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- Rillem 4m
- Wirret 11s
- adrognik 4m
- PainFeeler 22m
- Komira 1m
j Fengshui 10s
- BubbleKangaroo 7m
- JMo 9m All death is certain.
- Enven 2m
- zxq 1h
- Sivartas 5m I make the Grinch look happy.
- QueenZombean 2s Singing the song that doesn't end, yes it goes...
- KalopsiaTwilight 23s
- Emily 11s I lost myself, in the dark charade.
a Mench 6h Doing a bit of everything.
And 29 more hiding and/or disguised

[Nov '23] Improvements & Bug Fixes
Rolling thread of November 2023 updates

SEVERAL BUGS MARKED AS WONT FIX

I've marked several bugs I don't intend to fix as WONT FIX. These won't be fixed because they are minor and happen so seldom that it isn't worth the effort of fixing them at this time. Mostly it's just messaging or a bit of weirdness in edge cases, nothing really broken.

I've also closed a few bugs that were just not bugs, and the code was working as intended.

FORENSICS INSPECT ON CORPSE

I've updated 1 broken message on corpse inspection that was showing an error, and fixed a typo in another.

GETTING WRONG ITEM BACK FROM NPC

There was a bug where you could get the wrong item back from an NPC. I've updated how it handles giving an item back to use the object number which should be more specific. Tested and it works, however if anyone has an issue with this please @Bug it.

ENTERTAINMENT UTILS CLEANUP

Added an autopruner to the crowd love cache that prunes entries older than a day out. These entries would be cleared next performance, but no need to keep them around after a day.

NEW PLAYER ATTACK / KILL IMMUNITY

This immunity only lasts 12 hours. I think many people assume it lasts 2 weeks since that's how long you can stay in a coffin. That isn't the case. I checked, and was surprised by this myself. Not changing it to longer now. However, if anyone can point me to a place that we document it lasting 2 weeks, please do, so I can correct that.

EATING / DRINKING / DRUGS WHILE STEALTHED OR DISGUISED

If you are hidden, eating, drinking, or taking consumables like drugs will cause you to move around, revealing your position, and it will also reduce your disguise a tad if you're disguised.

NEWBIE PROTECTION TEXT ON WEBSITE UPDATED

I've updated the newbie protection callout on the website to state 'protection from player killing for 12 hours of playtime'.

HELP CRIME

This has been updated. Please read it as our policies have been updated.

WESTINGHAUS APARTMENTS

Added five sub floors and 20 rooms to Westinghaus, to give the game some more dirt cheap housing options. Just head down from the lobby to enjoy your brand new squalor!

PERFUME TYPO

Fixed a type in the entrance message for someone wearing a specific type of perfume.

Please use @typo for typos and not @bug.

CLOTHING DEPOT STOCK

A keen eyed player noticed that certain items were no longer on sale that the clothing depot, this was due to the restocking code missing them. I've manually stocked these, and think that will cause them to restock normally moving forward. I've also added a recurring task for our clean up days to ensure the right items are stocked at this store.

SURVIVING WITHMORE UPDATE

The book referenced asking bartenders about loans, but only one bartender supports this. Updated the text of the book to point to that bartender specifically.

APARTMENT RESET

I have made the apartment reset set the .install_score on any installed objects (EXCLUDING WIRING HUBS, TVs, OTHER SECURITY GEAR) in the room that define this prop (furniture, sic amps, etc) to 1000, which should prevent it being uninstallable, effectively making it part of the apartment forever. This should prevent farming these items in apartment lottery.

I don't have a problem with people getting lucky with cube lotto, and I don't mind people lucking into apartments that are nicer than normal amenity wise, but people playing apartment lotto locks these apartments down for extended periods of time where they aren't being used as it's a week rental + 2 week eviction period, taking the place off the market for almost a month.

If people are still finding apartment lotto a viable way to make money / get cool shit, please post the reasons WHY in the feedback thread, or if it's too IC, please submit a @bug detailing what I should be aware of to make this a non-viable action ICly. I don't want to put an OOC rule in place, i'd rather just handle it by fixing things ICly.

Thanks!

BARTENDER PARTIAL ORDERS

Bartender NPCs track partially made orders, but nothing was cleaning these up if the person never finished making their order. Thus, they were hanging around forever. I have added cleanup for this that will occur weekly during the auto pruner.

WIRING HUB LOOK SELF

If you look at a wiring hub it will show connected devices and their transmit status, however, the location will show as 'unknown' if the device being shown isn't in a room. This prevents it from showing weird stuff if it's on a player or in a cabinet.

CRITTER DIRECTION: GO HOME

If you tell a critter to go home they will no longer talk, because animals don't talk, even in the cyberpunk future. At least... they normally don't....

PROGIA MUST BE HELD TO LOOK AT IT

You must now be holding your phone in order to look at it and see things on it. No more looking at it in your inventory.

NO PROGIA LOOK IN OOC

You must now be IC to look at your progia. No more looking at it while OOC.

PROGIA USAGE WHILE OOC

You can no longer use other features of the progia while OOC.

MULTIPLE NEW LORE PAGES APPROVED

5 new lore entries have been written by players and approved.

Cyberware, Nanogenics , Robotics, Biomodification and Vehicles.

Thank you for the help!

REFILLABLE LIGHTER ETHICOL PUMP UPDATE

I've updated the ethicol pump code to allow refilling lighters using a variable cost. I've set the default to 150 instead of 500. And I've updated pumps on Gold/Green/Blue to have increasing fees from there because shit is more expensive the more rich you are.

POPPOP HIGUARD DERRINGER RENAMED TO POPPOP HIGUARD ZIPGUN

Based on feedback in the ideas thread, I have renamed the derringer to a zipgun, as apparently derringer indicates it would have only one bullet, which may have been confusing people.

UPDATED HELP GUNS

This helpfile has been updated with additional information on how gun cleanliness and jamming works.

SNIPER UNAIM MESSAGE

I fixed a bug where if someone was sniping in the room with you and you looked, and that persons aim target was no longer valid, it would show YOU unaiming instead of the person unaiming.

SNIPER UNAIM MESSAGE CONTENTS

I also fixed two typos in the unaim message itself.

SNIPING CODE BUG FIX RETURNING A SNIPER EVEN IF THEY WERE NO LONGER SNIPING

There was a bug in the code due to the way 'player' is assumed in some contexts to be the player calling the verb versus the player the verb is operating on. In this case, we were clearing the aim of the person who was 'looking' at the room instead of the sniper who was sniping in the room, if they had a no longer valid target to snipe at.

This has been resolved and should fix a bunch of weird shit with sniping when other people are in the room.

SPATIAL DISTANCE UPDATE & IMPACTS

All rooms have matrix ids which are X,Y,Z coordinates, and a while back a new system was introduced for sub matrix ids for some rooms, so things could share the same space and still be uniquely identified. There were some misses in how this system was integrated and not everywhere got updated, as such, we were still directly referencing .matrix_id where we should have been referencing a verb :matrix_id which called the sub matrix stuff where applicable.

I've fixed this in :spatical_distance which should resolve issues we were seeing with sniping always missing in some cases (like when sniping from heaven) because of those areas having no direct .matrix_id.

This COULD cause other stuff to be automatically fixed. It could also cause weird unintended consequences. If you notice anything weird, please @bug it.

SNIPING GET_RANGED_MOD

This has been updated to use :matrix_id and not .matrix_id meaning sniping from rooftops and further away is once again going to be effective. This was broken, it was never nerfed. I only realized it was broken because someone mentioned it was nerfed in a BGBB thread.

We try to put ANY changes that impact the meta of the game in threads like this every month. If you think something might be nerfed, and you haven't seen a post about us changing it, it could be broken, so please @bug it.

HOJ RANGE FIXED

The range had weird exit names (targets/range) and that messes with distance sniping. I updated them to north/south and they work now.

HELP SUNSETTING

This file has been updated. Please read it so you're aware of the requirements if you want to sunset at some point.

CHANGES TO CGH GUARDS

It was decided the entire mess of CGH guards shouldn't be using guns. They have been switched to using batons. While I was doing that, I set them up so they will re-equip themselves if they lose their weapon or equipment and you ask them if they need anything.

(Edited by Butako at 4:17 pm on 11/12/2023)

REMINDER @ 3 YEARS: HELP SUNSET

Added a reminder to the reminder utility that triggers when someone hits 3 years and reminds them to read help sunset.

HELP TATTOO UPDATED

Updated to clarify self tattooing as there was some contradictions in the help file.

HELP PERFORMANCE

Updated this help file to add details on what is expected from creative works and not ripping off modern day artists. Create your own unique songs people!

(Edited by Slither at 1:00 pm on 11/17/2023)

FIXES TO ROBOT CONTROLLERS HOOKED TO CAMERAS

There was a bug for some robot controllers which were hooked to cameras. This has been fixed.

HELP PERFORMANCE

Updated this helpfile again to hopefully resolve some of the confusion / complaints about it being anti-creative.

BUGFIX TO SILENT TRACEBACK ON ORDERING DOGS TO BOARD INVALID VEHICLES

There was a traceback related to this. I have patched it.

DOGS DON'T SPEAK FOR GUARD COMMANDS

When told to guard someone, dogs would sometimes speak. Now, they work properly and growl or what ever depending. Please report in @bug any other instances of them speaking!

TARGETTING HIDDEN ADMIN WITH TO

Fixed a bug where players could target hidden admin with 'to'.

SIC NOTIFICATIONS

A new system has been put in place to allow coded systems to schedule notifications on a SIC chip (a character). The next time the character is in SIC range, they will receive the notification.

SIC NOTIFICATIONS FOR ADS SYSTEM

The new ads system now supports reporting when an ad has expired / reached max exposure, through the SIC ID. It will report the amount of exposure it had.