The idea being that a powerbroker could amass a variety of debts from others to leverage people and there being imminent risk in taking on a loan from anyone as you never know whose pocket your debt will end up in.
I honestly had no idea that this was a bug and I assume that this goes for a lot of other players as well.
Hard to know sometimes what is and isn't intended with the level of obfuscation that is in the game.
One of the things staff came down on me for doing a few years ago, I learned from veteran players.
This thing with NPC items seems similar. I'm guessing that if you ask an NPC if they need something, and then give them something that they weren't asking for, but get paid anyway, it's pretty likely a bug.
It seems like the slow initial fall that occurs over a few seconds happens whether or not power is restored instantly, so rather than giving a few seconds to react, it at least appears to make it impossible to stop a fall once it starts.
It's hard to tell exactly what's happening but there does seem to be something going on like that, that changed since the fall speed update.
0s: Stall.
0-1s: Stall is recovered.
0-5s: Repeated 'already running' feedback.
5s: Vehicle crashes.
The two stalls I've had since the change I've ended up 1-2 rooms lower than I'd expect, so it seems like the 1-2 room start of the fall might be slow in duration but happens in full regardless of player input during that time.
Can no longer be done if an admin installed the furniture. This should make it a lot clearer what can / can not be taken.
First of all this is a great QOL update. This will help players understand what their character should be able to uninstall (assuming they pass the skill check) versus what requires staff intervention via @service-request.
Can I get some clarification on this?
The way I read it is that if furniture was installed by an admin, then it cannot be taken / moved. That conflicts with 'ownership' of some common furniture items.
For example, the SHI Media Mirror requires an admin to install them (via @service-request). A character can purchase that furniture at a store, and by doing so is effectively the 'owner' of that furniture. As the owner, they should be able to uninstall it when they move out. (At least, that is how it has worked previously).
Is there a way to see what inputs the 'press' command will accept? I had assumed it was based on '@colors paint' or one of the other '@colors' options but they didn't seem to line up.
It not, maybe it would be useful to present a list of valid inputs when one enters an invalid option?
The descriptions do not "improve in quality and construction as the weapons get better", and there are substantially lower tier weapons with higher build quality than much higher tier weapons, per their description;
There are descriptions on guns which signify features they do not have (such as fire select on guns which do not have fire select);
The naming conventions are inconsistent in places (such as a low-tier gun implying it uses a much higher calibre through its name);
In-game advertising still lists the previous incarnations of the guns in places;
While not technically a problem, there are several weapon tiers which formerly had distinct guns from different manufacturers, which have been converted into slightly different versions of the same gun;
And there are still a number of guns which are up to a hundred and fifty years old comprising the high tiers of weaponry, and should likewise be changed.
While there are many strong descriptions for a lot of the updated weapons, I feel like this was pushed unfinished and no ground has been made on it since the update occurred.