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- Acupa 24s
- SmokePotion 16m Right or wrong, I'm getting high.
- Lena 29s Yippee Ki-Yay
- AdamBlue9000 20m Rolling 526d6 damage against both of us.
- Crooknose 6m
- Terrible_the_duck 1h
- Raven 50m I lost myself, in the dark charade.
- Sulfurado 1s
- Vanashis 14m
- zxq 4m Blackcastle was no ordinary prison.
- Pladdicus 1m uh
- BigLammo 1m https://youtu.be/3qTLAdQbr-A
- Sambyotic 3s
- Diamond 6h After Winter, must come Spring.
- Sivartas 4h
a Kard 2m
- Ociex 3m Brownies for the win.
- Mikael 1s
a Mench 1m Doing a bit of everything.
- NightHollow 1h
And 29 more hiding and/or disguised

Blood Analyzing Updates
No more weird shit

So, the way blood analyzing was setup, it was showing weirdness. I won't get into the technical details of the code but suffice to say some stuff in game gives you 'temp effects'. Drugs, for instance. Some clothing. Skill softs. Taking extreme damage from another person. These effects are logged as a value and the object that caused the effect.

So when scanning blood you might see weird readings like someone else's blood in your blood sample! It's been refactored to show more appropriate results.

Apologies to those who were effected by this in a wonky way!

– S

My character works as a rookie in a medical field so this is good to know for future reference. Thanks!
I have never been so happy to find out a thing was actually broken and I hadn't just taken 10 levels in stupid. Thanks for the fix.