|a||Mench||1h||Doing a bit of everything.|
|And 20 more hiding and/or disguised|
Flowers are now easier to grow, accepting a variety of weathers of which it is now acceptable to grow.
Additionally, there was a bug with the lifetime code of certain species of flowers, and this has been fixed. Orchids, roses, and more will now grow appropriately to their blooming stage."
sobbing tears of joy thank you
The little I've seen of it seems amazing. I think we'll start to see some very interesting things happen over the coming weeks. This, in my opinion, is what all automated systems in the game should aspire to be like.
This is all really impressive and so good!
Unless four new polls were added between 3:15 AM and 3:30 AM Pacific time this morning, then this has not been fixed.
Also, the "Favorite New / Updated Feature?" poll still needs to be fixed. "Paydirt Quests" appears as a poll title, rather than a selectable option.
Love the changes recently, they are really mixing things up. Disappointed that you can't light someones Molotov as that would just be too funny, but totally get why it's there.
I just saw that topside crime should become both easier and more pervasive. Yeah! Danger is good. You guys are killing it!
I haven't voted yet as the "Favorite New / Updated Feature?" poll still has "Paydirt" as a title instead of an option, and I can't move to other polls without answering that one.
We don't edit polls once they're up, that won't be changed. You'll have to wait for a future poll to vote for that feature.
That could have been mentioned any other time this error had been brought up.
The question does not even offer the "skip" option that other poll questions did.
It is a bit troubling that you can't/won't fix this sort of mistake. How difficult would it be to scrap the question and the results so far, and post a new, fixed poll question?
So, so many long time requested features have been added in the last year, last months, last weeks even. Rigging expansions, vehicle building, cyberware, so many more customization options. Economy tweaks to make things more accessible for everyone. So many quality-of-life changes that just make everything work intuitively.
What else can be said? So many new systems and mechanics and gameplay loops. It's like an entirely new experience at times.
I think it would be interesting if this could be expanded on in such a way that Munitions characters are able to repair armored goods. Never back to 100% and potentially with lesser efficacy each time, but it might give Munitions some added love. Assuming it's not already a thing that I'm not aware of.