Being a GM on Sindome is hard work and there are a lot of little things that need to be done. For instance, we have a policy of using a command called @greet to greet every guest that signs into the game. This lets the guest know that we are an active community with staff members that are responsive and willing to answer questions. We could of course, automate this process but that sends the wrong message. If you are a guest and you have a question and you've just been told to xhelp to get answers and you xhelp and no one answers, well, that's kinda bullshit.
So instead of automating the sending of the message, I have created a command that notifies the admin if a guest has NOT been greeted. Thus prompting them to @greet the guest, even if say, five minutes have passed since they signed on.
We also have a policy of xhelping players with no or short @describes (coupled with not having any @nakeds). We currently get notified of players with short @describes but those notifications are often overlooked due to the fact that there is a game to run. So! Players with descriptions that do not meet our length requirements will get an automated message from the system pointing them to help files for @describe and @Nakeds and letting them know how important having a good description is. Admin are then notified of the players that received the message.
This should go a long way toward getting descriptions updated fast without admin intervening to remind players. Since, well, the message is going to keep popping up every 30 minutes or so until the player updates their description. It's a bit immersion breaking-- but so is reading a description that says 'he is a unicorn' or 'he is a man' or 'she is tall'.
We also have a system in place that notifies admin of unanswered xhelps, requisitions, reimbursements, new gridmail, missing help files (based on how often they are requested), pending donations, license requests, unemployed players, active plots, unapproved histories, and like 15 other things.