Existing players used to logging in with their character name and moo password must signup for a website account.
- Lena 8m Yippee Ki-Yay
- Terrible_the_duck 16m
- Raven 1h I lost myself, in the dark charade.
- Sulfurado 2m
- Vanashis 2m
- zxq 12m Blackcastle was no ordinary prison.
- Pladdicus 57s uh
- Balreskan 1m
- BigLammo 7m https://youtu.be/3qTLAdQbr-A
- Sambyotic 2s
- Diamond 5h After Winter, must come Spring.
- Sivartas 3h
a Kard 13s
- Ociex 8m Brownies for the win.
- Mikael 20s
- Acupa 4m
a Mench 22s Doing a bit of everything.
- NightHollow 14m
And 26 more hiding and/or disguised

[Dec '25] Improvements and Bug Fixes
Rolling thread of updates from December 2025

Hello World!
Heroic Grenade Sacrifice

Players can now heroically sacrifice themselves by diving on armed grenades.
There goes my hero… Watch him as he-- Oh shit, he's dead.

HELP COMBAT

Updated to include info on @access COMBAT_LABELS

GRIDMAIL LOGOUT BUG

If your term was logged out while you were in the gridmail writing phase, it would generate a TB. I've added an IC error message instead.

Progia Phone - Messages App

Your phone now confirms when a text message is sent successfully.

If you try to send a message that is over the max length, it will allow you to attempt to input the message again, rather than just returning out of the app.

Thank.

Progia Phone - Messages App

You can now 'text xxx-xxxx with progia' on your phone without having to 'use messages with progia' and going through the menu.

Ez pz.
Thank.

TERRA Crime System

We've added a crime reporting and tracking database for TERRA, which can now document incidents and build criminal records that persist over time through the use of new tools available to them.

This creates new opportunities for investigation RP and adds accountability for criminal activity.

Thank.

NAKED SKINTONE COLORING FIXES

- Fixed an issue where being injured would cause nakeds to show up in default color instead of your skintone
- New biomods were a sibling of the old biomod object when they should have been a child. I've fixed this, so that code looking for biomod nakeds to apply colors and other things to will apply correctly as it will find the biomods where it wasn't before.
- Missing limbs should now not impact the color of any naked text applied to that slot

- Cyberware that is not set to a specific skintone using IC tools will not appear as your skintone

(Edited by Slither at 10:46 pm on 12/20/2025)

WOUNDS ADDING AN ADDITIONAL SPACE

There was an additional space being applied to nakeds when wounds were present on the naked. Not a huge deal, and no one reported it, but I noticed it while fixing the skintone issues, and resolved it.

VEHICLE PURCHASE TERM

Added a warning about not aborting after submitting money as it will not be returned and will require an xhelp to get it back.

PHOTO TB

Photos with a lot of objects were, occasionally TBing as they run out of ticks when being restored from disk. I've added a suspend to prevent this.

GRID PROGRAM: ASCII ALT TEXT WHEN DOING INTERPOLATION

There was a bug where I was using the wrong variable when #log-ascii command was used, causing it to sometimes show the alt text instead of the ascii text. Fixed.

FIREFOX WEBCLIENT NAME CHIME

I've fixed the name chime in Firefox. To use it you must:

- make sure the option is turned on in the option menu
- make sure you are logged in to your character (not connecting manually)
– your tab title will read 'charname

MARKETS AND FIXERS

We want a game world where multiple levels of fixers can realistically exist. To get there, we’re making some changes to a few game systems, along with how we develop and support fixer play overall.

The end goal is for fixers to be able to make more money than they are right now without increasing prices for the final buyer, and to support multiple layers of fixers between the original seller and the end customer.

To do that, we needed a few things to be true:

Syndicate-level fixers need bigger margins (meaning they pay less for gear).

Syndicate fixers should be working through other fixers (aka facemen), instead of doing all sales themselves.

Facemen need better margins too, so they can sell at roughly the same prices as now while actually making money.

As part of this, we’re changing how syndicate-level fixers operate. The general push is for them to not be frontline fixers, but instead to work through one to three facemen for sales. I’m not going into details here since most of that is IC. If you’re a fixer or otherwise interested, you can ask around and learn more in-character.

Mechanically, we’re also:

Significantly increasing the discount syndicate fixers get on goods

Setting a minimum percentage markup when syndicate fixers sell to non-syndicate fixers, which should result in much better margins for those downstream fixers

Restricting who syndicate fixers can sell to

That last restriction is IC and can be ignored at the player’s peril, but the intent is pretty clear: syndicate fixers should be building relationships with a small number of non-syndicate fixers and funneling sales through them, rather than acting as the public face themselves.

This opens up space for a true middleman fixer who doesn’t need to be a syndicate member, but can still get better pricing than before thanks to the increased discounts and enforced margins.

For end buyers, the impact should be minimal. Prices shouldn’t spike. If anything, players with a good non-syndicate fixer relationship may see better deals on new items than they’d get from a store.

SECONDARY / USED MARKET CHANGES

On top of all this, we also need more reasons for people to go to fixers in the first place. That means making some changes to the secondary (used) market.

For certain items (weapons, armor, and a few others), we’re reducing how many of these items actually make it onto the market. It won’t drop to zero, items can still show up, but when someone sells these items to the market, there will now be a percentage chance that the item is simply recycled instead of being listed.

The result is that end buyers will more often need to go through fixers to source items, or buy them new from stores. Stores will still be the best option if you need something right now. But if you can plan ahead, wait a bit, or are looking for specialty or rare gear, a fixer will be your best bet.

For you Fixers or aspiring fixers out there, consider starting to seek out opportunities to connect with (or become) syndicate fixers, and you should see your ability to make chyen improve along with your opportunities for RP.

@NAKEDS UNCHANGEABLE

Fixed the issue where @nakeds were showing up unchangeable when they were changeable. It was due to a comparison that contained ansi codes making things wonky as a result of the other changes I made.

(Edited by Slither at 10:31 am on 12/22/2025)

NEW BIOMODS PDS

Fixed an issue where the new biomods pds score was higher than it was supposed to be due to my changing the parentage. Working as expected now.

@ACCESS PRINT_COLORS

This option will print colors instead of colorizing the text. It is a bit spammy and interrupts the flow of reading / listening, but it could be useful to those using screen readers who want to get a better idea of the flavor of an area, or description or clothing, by seeing the printed color names.

Activate with: @access PRINT_COLORS is enabled / @access PRINT_COLORS is disabled.

@ACCESS BRIEF ROOM

Fixed a bug where this would be enabled but shown as disabled still.

YEARLY @WRAPPED

I like year end wrap ups from the things I use. Lots of fun little statistics and information. So I made you all one. It can be accessed ONLY in December of each year. To access it, you must go @ooc (it takes a while to show you all the info and isn't really a safe command to run ICly).

Then type: @wrapped

You'll get a bunch of stats and info from the year and your overall time playing Sindome.
The 'deaths' stat is a bit wonky this year because I only started tracking it in April, so it is missing a few months. It'll be fine by next year though.
Enjoy, and Happy Holidays & New Year.

(Edited by Slither at 12:32 pm on 12/24/2025)

Fight Traffic

That is all. You can probably guess. Use at your own risk.

Fill X with Y

You can now fill your vehicle with the gas pump to full or a certain chyen amount.

Retinal Scanner Doors

When you close a door after opening a door then close the door and open the door and close it again then open it to close it, it won't auto close after you open it.

tl;dr Doors won't close on you after you open it, after already closing it.

Fixes this: When using the retina scanning doors, if you close it manually before it shuts automatically, it doesn't stop the timer for shutting automatically. That makes it so if you open the door again, it'll shut on it's own prematurely."

E-Note

Now shows you the remaining battery % left when you look at it.

DRIVING MESSAGES FOR PASSENGER

The driving messages for a passenger at certain speeds were showing the vehicle name/vehicle pronouns instead of the driver's in some situations. I've fixed this so the pronoun subbing is correct.

(Edited by Slither at 5:37 am on 12/27/2025)

SuperSlide Booth!

You now have more fun ways to kill yourself!

Yippee!


Should elaborate, this isn't a water slide booth. It's the suicide booth. The unalive booth. The S-word booth.

(Edited by Mench at 7:49 am on 12/27/2025)

Letters

Letters can be sealed and unsealed in envelopes.

Once unsealed, they cannot be resealed. Only enough sticky for one lick. Yum.

Thanks.

GRID TOPICS -> DELETED

Deleted grid topics are no longer visible if you use the topic ID directly.

PINNED TOPICS TB

Fixed an issue with pinned topics where they were tracebacking.

VEHICLE COMBAT VS CRITTERS

Fixed a bug where certain creatures would TB when trying to attack a vehicle.

CYBERWARE & CRAFTING

I fixed an issue that was preventing crafting with cyberware for certain items, due to the item being required being the actual cyberware object and not the cyberware token that appears in game when a cyberware is instantiated (they have different parents).

BLOCKADING UPDATE

If a player blockades with a vehicle and then someone runs that blockade, we will now make some additional checks. If at the time the blockade is run, there is no one in control of a blockading vehicle, there will be a stiff penalty to the blockading vehicle. If there is a DIFFERENT person in charge of the vehicle than the person who started the blockade, there will be a smaller penalty (they didn't position the car, etc).

NODES WITH NO CONTENT TB

Fixed an issue where nodes with no content would surface a TB due to assigning something to a variable that didn't exist yet.

TB ON ENCRYPT OF E-MEM

Fixed a TB that was occurring on encryption of e-mem related to an early fix I made a few months back regarding properly encoded the data.