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a Mench 2h Doing a bit of everything.
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[Oct '25] Improvements Feedback
Feedback thread for October 2025 changes

Feedback here.
Just going on the record to say I totally hate the new change to bringing drugs and other items to NPC's. Especially if it means you can get locked out because someone woke up at 6am and annoyed everyone. Please consider change here or consider reverting back to the prior system.
It seems like it's very likely a bug if it's happening based off of every player, instead of each player individually.
I'm pretty sure it's locked per person. So what other people do doesn't matter. You can't get through asking all of them anymore. You need to wait between. At least that's how I understand it. NPC's talk about seeing YOUR face not random people bugging them.
This is technically about a September fix but the Discord bridge is down again.
Okay, I think perhaps a way to improve the new guard behavior is to shift it to completed 'needs' rather than limiting asking? Because sometimes there are only the minor items left (for which the guards pay less than the cost to purchase).

My understanding of the change is that if you ask a guard and they only want a cupcake, it still counts against your ability to ask for 'needs' which feels punishing.

If this was flipped to count completed 'needs', then you could run around and ask and choose which one(s) you want to do, but overall might still accomplish the goal of spreading things out because players will know they'll only be allowed to complete x every y hours.

(Edited by ikunaut at 3:10 pm on 10/3/2025)

ikunaut: that misses the point of the change really as far as I can tell, which is that people come topside, speedrun the towers, then go buy the candy needed, drop it off and leave moments after.
You really do not need that many candy pieces delivered to fill the 10k limit, especially if you further game the system by knowing which guards want what and when.

And the point of those changes is for people to slow down in that process and maybe try to engage with RP along the way.

While I agree that it doesn't directly combat the issue, I think that limiting the number of completions will accomplish the same thing indirectly. If you go ask every single guard what they want, but only one allows you to actually complete their mission, then next time you won't bother for asking every single guard, knowing that you can only complete one at a time.
The new change to the guards has already become a nuisance and a way to delay RP imo. I feel less motivated to even use that system than ever.
I'm not sure that's a bad thing, means less of your income is from NPC ways, or you have to use the systems that leave a character more exposed and take way more time to complete. Perfect setup for taking more player income!
Nope. It just steals more time away from RP since I need to run crates and don't want to be logged in 24 hours a day. Before this change, I'd do the runs and get back to RPing for a whole week before needing to do it again. I fail to see what was wrong before. Not to mention, if I don't want to use the system, what's it even there for? Punishing players for using systems staff coded to begin with seems a little odd to me.

(Edited by Veleth at 6:59 pm on 10/3/2025)

To be honest, I don't know what was wrong with before either. I don't mind the change but still. I preferred it the other way.
For Gold runs, there's one item that most people would leave if it wasn't needed. And they'd come back later. Could we get some feedback about how it wasn't an issue to come back previously but is now?
Two items I'd get, usually one is available. But mostly because you often need to ask more than a few people before you find what you need to run. It doesn't help that if you're blocked from doing so, other players will likely get to them before you can. If this change doesn't ruin it for chemists I don't know what will.

And it was an issue to need to come back, but at least it wasn't an OOCly motivated issue to make an annoying thing worse.

(Edited by Veleth at 7:09 pm on 10/3/2025)

I'm not someone who writes down IC stuff or even OOC stuff to study and use. I am a real go with the flow kind of person. This system makes me want to change that because I now how to figure out who to ask if they need anything in a streamlined manner to avoid being told to come back in x amount of hours when the time I actually have free to do things varies wildly lately. Just not a fan. If it stays I'm sure I'll get used to it and adapt, but I don't have to like it!
Okay, just to nip that one in the bud; the time doesn't and won't and will not and cannot and never ever will tell you to come back in x amount of hours.

Some amount of tens of minutes, yes, hours; No.

With a PC that occaisionally runs drugs I haven't yet noticed anything different.
Thank you for clarifying.
It has still turned what was already at least an hour's endeavor (including lev time) into an even longer one, something I already hesitate to do if I need to log off at some point. And that's all I have to say about it. I'm not gonna say how many NPC's I needed to ask before it happened but it was alarmingly quick.

I'm not trying to just sit here and complain but I really don't see what problem this was supposed to fix. I RPed a ton before this change and I will continue to do so, just with another delay to my RP.

(Edited by Veleth at 7:24 pm on 10/3/2025)

I'm also going to just say; I'm not going to revert this before the 4 weeks is up to review.

if you have problems with it, you can suggest ways to improve and try to adapt, but it's not going to be removed or reverted any time soon™.

I know people were going to dislike this change; however, I'm appreciative of those who have taken the steps to adapt their RP and incorporate their rounds into their travels and other minor RP stuff. It's easy to sit and tell me the change is shit, but it's more impressive to see people adapt and suggest improvements.

Doesn't bother me, I just run a crate after they tell me to come back, and after a single crate run, I'm able to ask around again.
"if you have problems with it, you can suggest ways to improve and try to adapt, but it's not going to be removed or reverted any time soon™."

My only suggestion is to revert back to the prior system. It seemed to work out just fine.

"I know people were going to dislike this change; however, I'm appreciative of those who have taken the steps to adapt their RP and incorporate their rounds into their travels and other minor RP stuff. It's easy to sit and tell me the change is shit, but it's more impressive to see people adapt and suggest improvements."

It's really not easy to say you dislike the change, nor is it easy to suggest a solution to something that you saw no issue with and thought worked really well. I feel like you may have a bias with the system based on prior Xhelps and shouts and BGBB posts where you seem ticked off about the frequency and method of asking an NPC "If they need anything" but I think that is more of a personal issue with the system and not really a system issue. I understand it takes more than a single staff member to make large changes like this, so I assume it is all been carefully reviewed and implemented with the best of intentions and with data the rest of us can't see, but I'm just giving my feedback that I dislike something. No offense meant.

Just throwing it out there, I haven't noticed any change at all in my NPC delivery service experience.
Lol at Mench telling us "cope"
Please keep feedback in the relevant month.
Very happy to see the masked shrouds were changed to have debuffs as it was busted otherwise. Also quite a fan of the change, less ponchos the better.
I like visible shoes, that adds a bit of realism.

Now shoes will be a dead giveaway to tell the difference between PCs and memento shrouds, though. Maybe the mementos should be wearing some random shoes, if they don't have those already.

Kinda defeats the point of NPC shrouds then, dunja think?
Now you can easily meta shrouds by looking at them, and if they're wearing immy sneakers, boom. You win shroud lottery.
And not to mention the hands-off rule on disguise, so if somebody's tailored footwear is recognizable, too bad due to the rule, mods can't do anything about it.
I like it, if you walk in full armor and want to hide it - now at least your boots will need a down tier…. Sneakers xo3 meta when?

But yes, needs patching for shroud NPC to wear footwear, or at least fake footwear, could even pull it out of market stockpile of boots to really keep people guessing.

@Beepboop, we have the ability to edit posts now. No need to post 3x :)
Does inspecting cyberweapons also show skill used?

EDIT : They do not.

(Edited by Ociex at 7:46 pm on 10/7/2025)

Double post, but they do not. They do show what damage type they are though.
We have post editing now. Please use :)
@Slither Force of habit, heh. I'll edit the post.
Ooooh fancy, edited.
These pose fixes are amazing! So excited to beef up my posing in ways I never before thought possible. Thank you for all the QOL improvements you've been doing, it really makes a big difference.
How do the /all, /everyone, etc. handle hidden bits?

i.e. Using your own example names, if you have Seven, Tax, and Silver in the room, and Quinn is hiding. Will using /everyone acknowledge Quinn as well? Would it do so only if the posing character can see them? What if they can't see them? Is it desirable for a hidden character to be acknowledged or addressed via this method at all?

Another consideration… is there a cap on the amount of names /all will list? If there are 20+ people in the room, is it going to list all 20 people one by one, or will it eventually condense the message to "everyone" on the poser's line and something along the lines of "everyone, including you" to targets? I can see this getting a little spammy during large events.

(Edited by Quotient at 10:48 am on 10/8/2025)

/everyone isn't new. It's been there for years. Works the same now as it ever did. It won't include hidden people that you can't see. It will include everyone, so use wisely in a room with many people.
I love the recent activity page on the boards. Very helpful.
Oh gosh the triple quote posing is sooooooo much love.
What's the header/footer change on thermos? I just checked (through chrome) and the header and footer on them is as before, but then the middle has room name (amazing) and hen description, but it's not in the left/right framing box anymore, is that the change?

If so, that's amazing, really makes wokrig on thermos sooo much easier, I am just confused on what's the header/footer, as those remain.

Kashflooooo! Thank you
The header/footer thing is fixed.
I like the non-HUD format. Thermals were always kind of jarring to use due to the text displacement, especially in high intensity scenarios. This is far more comfortable.
Just wanted to say a big thanks to staff for all the cool changes. Loving the new grid/decker stuff, the armor/weapon changes, and the gun mod stuff. Appreciate all the time you guys volunteer to make this game fluid and fun.
I like that the change to thermals makes it easier to read, though will admit, I'm a little disappointed at the loss of the temperature readout.
I've noticed a couple different people today have used my character's name in what I assume are poses but it appears in all lowercase instead of pose changing it to 'you'.

Before the pose code changes, I -think- if you used lowercase to target someone, it would still work? I don't know for sure. Has something changed and targets are case sensitive now?

I was gone last week so I haven't interacted much with it until now.

Oh I love the using of long desc when walking in disguise, besides the extra info, it also does not make it automatically scream "DISGUISE!".

Love, love!

Given that you can attempt to pullout someone from a vehicle while the windows are up but the front door is unlocked, do you still need to know who is behind the wheel to successfully carjack someone?

can pullout driver from also be added for situations where you really don't care who is behind the wheel of the automobile, they're exiting it?

Pullout driver would be cool. Idea thread?
Hesitant to put an @bug for it, but since we were talking about posing earlier:

".verb as much as I am able of the X"

Becomes: "Name verbs as much as ze am able of the X"

The 'am' should be 'is'. Totally possible that this is some insane grammatical case or that I just am using bad grammar for the input.

You have to treat am as a verb.

.am posing all over the place.

Ah! Good point. Existing is an action. "I .am therefore I .is." ~ Descartes.
Gosh all those pose changes are making me so happy, love you Slither and rest of the staff!