Also maybe a treadmill to test your endurance, see how far you can run before you get exhausted, or how fast you can run?
Also maybe a treadmill to test your endurance, see how far you can run before you get exhausted, or how fast you can run?
Not going to happen.
As an RP aid with just general gym equipment? I can see the allure, but what you're asking about being able to tell how hard you can go is just never going to happen.
This change would encourage NEGATIVE roleplay, focus on stat grinding even more, to compare more, instead of actually going out and EXPOSING your character to see what they CAN do vs a hard coded system with no risk.
Not. Gonna. Happen.
At what point of leveling strength could you sling an average-weight human over your shoulder without much difficulty? You don't know, because the metric you gauge your strength by is a series of synonyms for 'strong?' So you might roleplay not being able to lift them while a weaker character might roleplay juggling them no problem? Operating in a fog is not conductive to good roleplay.
Stop WORRYING about what your character can do and go DO IT instead of procrastinating. ROLEPLAY instead of complaining and whining, and suggesting features that serve ONE purpose - to tell your stats and compare them.
This feature will take away roleplay focus as stated, which is why I'm telling you to STOP arguing about it once it's been stated it isn't going to happen, in an attempt to bash staff and push the idea and your agenda. Stop arguing over the answer you were given because you don't like it. I explained WHY in depth so it didn't just seem like a outright 'no' and you're trying to hold a discussion when it's been stated it's not happening?
There's an idea given and yes, commenting is fine and so is criticism and why you think it's wrong slash false, but that attitude will simply push players away. I do agree with many others here that you need to calm down a bit when everyone is just trying to give their ideas and comments - whether they be right or wrong.
There's an idea given and yes, commenting is fine and so is criticism and why you think it's wrong slash false, but that attitude will simply push players away. I do agree with many others here that you need to calm down a bit when everyone is just trying to give their ideas and comments - whether they be right or wrong.
On the flip side, if the full mechanics are opened up there most likely will be some who decide to use that information to design 'ultimate builds'. And while Sindome does try and keep things balanced, no game is perfect. I've played games in which 90% of possible builds were ignored because everyone was favoring the four power builds they managed to piece together. I did not like that at all.
While I prefer to play very transparent RPGs in small groups (Fate being my favorite), in a large online community like this I can see why the choice has been made to obfuscate so much.
On the flip side, there are already ways to gauge your strength in game. Every character can 'inspect' things and 'lift' things. To be clear, I'm not encouraging anyone to start having lift competitions. There really isn't a need. Over time you will get a feel for what you can lift and what you can't and what others can lift and what they can't - all just by RPing and getting out and doing things.
And Strength isn't the only thing that can be roughly gauged by just getting out and doing things!
I don't see how this would be THAT big of a difference from what we're doing, except it'd be a tiny bit more specific and give us more stuff to pay that entrance fee for.