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TAILORING GENERICS AND TYPOS
Admin fixing typos in generics for tailoring material no longer sets that material's value to 5 chyen.
If you see obviously wrong pricing, please xhelp us to check and don't try to abuse it.
(Edited by SlitherTest57 at 11:22 am on 11/19/2020)
(Edited by SlitherTest57 at 11:36 am on 11/19/2020)
By Kard at Nov 2, 2020 2:02 PM
HELP SEX / HELP FORBIDDEN
We've updated these helpfiles to better clarify what constitutes rape rp, as well as the nature of sexual rp on a game with heavily adult themes that include lies/betrayal/murder. Please refresh your understanding of these help files.
REMINDERS FOR HELP SEX / HELP CHASTITY / HELP FORBIDDEN
I've added a new reminder for new players to check out these help files that they will see starting at day 4. You'll all get it twice, and then you won't see the reminder again.
By Slither at Nov 2, 2020 3:44 PM
WALLETS HOLD TICKETS
Wallets now accept and can hold tickets.
By MirageGM at Nov 3, 2020 12:54 PM
SECURITY LIST ALIASES
Wiring hubs will now show the device number and the device's current alias when using the 'set' command.
By MirageGM at Nov 3, 2020 7:00 PM
MOTORCYCLE SPEEDING
Motorcycles now truncate room descriptions as cars do when driving excessively fast.
By MirageGM at Nov 7, 2020 3:58 PM
WEAR AND TEAR MESSAGING
Vehicles now add some flavor text when cruising around depending on the condition of their various parts.
By MirageGM at Nov 7, 2020 9:26 PM
FRAGRANCE FIXES:
The Deadly Honey and Hack.Sex fragrances were somehow out in the game without having their own short description modifiers so everyone wearing either of them was smelling 'fragrant', which is the default smell for any fragrance. Opps!
From now on, Deadly Honey will make you smell 'killer' and Hack.Sex will make you smell 'shameless'. Consider your reality adjusted. Reapply your fragrance to update.
By Johnny at Nov 8, 2020 12:49 PM
KRO'S JUNKYARD:
Kro's Junkyard is now a maze. More on why soon, but this is a notice that there's more there and the way to the Parts shack is ever so slightly different now.
Don't get too lost. Thanks the Fix-It folks for the junkyard descriptions. :)
By Johnny at Nov 8, 2020 7:54 PM
GOLD SECTOR HOTELS:
In response to rising tourist levels to the city's high class attractions, hotel rates have gone up across the Gold Sector.
By Johnny at Nov 10, 2020 12:27 PM
@QUOTES / @RANDOM AUDIT
Hale spent, I don't even know how much time, reading through all 1300+ random quotes we have stored in the game, updating them to fit with our current theme, removing duplicates, removing modern day call outs, and adding additional ones. This is live now, after being in progress for 6 months. BIG THANK YOUS TO HALE.
By Slither at Nov 11, 2020 1:20 PM
@RULES UPDATE
Rule 5.C Five Finger Fanatics has been updated to include the following: 'Per the guidelines of 'help farming', if you are determined to be farming, you will be warned about it (at least twice) before we punish you.'
By Slither at Nov 11, 2020 4:11 PM
NLM TV STUDIO UPDATES
The following applies only at the NLM TV studio. The list of programs at NLM has grown quite large and there was previously no way to create folders or categorize the content. You just had to look at it all. The system for looking at all content is still the same but there are now two new commands for navigating content that have been layered on top of the existing system.
move
to
By Slither at Nov 11, 2020 5:36 PM
MOTORCYCLE MESSAGING
Motorcycles now display a modified message that give the shortdesc of the riders when they leave or enter a room.
By MirageGM at Nov 11, 2020 8:43 PM
NEW CHAR EMAILS
These were broken for a week and were being sent manually. The issue has been resolved.
@END-SIT
Updated this admin facing verb to allow staff to better fix someone who's stuck sitting.
By Slither at Nov 14, 2020 5:26 PM
LABEL photo WITH text
You can now label a photo with up to 100 characters of text. This will show up as hand written text on the back of the photo when you look at it.
You can append to labels up to the character limit.
(Edited by Slither at 6:14 pm on 11/14/2020)
By Slither at Nov 14, 2020 6:11 PM
PHOTOS FROM WITHIN VEHICLES
Snapping a photo from within a vehicle should now properly show the vehicles interior description instead of the 'just a plain vehicle' thing.
PHOTOS FROM OUTSIDE VEHICLES
Snapping a photo of a vehicle from outside will capture it's outer description, it's license plate, any graffiti on it, and it's damage, now.
By Slither at Nov 14, 2020 6:45 PM
NPCS WITH BIG MOVEMENT QUEUES
There were two NPCs who were suffering from the same movement bug that causes players to get stuck sometimes. Except they kept trying to move, over and over. For a while. One has 170,000 entries of trying to go south east.
These were taking up about 10 megs. They've been pruned and a nanny has been created to monitor for this in the future.
AUTO PRUNER UPDATES
Delivery Giving NPCs had a property called .users which wasn't having dead people pruned out. Added an auto pruner for this which will prune them out over time. Saves about 200k.
By Slither at Nov 15, 2020 11:39 AM
VEHICLE OVERHAUL
Big enough to be separated out to its own thread for feedback.
https://www.sindome.org/bgbb/game-discussion/new-game-features/vehicle-improvements-405/(Edited by Johnny at 1:11 pm on 11/15/2020)
By MirageGM at Nov 15, 2020 1:02 PM
GRENADE NOT HELD MESSAGE
Grenades no longer try to tell themselves that they're not held when used, and instead tell the player that they should hold the grenade.
By Kard at Nov 15, 2020 1:30 PM
CAR CRUSHERS PERMING ADMIN
Car crushers can no longer perm staff members.
By Kard at Nov 15, 2020 1:30 PM
CARS AND EXPLOSIVES
Certain explosives now damage vehicles. Which explosives do what is a FOIC situation.
Note, I have no basis for balancing the damage for this on a large scale, lacking any previous data from the live server for coded vehicle damage. The damage values may change dramatically as we tune this to be fair while also holding to our design intent.
By Kard at Nov 15, 2020 2:06 PM
To clarify the previous post, you can't 'attack' a vehicle with explosives directly like a player, explosives detonating in a room will now damage vehicles.
By Kard at Nov 15, 2020 2:09 PM
NEWBIE TIP DATASTORE
I've done the ame thing I did with delivery giving NPCs and have pruned out any dead users from this datastore, dropping us by another 3 megabytes.
By Slither at Nov 15, 2020 2:49 PM
MOTORCYCLE PART DESCRIPTIONS
All motorcycle parts now have descriptions. Enjoy the mechanical flavor.
By MirageGM at Nov 15, 2020 3:15 PM
BADLANDS JUNKYARD
There is now a junkyard in the badlands. You must find it IC.
It may or may not be bigger on the inside.
By Kard at Nov 15, 2020 6:19 PM
@WARN person on ooc
Updated to actually work after the last changes.
(Edited by SlitherTest57 at 10:54 am on 11/19/2020)
(Edited by SlitherTest57 at 11:16 am on 11/19/2020)
By Slither at Nov 17, 2020 12:59 PM
BADLANDS JUNKYARD STUCK ISSUES
Had a problem where the junkyard in the badlands didn't have enough quota and thus couldn't create enough rooms so people got stuck.
This has been fixed.
By Kard at Nov 19, 2020 12:03 PM
BGBB MODERATION
I've updated how moderation is handled on the BGBB. Previously it was based on admin object and now the user record has a moderation flag instead. This means we can provide anyone access to our moderation tools. This could include a non-staff member, or a staff member who is just a BGBB moderator.
I've also taken initial steps toward a world where players can edit their own posts, at least for a period of time after they have been posted. This is not live yet, but I have a decent path to making it possible.
As always please report and wonkiness.
By Slither at Nov 19, 2020 1:55 PM
BABBLEON SCRIPTING UPDATE
I've promoted the getsub command on scripts to the generic is script. It was previously used on $sic_script but there are more uses than that.
Scripts can do: @script-syntax / @script-syntax --docs
Details on command:
getsub {variable, prop} = args;
handle allowing a script to dynamically build what it's saying
similar to how handle @quote
usage: getsub "%archetype" "archetype"
this will set %archetype to a random archetype
available subs are: gang, person, street, penis, action, corp, bar, drug, cloth, archetype, archetype2
By Slither at Nov 20, 2020 2:10 PM
MINDS EYE POST INSTALL CYBERWARE SCRIPT
Thanks to Reefer for this one. This cyberware now has a cool post install script.
By Slither at Nov 20, 2020 2:17 PM
POST INSTALL SCRIPTS
Thanks to Rhea and Reefer for more of these. We now have post install scripts for:
* cyber ear
* cyber eye
* echo location
* amplified hearing
* mindseye
* studdly
* telescopic lenses
* thermographic vision
By Slither at Nov 20, 2020 2:44 PM
VEHICLE DAMAGE
The number of parts damaged and the amount of damage will now scale more with vehicle speed. Additionally, damaged parts will affect your ability to control the vehicle to varying degrees depending on what you have damaged and how badly damaged it is.
By Johnny at Nov 21, 2020 9:27 AM
CLEARING SECURITY DEVICES
All security devices(cameras, hubs, etc) can now be cleared of inputs and outputs, so stuff found in the markets isn't useless anymore, and if you're wanting to sell one you can preserve your own opsec.
It requires tools and a skill check, which are FOIC.
By Kard at Nov 21, 2020 12:21 PM
VEHICLE HEAT
Vehicles of all kinds now generate and dissipate heat based on their parts. This serves as an analogue to exhaustion for vehicles and will have future impacts. For now, listen to your vehicle. Pushing for too long, too hard, can have consequences.
As part of this change, all vehicles have been retroactively given a radiator.
VEHICLE PART REBALANCE
A bunch of parts needed a balance pass. This has happened. Additionally, many parts also now confer penalties the more damaged they are.
NEW VEHICLE PARTS
Over twenty new vehicle parts have been added to the game. Discover them in game.
By MirageGM at Nov 21, 2020 12:45 PM
@OPTIONS TEMP C
You can now display temperature units in Celsius instead of the default Fahrenheit.
By Johnny at Nov 21, 2020 7:02 PM
REQUISITION TERMINAL PRUNING
Requisition terminals will now prune orders with 0 items when attempting to deliver them.
PART FIXES
Radiators have been given messages when they are damaged just like other parts. Additionally, some properties on parts have been adjusted that were missing from the initial imports.
By MirageGM at Nov 22, 2020 9:32 AM
AUTOPRUNER UPDATE
Added the $mutex datastore to the autopruner. This should prune out bad mutex locks.
NPCS TATTOO REMOVAL
There was a bug with NPCs trying to overwrite tattoos / blank out tattoos. This has been fixed.
@PRUNE-LOG
This is a new admin command for when admin have 1:1 or in person conversations with players. It strips out all the channel content we get like OOC Chat, Game Help, Bit Chat, etc. Making the log cleaner for saying and review by other admin.
GROUP PUPPET UPDATE
Admin have a command that is akin to 'puppet the snake nearest to Bob' and this command was finding the nearest but if they were already puppeted it would stop. Not it continues on until it finds one that is available.
By Slither at Nov 22, 2020 12:03 PM
ART TITLE & SIGS
Art now requires a title and signature for finalization.
By Slither at Nov 22, 2020 12:13 PM
LONG HAUL COURIER SERVICE
Your friendly badlands settlement has a new long haul courier service NPC (you'll have to find the new NPC) which offers deliveries to various badlands businesses. These courier runs have a longer amount of time you can take to complete them, take you across the badlands, and pay better.
Currently the shops you'll deliver to are limited but we'll add more over time.
By Slither at Nov 22, 2020 2:48 PM
WHAT TIME IS IT?
Time pieces of various kinds have been updated to communicate temperature.
Skin Watches
Rolexes
HoloCals
NEO Terminal Concourse
And we've also added a new low budget watch with stop watch functionality equal to the rolex's stop watch functionality that communicates temperature too!
Some watches and wall clocks were purposefully left out of this.
By Johnny at Nov 22, 2020 4:18 PM
SCAN FIX
It is no longer possible to scan devices to themselves.
By MirageGM at Nov 23, 2020 10:27 AM
CLIMB FIX
Fixed a problem with processing movement queues when climbing fences.
By MirageGM at Nov 24, 2020 5:50 PM
^ This is the issue where you don't move after climbing something. To be clear. The thing we've ALL had happen to us a million times.
By Slither at Nov 24, 2020 5:51 PM
JUMPING & ROOFTOPS
When walking, if you try to jump while still walking, you will get a message saying you can't jump while walking.
By Slither at Nov 24, 2020 6:17 PM
DISGUISE NAME & DESC AFTER APPLYING MORE DISGUISE
Previously if you were disguised and you had a disguised name set, and then you applied more disguise, be it a wig or makeup or whatever, your disguise name would rest to your shrouded description, and you wouldn't be able to set your disguise name again. This was a bug and it has been resolved. If you apply more disguise and it clears your disguise name/disguise desc, you'll be able to @disguise-name again.
By Slither at Nov 24, 2020 7:25 PM
VEHICLE BLOCKADES
It is now possible to blockade exits with ground-based vehicles. This mechanic allows for territory control and the ability to block streets for other vehicles.
(Edited by Johnny at 7:33 pm on 11/25/2020)
By MirageGM at Nov 25, 2020 7:13 PM
MOTORCYCLE TEMPS
You can now look at your running motorcycle to see if its getting too hot or not.
By Johnny at Nov 25, 2020 9:12 PM
VEHICLE GAUGE CONFIGURATION
Vehicle garages capable of repainting a vehicle can also be used by authorized users to configure the color of the gauges in the vehicle. Examine your garage.
By Johnny at Nov 25, 2020 11:56 PM
VEHICLE HORN CONFIGURATION
Vehicle garages capable of repainting a vehicle can also be used by authorized users to configure the sound of most vehicle horns. Examine your garage.
By Johnny at Nov 26, 2020 2:00 AM
VEHICLE WINDOWS
Vehicles now have them and they go up AND down. This has a number of implications, but among them..
THROWING FROM VEHICLES
While windows are down it is now possible to throw things out.
VEHICLE VMOTING
And it is possible to give your chum the bird with the vmote command, which works like emote except you do it through the open window of your automobile.
By MirageGM at Nov 27, 2020 1:25 PM
BIOLOGICAL CURES
There was a problem with these where you might not have been inoculated at the end of the script run. I've fixed that.
CURE SCRIPT EXECUTION
There was a bug introduced 5 years ago with the way cure scripts executed such that if you got the cure when you had the disease and the disease ran its course before you finished the cure running its course, the cure would stop executing and the script would stick around forever. This has PROBABLY been resolved. You may see some cure scripts for cures you got months ago start executing now.
By Slither at Nov 27, 2020 2:21 PM
GET EXPLOIT FIXED
It is no longer possible to fill your pockets with drinks by overfilling your hands.
By MirageGM at Nov 27, 2020 2:24 PM
THERMO ASCII
Thermographic goggles, helmets and cyber eye modules will now respect the @access STRIP_ASCII accessibility setting.
By Johnny at Nov 28, 2020 1:12 AM
MOTORCYCLE HORNS
Honk your tiny horns in joy!
By Johnny at Nov 28, 2020 11:49 AM
CRASH DAMAGE
Thanks to an amazing tag-team effort, crash has been upgraded to ALSO do damage to people and occupants inside of vehicles! This new mechanic countered by safety systems which have been retroactively added to vehicles.
This system is temporarily disabled and will be slowly brought online within the next couple days.
By MirageGM at Nov 28, 2020 9:26 PM
CRITTER-DEXES
We've heard your demands for pets and companions in Sindome, so we've added a new video game. Comes in a variety of colors, some rarer than others. Comes packed with features, and a number of sindomely-thematic critters for you to raise, love, and so on.
Raise them all.
By MirageGM at Nov 29, 2020 1:27 AM
CRITTER MICROTRANSACTIONS
Microtransactions have been added to critter-dexes, enabling people to spend chyen on their virtual pets.
CRITTER BATTLING
Has been tested and enabled for all critter-dexes. The help file has been updated to reflect this, and the conditions that must be met to proceed with battling.
By MirageGM at Nov 29, 2020 3:31 PM
ENCRYPTED SIC CHATTER
Merry Christmas ya filthy animals! Encrypted SIC 'chatter' - where you don't have the decryption key, will no longer be shown to you UNLESS you want that sort of thing.
@options encrypted will let you toggle this behavior. It is OFF by default, turning it ON will show you all encrypted SIC traffic.
You'll get up to 3 warnings about encrypted sics being a thing you can keep tabs on. Using @options encrypted will silence them before you reach 3.
(Edited by Johnny at 11:47 pm on 11/29/2020)
By Johnny at Nov 29, 2020 8:01 PM
CRITTER CONNECTIONS
Have been enabled. Before they were adult-only, now any baby critter and up can connect to friends.
CRITTER ITEM TRANSFER
It is now possible to send items to friends you are currently connected to.
CRITTER ID
Critterdexes now have unique IDs exposed to players to help with identifying them.
EXPERIENCE AND LEVELING
Battling critters now produces experience and can level critters. Leveling makes your critter better, faster, and stronger.
Enjoy!
By MirageGM at Nov 29, 2020 8:20 PM
CRITTER ITEM TRASHING
You can now trash items you no longer need in your critter-dex.
By MirageGM at Nov 29, 2020 8:44 PM
ADULT CRITTERS
A critical bug was fixed that prevented critters from growing up.
By MirageGM at Nov 30, 2020 10:11 AM
CRITTER POISON
Added to the critter shop and scannable items. Does what you think it does.
By MirageGM at Nov 30, 2020 11:35 PM
CRITTER HATS
Have been added, as well as other accessories to add unique flair to your critter. Try and discover them all.
By MirageGM at Dec 1, 2020 2:02 AM
CURE SCRIPTS
Some cure scripts were repeating infinitely, and that has been fixed.
CURE INOCULATIONS
Cure scripts were finishing and removing the cure from the player because that's what we do for infections, but cures should stick around forever, and so that has been fixed to not remove on cure.
By Slither at Dec 1, 2020 9:57 AM
CRITTER ENCOUNTERS
When scanning with a battle-ready digi-critter, you may now find other critters who want to beat you up when you would otherwise find nothing. Fret not, these random encounters have some unique rewards...
By MirageGM at Dec 1, 2020 10:15 AM
CRITTER DEX CONNECTIONS
I've resolved an issue where you could get connected to a lot of folks because y'all were in locations not in coordinate space. This includes a lot of apartment rooms. It's why sometimes you could connect to folks who were in different sectors and what not. To counter the now void of your apartments, we're attempting to use apartment smarts to find the hallway outside your room and use that location, which in most cases should have coordinates.
Basically, you should be able to connect to those near you in some fashion.
We'll continue to iterate on it until we're happy with what we're seeing.
By Johnny at Dec 1, 2020 11:29 AM