice of nexus clothing.

They don't buy something they are looking for, when they already have it on them.

They don't just buy weapons and armor though, we have the ability to configure any NPC to look for specific things and keep looking until they get it.

So some NPCs are setup to want tools of their trade (For instance, a mechanic will always want a mechanics toolbelt, if they don't have one).

A lot of NPCs are also setup to want drugs.  This is the major economic stimulus.  The NPC will ask for a drug and when you give it to them, they will have it, and wont want it anymore.  But, over a few days, they will -use- the drug, and when its gone, they'll be wanting more again.

Have fun.

Zenigra says, "I'll pay you if you bring me a human kidney."

You give a human kidney to Zenigra.

Zenigra pays you a large some of money.

Zenigra eats a human kidney.

:D

Idea!  A perv standing in the street outside Orifice/Phallus who wants you to bring him used dildos.  Wearing a trench coat of course.
Since Gangers want drugs, armor and weapons.

Can this be expanded for those gangers who prefer guns to desire ammo? Right now munitions is underused, good for a jammed gun but no ones doing any shooting these days and there's an ammo rig for creating ammo just like the drug labs.

Would make Munitions in line with chemistry as far as income from the npc population is concerned.

Not in game there isn't, but having NPCs with guns wanting ammo is something we can implement.
That's a stellar idea as well.  Maybe some more shooting will go on. :)Johnny