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- Acupa 19s
- AdamBlue9000 12s Rolling 526d6 damage against both of us.
- Crooknose 37s
- Lena 11m Yippee Ki-Yay
- Terrible_the_duck 48m
- Raven 21m I lost myself, in the dark charade.
- Sulfurado 1m
- Vanashis 1m
- zxq 4m Blackcastle was no ordinary prison.
- Pladdicus 1m uh
- Balreskan 1m
- BigLammo 6s https://youtu.be/3qTLAdQbr-A
- Sambyotic 51s
- Diamond 5h After Winter, must come Spring.
- Sivartas 3h
a Kard 1m
- Ociex 8m Brownies for the win.
- Mikael 4m
a Mench 53s Doing a bit of everything.
- NightHollow 46m
And 32 more hiding and/or disguised

[Sept '25] Improvements Feedback
Put your feedback on September 2025 changes here

Feedback thread.
About the Grid 4 update. After reading "Nodes are no longer case sensitive.", I expected the search to be case-insensitive, but it's still case-sensitive.

Any chance we can get case-insensitive grid search?

Edit: Wrong thread.

(Edited by Slither at 8:23 am on 9/4/2025)

Pooh that's an interesting change with the kits, I guess 3 thefts out of a kit was too cheap?
We felt it was. For a fairly reasonable investment (most kits were under 100k prior to these changes), you could steal 3 of that type of vehicle with one purchase.
Yeah I was wondering if that's an omission or intentional design honestly, as I can see why cheaper car stealing can be fun - if you then ransom the car back to a person and it's done in reasonably engaging way, and also how can it be horribly abused by just putting it in a garage as a screw you.

Now we got an answer, love it :D

How are the webclient changes looking? Did I resolve all the issues? Any new issues cropping up?
Still having the issue where old logs from before the update have messed up spacing. New logs are fine though.

Also, would still be nice to get a beforeunload event added, to make it harder to accidentally refresh or close the page and lose your log/disconnect.

Regarding webclient. My scrollbar on Firefox is still not working correctly, it's like there's two of them?

I think that was pointed out before in the previous thread, even after the previous fix.

As an avid user of the Discord bridge - thank you!!
Is the idea behind the needs change to slow down the quota grind (aka break the pattern of making a 3 minute lap and fill it in with kandy sling) thus it will hopefully lead to more interactions, exposure, and maybe taking more player jobs?

I do like that if that's the goal, unsure if it will work but here's hoping, as anything to make people to more player jobs instead of NPC slinging is a+ in my book.

What if your NPC grindtime is during dead hour? Can't exactly interact with players at that kind of hour.
As someone who plays almost exclusively at the "dead hours", plenty of players around.

There is an issue with people just idling permanently which makes it hard to spot the alive ones, but there is separate topic about it: https://www.sindome.org/bgbb/game-discussion/game-problems/idling-314/

Wow man. Hate this change. I like being able to get my """hustle""" done quickly so I can get back to the actual game. Maybe it's not as bad as I initially think, but damn. It reads as rough.

Though I guess I should wait and see how "bad" it is before making any solid judgements. Let me get back to you in a week or two.

I'm curious too. Just my take, but it sounds like one of those things where you are fixing a problem that was never really a problem. I believe respect for someone's time could be taken the wrong way there as this seems to take that element in a different direction.

Why does staff hate the idea of players making money?
I really hate this change, sorry. Not to be negative but I wanna get my weekly biz done fast so I can get back to RP, especially if there's a mag lev fee between my hustle and my RP. It was already annoying to need to be creative every time I ask if I don't wanna get xhelped about it, especially if I play a less talkative character who would probably ask a character two words too. Now running things to NPC's sucks even more and takes away more RP time. Is what it sounds like.

I'm really hoping I won't encounter this in game.

You will, encounter it. The game needs to test things to see if it works. Give the staff the benefit of the doubt with this one.
I think I am a fan of the needs changes. I have to use it sometimes so I wouldn't want it removed, but I just really don't enjoy how it feels so I am in favor of trying to reduce how much people rely on it.

It is definitely going to affect some people negatively in the short term, but hopefully it can achieve the overall goal as people adjust.

I mean, if your character is anti social, kinda hard to expect the world to be social back? If you just duke 2 words at people, some will tell you to piss off.
That wasn't the main point of what I wrote, Froggy. And Rillem, it won't change that it's gonna suck. I don't make money through most of my RP. Running for NPC's is necessary for me so I can focus on RP for the rest of my time.
I'm always of the boringly practical view that if RP you do, does not get you to the goals you want - adjust the RP; we are not beholden to our characters. And honestly if this means people seek more income from players over automated systems - success.
Players cannot get all income from other players. The money has to come into the system somehow. There are plenty of ways that money leaves the system (rent, NPC shops, clones, updates and so on). It needs to be replenished somehow or money will just stop circulating between PCs.

Income from jobs is not enough to cover all that. Automated systems currently fill that gap.

The only thing really happening though is it's slowing you down a little. I fail to see why this change is getting so much hate.
No idea Rilem honestly, and there are ways for players to distribute NPC income, for example expense accounts are the more common ones.

But yeah, it's a bit of a slowdown, or break in the routine.

It gets hate because players don't really like using the automated systems, either. Now they have to spend more time using the automated systems.
It looks like it doesn't affect how much time you spend using the system. It only forces you to take breaks between uses.
You either have to wait around for the timer to run out, or you have to come back and try again after you could have been done - possibly repeatedly, until you have figured out what the cooldown is. Of course this will take more time.
Taking more time in general isn't the same as spending more time using the automated system. Use the downtime to RP with players, I guess? That seems to be an intended use based on the update notes.
Without the change, you're done. When you get rejected, you have to come back later and do the legwork to use the automated system again. Or run crates instead, which takes longer and is even less interactive.

If I can't find players or don't want to interact with the available players for some reason, having some downtime in between won't change that. You already have plenty of 'downtime' because of income limits, NPCs that don't want anything or unavailable items. Making this more of a chore will not lead to more interaction.

(Edited by duck at 9:49 am on 9/29/2025)

Maybe. But if I'm a mixer running daily candy on Gold and a NPC tells me to piss off for a bit, then…

I'd get coffee at one of several public places on Gold while I wait. Or stand by a food cart in the street hawking candy at any PC that walks by and on sic. I certainly didnt do that before, but now I'm thinking about it.

Exactly. Any chance to push more rp between automated BS is an opportunity.
This is a note for the skill checks that were refactored for vehicle boosting. I did try some stuff out during rampage and even with 'The Boss' level in certain skills and pretty darn good in other skills, and a security system vest and correct hotwiring kit, my character was unable to break into a certain AV.

Maybe somehow refactored too high? That and the number of 'proprietary vehicle systems so you can't steal them' also feels a bit high.

Maybe the goal here to make more people buy new cars or beef up the HOJ lot? Or to use mechanics instead of crime?

I do want to trust that the staff did the refactoring correctly and knows that there are people IC who are able to pull off these high-skillset-high-risk stunts. But as a player it is a bit hard to see these things as barriers and not know if anybody else is having more success than you, or if something went wrong in the refactoring. Thanks for accepting this feedback!