Progia is unreliable on the wrong side of a cliff but adscreen content delivery is bulletproof!
By beandipat |0
LEGEND747 posts
The vehicle terminal is great!
One request: can it be called something other than 'terminal', like 'vehicle console' or something like that? That way 'use terminal' gets the old city services terminal. That's the way the licensing terminal works – it's a terminal, but 'terminal' doesn't match to it.
Getting a serious and expensive infection from, as far as I can tell, having a drink in a bar, is not a lot of fun. I don't think infections and treatments previously balanced around being outcomes on risky medical procedures should just be a dice-roll on normal roleplay.
I'd just as soon not use coded eating or drinking with it like this.
By 0x1mmat |0
LEGEND2,859 posts
I would second 0x1mm here, and add that meds availability and cost was previously balanced around much rarer infections.
By Rhicoraat |0
SOLO304 posts
You are not getting infections from drinks in bars.
By MirageGMat |0
LEGEND802 posts
Eating in dirty places, doing cyberware installs and uninstalls in dirty places, now carry risks of infections systematically, rather than by manual GM fiat.
Not having had any kind of surgery or injections or any other kind of health treatments, but suddenly getting in-game feedback about having a serious surgical infection from those treatments, is not cause-and-effect gameplay that players are going to be able to understand and learn from. I think there needs to be more clarity about how things happen and why, when it involves automatic coded systems.
By 0x1mmat |0
LEGEND2,859 posts
Chiming in to say I'm in love with radios as well. Good options for social uses as well as tactical, with more content and equipment on the way!
Not having had any kind of surgery or injections or any other kind of health treatments, but suddenly getting in-game feedback about having a serious surgical infection from those treatments, is not cause-and-effect gameplay that players are going to be able to understand and learn from. I think there needs to be more clarity about how things happen and why, when it involves automatic coded systems.
There are other ways to get diseases than eating, or drinking, or surgeries, that have existed in the game long before this. So unless you've been eating in the sewers, it probably wasn't this code change. :)
There is a 0% chance regardless of your stats to get herpes from drinking in the Drome.
By MirageGMat |0
LEGEND802 posts
My bad then Mirage, with the timing of the vector changes I must've made the wrong assumptions that it was related to that. Thanks for the clarification.
By 0x1mmat |0
LEGEND2,859 posts
loving the radio changes. any chance my qol thread could get looked at if cyberware fixes are still being looked at?
By not_anonat |0
BAKALAKA91 posts
New radio cyberware features are fantastic!!
By Rhicoraat |0
SOLO304 posts
Our lack of response on the cyberware QOL thread does not mean we haven't looked at it. We have. No official response yet. :)
By MirageGMat |0
LEGEND802 posts
All the radios I've gotten to fiddle with so far are fantastic, and the descriptions for some are my new favorite thing. Can't wait to explore more!
Would be great if the radios had a function to make them audible to others in the room you're currently in, at least. If not the next one over if it's loud enough.
That way, you could have your quieter subterfuge with it, but also use it as entertainment.
I had a friend in middle school who's dad had a whole CB set-up in like his den. He'd sit in there and chat with truckers and all that for hours, just shooting the shit. Not to mention the other in-game applications I can think of, and that are already seeing some use, but would be helped greatly by this.
Other than that little bit, I absolutely love the radio stuff going on right now.
By Rocksteadyat |0
NEWBIE20 posts
A volume knob verb would be really neat for this.
By villaat |0
ACE KOOL625 posts
The option to toggle the output 'on blast' would be awesome. Maybe it uses more battery power? I'm seeing a ton of potential for these things (as is everyone) and this small feature could turn them into something even cooler.
would *love* a speaker function, or maybe just add room-volume recievers/speakers that can be tuned to frequencies but cant actually be spoken into? (for entertainment purposes)
By not_anonat |0
BAKALAKA91 posts
There is at least one radio that has the ability to project to a 'room'. Keep looking!
Thanks Johnny for adding radios. They are neat. Fun to code for, too.
By MirageGMat |0
LEGEND802 posts
Mirage,
The parts price changes do not seem to be taking effect in certain locations. Other than that, this is a fantastic and much needed change for a much anticipated feature! Thank you!
By RedSteelButterflyat |0
GATO562 posts
If you suspect a bug you should report it!
By MirageGMat |0
LEGEND802 posts
FlatFixer sounds like an amazing addition that will take some stress off a lot of vehicle owners. Thank you!
FlatFixer is absolutely fantastic. This was a much needed add on that addresses a lot of complaints about vehicle damage. I think it's a great solution to the problem!
By RedSteelButterflyat |0
GATO562 posts
Can we have some clarification on the "patch notes are not IC knowledge" statement?
Does it mean your character doesn't know about the change till they learn it IC?
Or is it one of those things which is handwaved as "was always like that" and should not be roleplayed as a change?
Or is it different depending on just what the change is?
I suspect it's that last, which means the patch notes ought to say if it's an "it was always like that, don't hang a lampshade on it" thing.
By beandipat |0
LEGEND747 posts
Can we have some clarification on the "patch notes are not IC knowledge" statement?
This is a good callout but I think the ideal resolution is for the Lore wiki to rebuilt and as new products/systems added - their lore pages updated so people can learn/know ICly about these things organically.
Sometimes we release things as 'the way its always been' and sometimes a new product is ICly introduced. You can tell the difference by how they ICly show up. If theres no IC fanfare, no IC announcement and you just start seeing people having them suddenly or things being suddenly in stock in the stores, its 'always been that way'.
When using a real-life radio in scan mode, it usually stops scanning for a second to show you which channel it picked up a signal on. Maybe radios set to scan mode should be prefixed with the channel they are currently receiving on when they hear something, to simulate this.
[825.425] *speaking english, in a calm and steady voice* Hello.