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Wrong Forum: Revert market change
Exactly what the title says.

Hello my fellow lovers of fine roleplay. I'de like to discuss the recent market changes. In specific, the changes to how the market handles armor and weapons.

This is the specific change I am discussing:

"For certain items (weapons, armor, and a few others), we’re reducing how many of these items actually make it onto the market. It won’t drop to zero, items can still show up, but when someone sells these items to the market, there will now be a percentage chance that the item is simply recycled instead of being listed."

This disrupts the natural cycle of goods in the game, to an alarming degree. People aren't fencing things to fixers any more then they were before. This is because it's not feasable to always use a fixer, or market worker. Because there's to much of a chance for a crime to lead back to you by using another player. I'm pretty sure this is one of the reasons the chutes exist.

So now, instead of fixers being able to hit the market and logically find some protek and such, they just can't. Did someone fence a waki to the markets? There's a better then zero chance it's lost to the void. So a fixer can't buy it and sell it back. Didn't we just adjust prices to make it easier to recoup after a loss? This change really flies into the face of that, realy good, change.

And I know someone is going to say "Well, they did this so syndicate fixers can order more goods." Except… Those goods cost more through them, then at the stores? So why would someone order something that takes a week to show up, and costs more then just walking to survival boutique? It doesn't make sense. People aren't going to the Yakuza for protek. They are going for guns and explosives and things that need a license to aquire. Not common goods available at 3 storefronts for fairly reasonable prices.

So, I'de like to suggest switching the markets back, but with 1 little change. I can recognize that Bolo',s hatchets, and cricket bats are flooding the market database. These weapons sell for much lower then you can buy them from the markets, so no one buys them from the markets. So I'de say something like "once there's 4+ of an item available, the extras get deleted."

Has this change really been around long enough to understand the long term effects? And are you sure that items cost more through a syndicate fixer than they do at the stores? That has not been my experience.
I thin undoing it fixes the wrong problem, the goal should be more people going to fixers to sell things, which yep, leaves a trail for those hot items - which is a good thing.

Maybe a solution is to change the way this change goes, and instead of items just being siphoned to the market, we could just lesser the appetite instead, so if an item would be siphoned into void, instead it will simply be impossible to sell at the markets. Chance of that could be tied to your trading skill, though with high skew to need it in really high marks to make selling those items to market reliable.

So now even just market dumping will require a fixer to do, which is good - trail.

froggy- I'de be down with a change like that. It could return a result like "We got to many of these right now."

It would solve the issue, and push more goods to the fixers.

You can also change the way you source your weapons and armor.

- if you're a syndicate fixer, you can import things and work with faces to distribute them
- if you're not a syndicate fixer, you could face for one to get access to things you can't find in markets
- if you're not willing to work with a syndicate fixer, you can find other creative ways to get these items in stock. For instance: work with corpies who can supply you with gear on the sly; kill known targets with the items you want and harvest their loot, etc.

It's definitely easy and satisfying when you can just go to the markets and get a good deal, but that also enables a black market economy selling things for way cheaper than they should because they have those margins to fall back on.

I've had no luck getting armor from syndicate fixers. Illegal items? Sure, no problem, so I don't think they are just refusing to sell to my PC. Armor? No, we don't do that. There seems to be some sort of OOC barrier rather than IC reasons. Idk if armor is too expensive, if the process of getting it is cumbersome or if something else is going on, but the change does not seem to be working as intended.
Armor and most legal goodies you generally have to source from other players for resell, so if a fixer doesn't have it, that's an IC problem.
To be fair, I don't think there was a ton of ProTel floating around the markets before the change, either. It seems like it gets bought up pretty quickly.
I just think we maybe need some more money flowing for less established players to do dumb things like buy retail so they flow into the markets more.

Maybe this isn't the case but almost every (sub six month) player seems broke largely taxed into poorness by game systems without a lot of chyen flowing to help them participate in the economy.

If people had more money, then people will do stupid things to lose it, meaning more opportunities for all involved.

"I've had no luck getting armor from syndicate fixers. Illegal items? Sure, no problem, so I don't think they are just refusing to sell to my PC. Armor? No, we don't do that. There seems to be some sort of OOC barrier rather than IC reasons."

The syndicate fixer really isn't there to get you a super discount on legal goods. It can happen with some things, but the spirit of it is the black market way of obtaining illegal and restricted or highly regulated items.

Some armor can be ordered, but then the fixer can't order it because too many sets of that armor are in play (I know this isn't in tune with real life supply and demand tactics but this I believe is to keep rarity in line)

"And I know someone is going to say "Well, they did this so syndicate fixers can order more goods." Except… Those goods cost more through them, then at the stores? So why would someone order something that takes a week to show up, and costs more then just walking to survival boutique? It doesn't make sense. People aren't going to the Yakuza for protek. They are going for guns and explosives and things that need a license to aquire. Not common goods available at 3 storefronts for fairly reasonable prices."

I think this is a decent point to bring up but also consider that legal and unrestricted goods not gated behind permits and licenses aren't really the bread winners on black markets. I think a lot of people also scoff at syndicate fixer prices, which will vary depending on your level of access, primarily because everyone is not used to paying for the value of things. The economy is used to Joe blow selling you your gear back at 75% off.

Sorry for triple posting, but this is an aside to responding to individual posts;

When you look at second hand markets for things you are not paying full retail cost for a reason. The item has to be sourced some way. Typically you have a direct line to the manufacturer who grants you a discount (Not in sindome). You heisted the new goods from the factory (Not in sindome). You heisted the truck delivering the goods to the distribution center (not in sindome nor it's variant of heisting the poor crate runner delivering the goods from the distribution center and cracking open the crate for the loot), or you just walk into the survival boutique with a puppet request and a dream to rob the place, which is feasible. More people buying them retail and losing them to thefts and murders is what is going to establish a proper second bad economy, IMO.

This isn't really an idea. It's a complaint.

It belongs in Game Problems & Complaints.

Please post in correct section in the future.