This is the specific change I am discussing:
"For certain items (weapons, armor, and a few others), we’re reducing how many of these items actually make it onto the market. It won’t drop to zero, items can still show up, but when someone sells these items to the market, there will now be a percentage chance that the item is simply recycled instead of being listed."
This disrupts the natural cycle of goods in the game, to an alarming degree. People aren't fencing things to fixers any more then they were before. This is because it's not feasable to always use a fixer, or market worker. Because there's to much of a chance for a crime to lead back to you by using another player. I'm pretty sure this is one of the reasons the chutes exist.
So now, instead of fixers being able to hit the market and logically find some protek and such, they just can't. Did someone fence a waki to the markets? There's a better then zero chance it's lost to the void. So a fixer can't buy it and sell it back. Didn't we just adjust prices to make it easier to recoup after a loss? This change really flies into the face of that, realy good, change.
And I know someone is going to say "Well, they did this so syndicate fixers can order more goods." Except… Those goods cost more through them, then at the stores? So why would someone order something that takes a week to show up, and costs more then just walking to survival boutique? It doesn't make sense. People aren't going to the Yakuza for protek. They are going for guns and explosives and things that need a license to aquire. Not common goods available at 3 storefronts for fairly reasonable prices.
So, I'de like to suggest switching the markets back, but with 1 little change. I can recognize that Bolo',s hatchets, and cricket bats are flooding the market database. These weapons sell for much lower then you can buy them from the markets, so no one buys them from the markets. So I'de say something like "once there's 4+ of an item available, the extras get deleted."
