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[July '21] Improvements & Bug Fixes
Rolling update thread

FIREARMS PERMITS

These have been revamped so they do not require a serial number up front-- just the class of weapon you are requesting the license for.

If approved you can return to the licensing terminal after purchasing your gun and register it for your permit.

You can also remove the gun from your permit if it is lost/stolen/sold.

You can then register a new weapon of the same class.

THE ARMORY

The armory will now sell you a gun off the shelvecs if you have a license for the class of weapon you are trying to buy and that license is not assigned to another gun.

THE ARMORY

Added a 24 hour cooldown after the purchase of a gun & fixed the bug where the clerk would speak as 'Nothing'.

FEE SHOWERS

Showers that cost you money will now prompt to confirm you want to spend money on it. Same with the QuickKleen DRY command.

CHATTER FEES

If an NPC charges for what chatter they know, you'll be asked by them if you want to pay the cost and you'll need to tell them yes or no before they continue. No more giving over your chyen just because you ask for chatter.

SELF TATTOOING

Due to people abusing this, you can no longer tattoo yourself.

RADIO HELMET SWITCH

Using the SWITCH command to change what frequency your radio helmet is tuned to will no longer cause a TB if the frequency your currently tuned to is no longer available to your helmet. (MOO-9359)

FEED ACTION GLITCH

It was previously possible to be stuck in the "consuming" state when fed if the action terminated early.

This has been fixed.

VIEW VEHICLE RECORD FIX

There was an edge case for vehicles with older notes to not be displayable in the vehicle terminal. This has been fixed.

FREQQY HELMETS

Will no longer give you a message about thermo being disabled when you remove the helmet. They don't have a thermo mode.

USED CAR TRADER

A new NPC type has been added to the game. The used car trader buys used cars. This can be a quick way to get some chyen for older vehicles sitting around, and provides a new way to make money for mechanics.

Enjoy folx.

BADLANDS CHANGES

The badlands are now much more dangerous. We've added auto spawning enemies with various different kinds of turf, throughout large parts of the badlands. There are creatures you've seen and heard of before, and creatures you've never seen. There are also a LOT more dune dragons and rad scorpions that will be spawning throughout various different portions of the badlands. This is an initial step toward making the badlands more difficult/dangerous. Feedback welcome.

A lot of internal changes / updates were made to support this code that I'm not going to go into as well, but that will support future updates in this space.

INFINITE KITCHEN SPACE

Is no more. Your kitchenettes and kitchen counters can now only hold 10 objects. Consume your food and drinks or don't create them, don't waste MOO space. Those of you with more than 10 items on them will not be able to put more on them until you bring the count under 10. Lets get trashing folks!

USING RCUS

It's now possible to use an RCU even if it has no robots linked to it. A "local only" command mode is now supported so it acts more like a traditional remote controller rather than a device that only works once it's networked with something else.

PASSWORDS WITH DOUBLE QUOTES

We've fixed a bug with the @password command preventing you from changing your password if the old password contained a double quote symbol.

HOBBY ROBOT CONTROLLERS

Will now warn you that if you unscan the robot from the controller, you will not be able to rescan them together again, and ask for confirmation before proceeding.

These are toys, when they are unscanned they are unscanned for good because the expectation is you will be replacing them with a better controller.

Hopefully this provides a better user experience.

GHOST SITTERS FIX

I've pushed a fix that may or may not fix ghost sitters that were causing clones of the character to exist in a room.

VAN DESCRIPTIONS

Vans have been updated to use the same description code as the rest of vehicles, so things like license plates and window state are now properly being communicated when you look at them.

STORE CODE

I'm doing some extensive refactoring of the code that makes most stores function. Just about every command is getting rewritten in a way that will allow us to define new kinds of stores with different features.

You should not notice my work, as I'm not changing any messages you see, but its possible I introduce an error that causes a traceback or inadvertently changes behavior. Please let us know via xhelp if you get a traceback while purchasing or other transactions in stores. Otherwise, pay no mind to the man behind the curtain.

CORPSHARE LEADERS

Forgot to post this after I did it. So it's been IC for a week or so. There are new prizes for Corpshare that are based on the person with the LEAST valuable portfolio. These are shame prizes. Shame on you for winning them. Shame on your corporation for hiring you.

ROBOT ID-ING

It is now possible using some items in game to scan the SIC ID of the pilot off a robot that's being controlled. This obviously compromises the ability for anonymity with drones, now making drone operators liable to consequences for using their robots.

...Good thing there isn't a way to mask that broadcasted ID, right?

FORGETTING SKILLS

Players can now (from @assign ue) forget a skill they have 30 or fewer points in. It forgets 1 point a day. Meaning it will take up to a month to forget. You are NOT refunded they UE, however you can earn it again if they were at max UE.

There is a callout on @stats that you are forgetting something.

You can only forget 1 skill at a time. You can turn it off from @assign ue.

New code. If you spot a bug @bug it but also xhelp and let us know (in this specific case).

HAND TRUCKS

I've added pushable hand trucks to the game. These have a vary narrow use case, but can be used to move heavy vehicle parts or robot parts.

These are available in game now.

ROBOT FRAME CONDITION

Condition of the robot's frame is now visible at the end of evaluate's output. There is still a known bug where a robot is at full health and it says it's in critical condition. That's just a UI error, and the robot is actually fine if the eval says it's fine.

ROBOT CONTROLLER SYNCING

I've once again fixed robots not being sync'd to their controllers when being unpacked from boxes.

ROBOT HEALTH LEVELS

Have been fixed, and robots now appropriately report their condition when looking at them or using ht.

ROBOT SHUTDOWN COMMAND

Added "shutdown" as a local command to controllers to remotely shut off your robot.

GOSSIP

Certain NPCs will respond to a specific phrase: 'I heard gossip that' which can be followed by the gossip you heard/made up. If the NPC accepts gossip, and you pass the stat check needed (NPC dependent, but should be intuitive) the NPC will log this gossip into a queue that the GMs can review and approve/deny. GMs also have the ability to edit/twist the gossip as they see fit. Not all submitted gossip will be approved.

WHY CALL IT GOSSIP AND NOT RUMORS?

Great question. Because rumor contains the word rum, and will net you a drink at most bars. That code executes before the service options code, and thus, it's called gossip.

SUBMITTING GOSSIP

Certain NPCs will respond to a specific phrase: 'I heard gossip that' which can be followed by the gossip you heard/made up. If the NPC accepts gossip, and you pass the stat check needed (NPC dependent, but should be intuitive) the NPC will log this gossip into a queue that the GMs can review and approve/deny. GMs also have the ability to edit/twist the gossip as they see fit. Not all submitted gossip will be approved.

Example: "I heard gossip that the Snakes were losing turf to the Arts."

Things to consider when submitting gossip:

* Ask: Is this relevant to more than just me?

* Ask: Am I avoiding small worlding?

* Accent: The NPC is going to record EXACTLY what you said and how you said it and may parrot it back. If you character has a very distinctive accent, tone it way down, as it wouldn't make sense for the NPC to parrot it back. GMs may deny rumors that don't meet this criteria.

* Gossip doesn't have to be factual or true.

* This is not a way to just slander someone. Make it interesting or it's going to be denied.

GOSSIP REMINDER

When you ask an NPC for chatter and they support rumors, if you haven't been reminded in a month, it will tell you that it accepts rumors. The reminder is only once a month for ALL NPCs, meaning if you ask one bartender, and then another, you will only see the message once. Mainly this is to raise that this feature exists for people who are unaware.

MEDICAL STORES NOT WORKING

Fixed a bug that was preventing people from buying non-firearm objects that required licenses.

This includes and mostly affects, but is not limited to, medical items sold in stores. This should now work, please xhelp and let us know if it doesn't.

SLING EXPLOIT FIXED

Some weapons don't fit in lockers. Putting them in a sling used to let you put the sling in the locker. That no longer works.

GOSSIP TWEAK

I've removed the 'I heard gossip that' portion of the message that gets submitted, and replaced it with the same substitutions we use for other auto generated chatter. This means that it will not be immediately obvious if what you are hearing is GM submitted chatter or player submitted gossip.

WIGS & CONTACTS RESPECT SKINTONE

No more giving away you're wearing a wig or contacts due to skintone mismatches.

NEW WIG & CONTACT COLORS

Custom wigs now have additional colors available.

Edit: Wrong thread

(Edited by Slither at 1:25 pm on 9/11/2021)