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- Angeline 9s
- Hivemind 1m
- fireflies 4m
- Errant 2m
- PsycoticCone 7m
- AdamBlue9000 7s Rolling 526d6 damage against both of us.
- BlackSoul 27s
a Mench 46m Doing a bit of everything.
- Pladdicus 1h uh
- Fogchild1 3h
- Raven 3h I lost myself, in the dark charade.
- Euclid 2s
- Terrible_the_duck 3m
- Fay 5m
- zxq 7m Tools: https://ansicolortool.neocities.org
- AntiqueBeast 9m
- MrFye 2s
- whatislove 9m reputation is whoever holds a bigger gun
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

[March '24] Improvements & Bug Fixes
Rolling list of updates from March 2024

MEDPAK STABILIZE

There was a bug that caused a TB where the medpak didn't have a prop for the message when it can't figure out who you're trying to stabilize. I've added it, no more TB.

CORPSE DEFACEMENT

There was a bug with corpse defacement when it was being done on animal carcasses because they don't have the same 'nakeds' as a human. I've resolved this bug so that it won't traceback.

GETTING BEACONS

My previous fix for beacons not being 'gotten' from items they were placed on broke getting beacons entirely. I have resolved this, you can pick them up if they are in rooms now. You can also get them from other items (like a cabinet) if they are not activated.

I have also scanned all the activate beacons in the game to ensure none were in a bad state where they had been removed from an item but were still activated.