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- Melonly 4m Melonly takes a few tokes from the endless joint.
- Hippo 1m
- Burgerwolf 3m PRETZELS
- Sivartas 3s Busy training guard scorpions in the desert
- JMo 44s All death is certain.
- Phexion 26s
- RedProtokoll 1h
- Emily 1m I lost myself, in the dark charade.
- QueenZombean 16m Singing the song that doesn't end, yes it goes...
- Wonderland 3m
- prodoman 10m
- Hivemind 18m
- zxq 19m
- Terrible_the_duck 3m
a Mench 5m Doing a bit of everything.
And 32 more hiding and/or disguised

[Sept '24] Improvements & Bug Fixes
Rolling thread of September '24 improvements and bug fixes

SKYWALK JUMPING

There was a bug where jumping off certain skywalk edges caused you to get stuck on some rooftop, due to the sewers taking up the same coordinate space. I've fixed this.

APARTMENT DOOR ADVERTISE ON DEATH

If you advertise on your apartment door, it shows your SIC id or whatever. Not sure why this feature really exists or who uses it, but because we store obj# on apartments and not charnum, if you died while advertising the apartment would show your new character. I've made it so perma-death clears the .ad prop on the door so it won't show SIC. Really, we should be using charnum, but that's a larger refactor for a feature that see's limited use, so this is a good stop gap.

SHOP BLACKLIST

Shop blacklists were showing the blacklist time in seconds while saying it was days, instead of # of days. I fixed this.

FOLDOUT BEDS & VEHICLES

You can no longer open a foldout better in the front of a vehicle.

HELP MONEY / HELP CHYEN

Updated to include the banking command for 'history'.

TAGGING ART NOT REPORTING TO WJF

Deface never got the code to ambiently report things topside if the population in a room was high enough, this has been corrected.

LEV STATIONS NOT AMBIENTLY REPORTING

Lev stations were set to have no ambient population, leading to nothing in lev stations ever being ambiently reported correctly. I have bumped this number up to just above the line to report, which should result in ambient things happening in lev stations correctly(WJF reporting, ambient SIC when someone dies, etc).

EAC BES-20 BARBARIAN DAMAGE INCREASED

The damage has been increased very slightly on the EAC BES-20 shotgun to bring it in line with other entry-level weapons of other lines.

This is the first step in a long journey for what I envision for shotguns / rifles long-term, and is likely not the final damage value for this weapon. Rather, it is a starting point so I can start with a 'clean' and even set of weapon tiers and go from there.

WAI ARC-6 AMMO CHANGE

The WAI ARC-6 entry-level rifle now uses 6x45mm rifle ammo, as opposed to generic 6mm pistol ammo. Stores that would sell ammo have been updated to stock this new ammo, if you find anywhere you think it should be and isn't please xhelp or submit a @bug.

If you are one of the incredibly few players that have this weapon that you are now sans-ammo for, xhelp and one of us will swap your ammo over to the new stuff for you.

PINNING PHOTOS IN COFFINS

This was possible, though you'd never see the photo and while you could unpin it, you couldn't then pick it up. I've blocked pinning photos in coffins.

FLAMELESS CANDLE MESSAGES

I think I may have fixed the problem where these messages were seen at times where it didn't make sense and there was nothing to make them. It's possible this still happens. If it does, please submit additional bugs.

BUG COMMENT REMINDER

The reminder upon login that there were bugs you submitted with comments on them was getting lost in the scroll so I've created a scheduled task that will run every 8 hours and let you know if you have unread bug comments. Some of these may be notification the bug was closed, some will be questions from me or other coders to help us diagnose the problem.

Simply viewing the bug will clear the message, but please try to respond to any questions if you can! It'll help us get things fixed faster.

EDIT POSITION OPTION REMOVED ON PLAYER JOB TERMINALS

This was never implemented, and thus, tracebacked when you tried to use this option on the terminal. I have removed the option.

BARTENDER ORDER MATCHING

There was a bug where if you ordered something like a chocolate martini and there was a regular 'martini' on the menu, you'd get a martini, which threw off some seasonal drink ordering. I've fixed this to be more exacting. I don't think it'll have weird side effects but if anyone see's any please @bug it.

ORDERING UPDATE FOR BARTENDERS

The regular expression for dealing with ordering drinks is complex, and my previous fix caused a new issue, where exact matches or close matches, resulted in the bartender asking you something like 'did you mean a crimson death or a crimson deth cigarillo'.

That's because it matches on each word in the name, and both have crimson, and it didn't find an exact match.

I've made an improvement to strip out common words, so if you say 'a crimson death.' it will strip out the 'a' and the '.' and thus result in an exact match on the crimson death menu item. But if you say 'Gimmie a crimson death.' it's going to try to find 'gimmie crimson death' and not find an exact match.

This may unfortunately be a situation where we have to simply deal with the weridness when there are multiple drinks with similar names, and be very clear about what we want when ordering these drinks.

Example interaction:

You [to Rychek]: I'd like a crimson death.

Rychek [to You]: Do you want a crimson death or a pack of Crimson Deth cigarillos?

You [to Rychek]: A crimson death.

Rychek says, "That'll be 80c."

This does mean that in situations like this, you won't be able to order two or more, using Two crimson deaths.

I may look for ways to improve this as time goes on. In the end we are solving for not being able to order certain drinks/items overall, because of the way the code was set up previously, so this is an improvement, but also annoying and I don't fully like the way it works now.

If you see more wonkiness please submit a but.

BARTENDER ORDERING CHANGE REVERTED

I had to revert the bartender ordering change. There are a bunch of weird edge cases that need to be accounted for, and I need to rewrite how this is processed if it's going to work the same as it does now, and fix the previously submitted bug. I'll reopen that bug and continue working on this outside of the main loop so ordering drinks works as expected in the meantime.

MARTINI IS NOW CLASSIC MARTINI

I've renamed the martini to classic martini so that it's possible to order other types of martini's without getting the regular martini.

WIG/CONTACTS WORKBENCH REFUND

There were some cases where money was not being refunded if the player entered invalid commands. I've updated this to catch as many of these as possible and added an OOC warning about not using @abort during the process to avoid losing money.

CASHIERLIST AT STORES

There was a bug due to a bad variable name that was causing a TB. I've resolved it.

KATANA/WAKIZASHI MESSAGES

Fixed this message:

You pull the Combat Engine back, pointed toward Giant Sewer Rat, shuffling in a slow circle around his.

So it uses the proper pronoun subbing.

Also fixed another one from the same attack that was wrong.

CHUTING SURVIVING WITHMORE

You can no longer chute surviving withmore and get SIC credit for it.

GRAPPLING IN COFFINS

Certain coffins were allowing you to grapple people if you knew who was in them, I've resolved this.

CARGO LICENSE FREEZE

On 9/24/24, staff voted to make changes to the cargo licensing allowances and to freeze all existing cargo licenses outside of one faction.

Originally on the rollout of the vehicle cargo system, people outside of a unique faction could obtain cargo licenses in hopes it would encourage and foster vehicle cargo theft. But in the intervening years, that hasn't happened. We aren't seeing action in this area of the game. Vehicle cargo was created with the idea it would help open up a new venue of conflict and competition. Without that happening, we're left with another automated income system that's easy and quick, with little threat of risk or chance of loss, and an economy that's becoming increasingly bloated by automated systems (we're taking time to look into these all).

Staff and players alike want to uphold theme and see stories of conflict and struggle play out. We're completely open to opening cargo licenses back up to more people in the future, but only if we see the conflict and competition it was intended to create.

PROGIA MISSED CALLS & RECYCLED PHONES

The missed call app was created in such a way that it tracks the OBJ# of the phone that was called from and not the phone number. This means that if a call is made and then the phone is recycled, we were getting tracebacks trying to access the .number property on the phone in the missed calls app when a phone was recycled. I've resolved this and it will now show the call coming from 'Destroyed Phone'.

OKEY DOKEY KARAOKE CHATTER

The NPC at Okey Dokey now responds with chatter like other bartenders.

BARTENDER CHATTER GATE

There was a bug in the code that was enforcing a bartender only giving you chatter if you had a drink on you. I've fixed this bug and you'll now need to have some drink on you to get chatter from bartenders.

This code has been broken for a few years and it's possible that in the meantime, chatter was added to NPC bartenders at places that don't actually serve drinks and instead serve food. If that is the case, please @bug it and I'll figure it out.
GILLS NANO

The naked messages for these were showing up on the 'face' because we added a new 'face' naked a while back and this cyber was not updated to have the proper number of naked slots, so it was showing in face and not neck.

Fixed.

SKILLSOFT NAKEDS

The nakeds here were in the right order, but the wrong length, I've updated.

SK MIDNIGHT MONA

Nakeds were incorrect here as well. Fixed.

CYBER EYE

Nakeds didn't have the correct length. Fixed.

SIMILAR CYBER AND NAKEDS

We had some code that checked for similar cyberware when displaying nakeds and would only show one set of nakeds to reduce reading time, but this was not working when we had cyberware that had specific designs as it would only show one of the wares in nakeds. I've resolved this, I believe. I don't think there will be unintended consequences of it, but if you see any, please @bug it.

QUENTIN & CRATES

If you handed a crate to Quentin while disguised you would get a traceback. I've fixed this.

VS GILLS HELP

Updated the help for this. Please try to keep requests to the Ideas or Game Problems sections of the forum and out of @bugs.

@NAME FOR CLOTHING

You can no longer set the name on clothing that is worn.

I've also updated the messages to use notify instead of tell so they won't show up as IC messages if someone is watching through a video transcoder chip.