GOSSIP
Certain NPCs will respond to a specific phrase: 'I heard gossip that' which can be followed by the gossip you heard/made up. If the NPC accepts gossip, and you pass the stat check needed (NPC dependent, but should be intuitive) the NPC will log this gossip into a queue that the GMs can review and approve/deny. GMs also have the ability to edit/twist the gossip as they see fit. Not all submitted gossip will be approved.
WHY CALL IT GOSSIP AND NOT RUMORS?
Great question. Because rumor contains the word rum, and will net you a drink at most bars. That code executes before the service options code, and thus, it's called gossip.
SUBMITTING GOSSIP
Certain NPCs will respond to a specific phrase: 'I heard gossip that' which can be followed by the gossip you heard/made up. If the NPC accepts gossip, and you pass the stat check needed (NPC dependent, but should be intuitive) the NPC will log this gossip into a queue that the GMs can review and approve/deny. GMs also have the ability to edit/twist the gossip as they see fit. Not all submitted gossip will be approved.
Example: "I heard gossip that the Snakes were losing turf to the Arts."
Things to consider when submitting gossip:
* Ask: Is this relevant to more than just me?
* Ask: Am I avoiding small worlding?
* Accent: The NPC is going to record EXACTLY what you said and how you said it and may parrot it back. If you character has a very distinctive accent, tone it way down, as it wouldn't make sense for the NPC to parrot it back. GMs may deny rumors that don't meet this criteria.
* Gossip doesn't have to be factual or true.
* This is not a way to just slander someone. Make it interesting or it's going to be denied.