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[May '21] Improvements & Bug Fixes
Stuffs definitely getting better, better all the time

GOLDSTAR

Admin now have a handy @goldstar person command which will give them a picklist of things to quickly log that a player did, allowing us to have better insight into who is doing things like running great plots, helping on fixit, writing scripts, etc. We think it is important to be noting positive interactions, which sometimes get missed as they seem less critical to log than negative interactions / issues.

DATE HIRED IN TERMINALS

Non-retroactive change, but moving forward the date someone is hired into a NON PLAYER BIZ terminal, will now be captured and visible to the employee and HR. Also to admin.

WEB SIGNUP

The web based signup page now has a warning that we do not allow proxy/VPN connections, w/ an explanation of why.

CRITTERDEX ATTAX TCG

TurboZoom is very proud to announce the general availability of their latest must have product, Critterdex Attax Trading Card Game. Available wherever Critterdexes are sold in both full size decks of cards and booster packs!* Get yours today!

* - may not be available in all stores where critterdexes can be found

ROBOT POWER

There's a lot of stuff I've been working on in the back end here, but this one I can announce. Robots now take power to run. Just like walking makes you tired, robots consume electricity as they move and do actions.

Coupled with this, robots now need batteries and can run out of power. If they run out of power they will shut off. It is possible to swap batteries on the components themselves AND while the power sources are installed in robots.

I've given robots free battox powercells with this change, so no robots should drop out of the sky suddenly.

A command to see the system status of your robots will be coming soon, and other positive UX changes.

CRITTERDEX ATTAX RULES

Player written rules are now included in the help on attax decks. Thanks for your contribution, Joshua!

FREE PROGIAS!

Electro techs asking the right person can come away with a broken device that can be fixed into a temporarily working progia-3! These early model progias are no longer sold in stores, kinda suck to use, but might be collected by certain individuals. Who knows how long it will work for.

EXOSKELETONS

Two new cyberware have been added to the game. The Belter exoskeleton which is older and has been around for a while, and the newer Enforcer exoskeleton.

Neither of them are particularly pretty, as metal bolted to skin tends to be a bit offputting. But the downsides are a wonderful tradeoff for the abilities afforded by either exoskeleton.

Enjoy this cyberpunk staple!

CODER AUTO CHECKOUT/IN

Sindome's admin programmers, the $creator class and up, now have access to @prog-option +auto_vms so that instead of getting a permission denied error and needing to manually checkout a verb so they can edit it, this will automatically do it for them.

When it does this, it will then automatically check the verb back in so the verb can function under the correct permissions. This will improve the coding experience and help prevent players from encountering an error due to the programmer temporarily having ownership of the verb -- the window will go from however long it takes someone to check the verb back in manually to less than a second.

@SLANG MISSED TERMS

When you type 'help [topic]' and there is no help on [topic], admin are notified and when enough people have attempted to looking for [topic] that it reaches a threshold, a report starts notifying the staff periodically that [topic] is missing help. From now on, the same thing will happen when you type @slang [term] and there is no definition for that [term]. Staff will be notified that you're looking for it and once enough folks look for it too, the staff will be notified that a bunch of you have looked for it.

Staff: @show-slang has been reformatted to sort the terms alphabetically and to fit more on the screen at a time. Also, @delete-missing-slang exists to delete missing slang entries once processed.

CAT ROBOTS

With the release of the new robot system, we've released a new robot leveraging all the features the new system has to offer. This cat robot is the entry level robot for new riggers, and is available from two stores currently.

ROBOT RENAMING

Has been added and can be done through the 'christen' command on the robot controllers. Enjoy!

XMAV

Maverick was the OG person who would accidentally say something in the wrong window / channel. In honor of the original individual, xkev is now xmav. Mav away!

SKATEBOARDS IN MILLSPORT

You will no longer be able to store unpowered ridden vehicles like skateboards, wheelchairs and mop buckets in vehicle storage garages like Millsport.

DYNAMIC NOTABILITY FOR COLOR CYBEREYES

Those of you with color cyber eyes are now benefiting from two new effects. First, the color of your cyber eye is now showing up, in color, in your short description if its a noticeable element. (more so than other things). Second, each color now has their own notability score for short description calculation. This means that the brighter colors will now be more noticeable in your short descriptions than the darker or more normal colors.

I have updated your state so that your short descriptions might now reflect it. If not, strip down and look at yourself. :-D

@SLANG ALL

List all slangs.

@SLANG ALL GONE

No more @slang all.

GLANCING FROM TANKS

Using GLANCE (in its various forms) should now work when inside recombination and specimen tanks. It will let you glance at things in the room the tank is in if its open or lets you see out.

CRAFTED RADIOS

You can no longer use Progia-7s or Progia-3s to craft radios.

NEW NPCS

A new group of NPCs have been added to the game. I won't say who or where, you'll have to find that out on your own. They've been given some unique clothing and flavor we'll know those of you who find them will enjoy.

NEW CYBERWARE

More cyberware of a brand new tier has been added to the game, but this isn't like a normal release. None of this ware is purchasable, and it must all be found in game.

Along with this, we had some exciting cleanup on the backend that added features for both cyberware and robotic parts, centralizing a lot of stat-centric and mechanic-centric code that enabled me to make more ware faster than before with a higher level of consistency.

ROBOT WITNESSES

Robots will no longer report crimes as if they are bystander witnesses. They aren't that smart. Usually.

DAMAGE OVER TIME MECHANICS

A generic subsystem has been added to the game for damage over time mechanics. The MVP of which includes the first DOT mechanic (and a chance to the type of damage overall): Radiation

Radiation now works differently than other damage in ways that you will have to find out, and I can guarantee that the experience isn't pleasant. Adding these types of mechanics will fill out different types of gameplay and add more variety to the game world.

BATTERIES

We needed MOAR POWAH. The battox gelcell has been given more power to justify its high cost.

Additionally, a new microfusion battery has been added to the game. This item has 'always existed', but it is now accessible. Few things use it at the moment, but more consumers will be added than the couple that exist now

HT WOUNDS

HT or Health will now show individual wounds to yourself even if they're covered.

HT FATIGUE LEAK

Apologies for letting your fatigue state leak, this bug has been fixed. When checking the health of another character, you will no longer see their fatigue description.

RAD-B-GONE

Added two new medications to combat radiation sickness, hopefully before it becomes lethal. These have been added to a couple stores' stock and can be requisitioned.

ROBOT DEBUGGING KITS

As a partner to the cyberware debugging kits, robotic debugging kits have been added to the game.

TOOLBOXES

To help keep the moo clean, we've added toolboxes for scrap. This will be especially relevant as toolboxes will be where jury-rigging and other repair features that cost money work out of.

You'll need a toolbox and the relevant tool to do some repairs now.

ROBOT REPAIR

The PRI arc welder has been added around to different stores. This enables healing robots, and repairing broken robot parts.

POSE FEATURE FOR ROBOTS

In my testing I realized there was a huge thing missing while strolling around with my robot. .. I couldn't roleplay. How sad. So I added the ability to pose with robots, even if they can't talk.

This required some finagling to make sure it all works okay and it wasn't possible to sneak in some speech through clever posing, but it all works now and you can roleplay through your robots now.

Enjoy folks.

ROBOT CONTROLLERS HARDENED

The code for robot controllers has been streamlined for a better user experience, and several exploits with their use has been fixed.

Such as user not clearing when the controllers are put down, and seeing feeds from robots even if the robots are turned off.

RIGGING

Now takes into account a rigger's skills when they are piloting a robot. This means a robot will perform better or significantly worse depending on the rigger's ability.

Additionally, code has been added to robots that now enforces a robot may only have one active pilot. Controllers may request the ability to assume direct control over a robot in cases where they may be multiple connections.

SURVIVING WITHMORE

This now has the correct directions to SHI.

AUTOPRUNER

This had broken due to us changing the way store receipts worked (to capture more data) and not properly updating the autopruner. It is fixed now and pruned 16megs in its last run!

HIDING ROBOTS

You can no longer hide robots that are offline, as it results in them being in an unretrievable state. Also makes no sense.

THROWING ROBOTS

Throwing robots that are offline has been disabled, which prevents them from getting into a bad state where they can never be picked up again.

ROBOT EMOTES

No longer fire if the robot is offline. No more petting felibots and having them purr even while turned off.

CYBER DESIGNS

Using @check on a piece of cyberware will now show if the item is capable of supporting custom designs.

ROBOT CHASSIS REPAIR

Has had a bug fixed on an edge case where it said there was no damage to repair, but there really was.

UNINSTALL FAIL FIX

The script for failing to uninstall a robot part was glitched, and has since been fixed. Failing to uninstall a robot part will no longer make you unable to do anything else.

ROBOT LOCKS

I discovered a pretty significant security hole. Robots while running could just be scanned by anyone. Stealing an expensive robot is so easy when you can just walk up to it mid rampage and scan it in.

So I put a stop to that. All robots just received a firmware update adding a /lock and /unlock command. Set a password with /lock and use that passcode to unlock your robot.

Robots while locked cannot be scanned to.

FIXED MEDICAL PATCHES

These have been broken since 08/17/2019 or so. They are now fixed and actually perform their function.

ROBOT EVAL

Robot evaluate has been added back in. It is now possible to see visible parts on a robot. Assuming it is turned off.

A help file for robots has been added as 'help robot'.

VEHICLE/CYBERWARE INSTALLS

Now only one person can work on (install/uninstall) from a robot/person/vehicle at a time. This fixes a possible exploit where multiple duplicates of the same part could be uninstalled.

ROBOT EVAL 3.0

I've expanded the prototype robot eval from yesterday, filling in all the little gaps and providing some additional information and user friendliness. Enjoy!

ROBOT SERIALS

Since robots can look like other robots by just changing over all their body parts -- to identify the BASE CHASSIS FRAME (aside from just the IC name of the robot) I've added serial registration codes that include a model # to evaluate.

That way there's both a way to identify the individual robot, as well as something to call the model.

(Edited by MirageGM at 12:47 am on 5/28/2021)

CYBERLIMBS

Have always existed in some form in game, though their general use has been discouraged.

This is because the base coded systems for missing limbs needed some love and testing. They've had that and we've completed a satisfactory amount of testing. So cyberlimb sales at clinics have been enabled.

It is now possible to buy cyberlimbs for your average joe, rather than something that requires staff oversight.

FORCED FEEDING

It is now possible to feed someone else an item from your inventory. A new @trust called "feed" has been added to facilitate this action.

Enjoy.

FORCED FEEDING (DRUG ED)

And now you can feed people drugs.

You monsters.

ROBOT NAKEDS

Have been fixed and no longer display duplicates of limb messages. Sorry about that folx. My bug.

SCRAPCATS

Craftable robot parts have been added to the game as a test of the system. To figure out the recipe, find out in game.

SCRAPYARD SPAWNER FIX

Junkyards were supposed to be spawning several different kinds of junk and were only doing 1. This has been fixed, not that it terribly mattered as it's mostly flavor.

PHONE CALL MINUTES

Your Progia purchases from PacWest now come with 800 minutes of call time included. When your available minutes drops to 5 or less, you won't be able to start a new call. It costs you minutes to send or receive calls. You can buy more minutes from the purchase kiosk in a variety of sizes and costs.

Note: This is NOT a new IC thing where PacWest is suddenly being more greedy. They've always been this greedy. We simply were not simulating the re-occuring cost of a phone before.

PHONE 411

Did you know you can call 411 to get your phone number? Now it will tell you how many minutes are left too.