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- Baphomei 36s
- QueenZombean 7s
- RedProtokoll 6m
- SmokePotion 1m
- Baguette 5s waow
- Rillem 18s
- adrognik 1h
- Napoleon 3m
a Mench 5h Doing a bit of everything.
- BigLammo 5s youtu.be/NZR4EeTkRqk
- BitLittle 53m
- Komira 7m
- Ralph 1h
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

[Sept '23] Improvements & Bug Fixes
Rolling thread of improvements for September 2023

SOMEONE GIVING YOU THE SLIP

Instead of saying the current name or disguised name of the person you were following if they give you the slip -- it will now say 'Looks like someone gave you the slip'. This reduces the meta info that it is possible to glean.

@PAGED-NOTES

Players (and admin) using @paged-notes may see many more notes showing up. There was a bug in the SQL query I wrote to count the number of notes. It was only pulling some of the past notes. I've resolved this. Please @bug any issues you see with it.

SEVER

I've updated some sever code to hopefully avoid a loop condition where a limb doesn't get severed and the player doing the severing automatically continues trying.

SEVER & KNOCKOUT

If you try to sever a limb from someone KO'd who is not restrained, but the person is going to wake up before you would finish the sever, it won't let you sever. This is due to the inability for the code to detect if someone wakes up during the sever and automatically stop it, since presumably, the person wouldn't just lie there waiting for their leg to be severed.

COMBAT COUNTER ATTACK

Fixed a very rare edge case where counter attack could cause a traceback -- this would only happen if the counter attack failed, so it had no impact on the combat, but the TB would be scary.

SIGNS & ACCESSIBILITY

We have neon signs and holo signs that can contain ASCII or interesting stuff like NEW ROSE HOTEL, except some of the letters are missing. In these cases, we have an accessibility_text prop that will show the signs true meaning if someone has @ACCESS STRIP_ASCII is enabled.

However, not all signs /holos -need- this as some are just text, so setting it actually reduces the quality of the experience, and often hasn't been done at all leading to a warning on the admin every time someone see's these signs without accessibiltiy_text.

To combat this, I've updated the warning to be more specific about what needs to be done to resolve it, and added a new property called .ignore_accessibility_text which can be turned on for signs/holos that do not contain ASCII -- thus providing the same messages (minus the [ and ]).

CORPIE IMMIGRATION

Fixed a bug where corpie immigration would give out progia-7s.

UPDATE HELP SIC

Updated to include a message about all SIC being IC. No OOC messages.

UPDATED HELP PHONE

Same update here.

NON TRANSMITTING FEEDS

Feeds that are not transmitting because they have been toggled off, say, at a wiring hub, will no longer still show what is on them if you look directly at the monitor they are on. This was a fairly major bug and it was causing confusion with people not understanding why a cameras content wasn't showing up when someone walked in, but would show when you looked at the monitor.

NEW ADMIN TOOL: @leases

This is a new tool that I created to make it much easier for admin to assign/unassign leases for bars/clubs/shops/garages. It turns a 20-40 minute process of OOCly setting props and moving things, and resetting things etc. into a 1 minute process via code that is much less error prone and requires a lot less knowledge to execute. This should make the staff happy -- and let us turn over leases much faster when players want to lease a place (or we need to reset a place to NPC run).

WHEELCHAIRS, MOPS, AND SKATEBOARDS OH MY

These are now trashable. Do me a favor and get rid of some of the garbage ones sitting around.

HELP LEASING

This help file has been updated to give more info on how weekly profits are calculated and the things a business owner can do to affect their weekly profits.

NEW HELP FILE: CHARACTER BUILDING

Added this new help file, written and submitted by a player. Thanks for the help!

ROBOT WHISPERER

Fixed a bug where whispers caused by an interaction in a room that had a robot would cause TBs.

HELP RECENT

I've updated the code that logs help file changes to help recent so it better excludes admin only help files.

ROBOT ETHICOL ENGINE

Robot eth engines can power the robot gelcell battery (must be installed) and thus if the robot has eth, it will recharge the battery while it's running. There was a bug where the gas remaining was being deducted from the MAX gas instead of the REMAINING GAS. I've fixed this bug.

A player is going to update the helpfile for me to include details on how some of this stuff works because it's confusing.

HELP FILE UPDATE: ROBOTS

Robots helpfile is updated with more information. Thank you to the player who wrote the updates.

TOWN HALL UPDATES & OOC ROOM UPDATES

We will be using OOC Names for the town hall. This required me making updates to a number of different verbs to prevent people easily identifying who someone is. These changes also apply to OOC rooms as well, like OOC lounge, which is nice.

All the restrictions in place for OOC rooms should be in place for the Town Hall room now as well.

- You cannot use pose in town hall

- You cannot use directed socials

- No using follow/address/watch/addressing/stop/protect/attack/escort/shadow

You can still:

- use to

- use non directed socials

- use emote

- use spoof

WHO SCREEN READER Accessible

I've made 'who' more screen reader accessible. Open to feedback if it still doesn't work super well.

MOLOTOVS

I've made these worth more to offset the cost of the booze that is used to make them.

CHEAP VODKA

I've made vodka less rare which reduces the price. This may take a bit to actually show in game as some stores will have old prices for a bit.

IMMY GREETER NOTIFICATIONS

Coming out of the town hall, there was feedback that we should better message that Immy greeters are a thing.

- I've added messaging about it to the guards that talk to you while you're in line to enter the city.

- I've added messaging that the Immy Hologram says when a new player enters the room they are in. It tells them about Immy greeters and tells them to ask for one on the SIC if they haven't met one yet.

HIRE A MIXER POSTERS

New 'hire a mixer' posters have been strategically placed in Corporate areas to remind corpies to keep their hands clean.

PROTEK HELMETS

Based on feedback from the town hall, I've upped the rarity on these, making more of them available.

PROTEK HELMETS

Based on feedback from the town hall, I've upped the rarity on these, making more of them available.

PHOTO TAKING CAMERAS

Based on feedback from the town hall, I've upped the rarity on both types of these, making more of them available.

250k E-MEMs

I've made these more available.

50K E-MEMS

More of these will make there way into the game now.

CYBEREWARE DEGRADING

Based on town hall feedback I've doubled the decay time on cyberware, effectively making it last twice as long as it does now, when outside of a body / outside of refrigeration.

GREEN DELIVERIES FROM WITHMORE WHOLESALERS

These deliveries will now pay out at a higher rate.

ASCII WARNING ON ART

This will only show if the art is not installed now.

QUICKTERM / LITETERM AVAILABILITY

Based on feedback, I've made it so more of these can make their way into the game.

WAI D-Fence bodysuit

More of these are now able to make it into the game.

TV SCHEDULES UPDATE

I've updated the TV Schedules that are scattered throughout the dome to be functional with screen readers.

I've also removed the 'block number' for everywhere except the NLM Production Studio, because it is only useful to TV producers.

I've also added AM/PM to the list.

MORE TV SCHEDULE UPDATES

- Updated the coloring so that it uses bright white which is easier to read on the green and blue backgrounds.

- Removed the columnization where it showed the schedule in two halves with AM and PM on different sides. This was cool, but...

- Now that we have one column of data, we are now showing much more of the program name, 100 characters instead of like 40. So names won't be cut off.

EVEN MORE TV SCHEDULE UPDATES

If you are looking at a tv schedule outside of the NLM Control Room, it will now ONLY show times for when programs are scheduled. If there is no program scheduled, it omits showing the time. Makes it less spammy.

TV EDITING UPDATE

I've fixed a bug a player pointed out where when editing TV content if you type anything aside from the options listed, the content is deleted. Now, the content will be saved and you'll be moved to the next segment.

ENFORCER II

The voice mode on enforcer II's was using 'notify()' instead of player:tell so it wasn't dealing with color codes properly in the new system. This was bugging out some clients. I've fixed it.

ITEM HAD A BAD VALUE

There were a few items added as part of the new jewelry stuff that had a bad .value which resulted in it breaking the shops they were stocked in and breaking shitbergs. The value has been fixed, issues should be resolved.

CHEX / MAGLEV / ETC ADS => LEASE

I've made chex/maglev ads count toward advertising for a business in terms of a lease and weekly profits the same way SIC ads do.

ADMIN: @SET

I've made it impossible to @set the .value of an item to anything that isn't an integer, to prevent issues in the future.

CHUTING GEAR + SIC MESSAGE

The SIC message from chuting gear now respects a users accessibility selection.

SKATEBOARDS AND THE MARKET

You can now sell skateboards at the market if you can find a vendor who works with that type of thing.