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Volunteer greeter

I don't have all the details, just going of observation that especially in night time zone we tend to be low on greeters. We have some awake players and often enough someone steps in and does their best at a greet but... Yeah, it's a bit of effort to do and takes sometimes sidetracking of how you normally would act.

So maybe we could have some volunteer greeter command, few helpfiles outlining what should go into the greet (I imagine that's icly taught to greeter-as-a-job), key areas to cover, and then have way to get a payout for a greet done. It could be tied to some OOC opt-in maybe, so even gangers or other psychopaths could do the job if needed.

Because it just hurts to see immies not being able to get a greet.

I wouldn't be too stressed over it, in my opinion there is somewhat limited evidence that the "official" full process greeting method markedly improves player uptake or that the Withmore Survival information dump is really critical to continued participation, and much more evidence that the real strengths of the greeter process are:

1) That an experienced player interacted with the new player, in any way.

2) That an avenue was left open for them to interact together again, tomorrow.

If these criteria are fulfilled, whether it's someone getting the greeter circuit tour or someone getting a beat down from a ganger who tells them they owe them a job tomorrow, the outcomes are fairly comparable so the specifics are not as important -- at least that has been my overall personal perception based on the players I know.

That said I can't help with coded systems but I don't mind writing up help files that encourages engagement with new players and tips about it (especially if someone can think of something to name them that players will be able to find reliably), but I think players generally know engaging with new players is the ideal to strive for.

You can freelance greet. I've done this in the past. Not just as an IC professional on an old character, but also as a gang member before that.

A good way to justify greeting for yourself without an official job-oriented automated payout is to seek ways you can turn greets into profit for yourself. A good first step is to look at the things you use to make money for yourself and then cut immies in as middle-peeps. There is a fairly easy to access automated trading system (that I figure nearly all, if not every player uses at some point in their gaming experience) that (in the case the immie is a new player) gives a taste of that entry-level auto income system, gets them RPing and puts flash in their (and your) pocket.

Moreso, there are also ways to make money off of immies (and greets in particular - think about first mover advantage) without using auto systems. Think about everything as a commodity. EVERYTHING. See if you can come up with some common things you gain from every greet then commodify them and find buyers.

As far as learning about greeting in general, I'm torn between saying "it would be nice if anyone interested could have free access to that info" and "it's something you should find out in character." It's an IC job skill that you need some specific general game experience for in the first place if you want to do it to company standard (and thus get hired).

It sounds like you're playing at times of lower activity (the point of the post) so I imagine it might be tougher to organize, but I would try to seek a pro greeter to mentor you for now at least. Or even ask in pubsic. You never know what night owls might have been greeters once and are happy to share.

Yeah I play in the "night owl" timezone like 90% of days, it's barren. But honestly I see greetrs an issue during more normal hours, so maybe it's time to at least open the resources up OOCly? I could as alternative ICly try to get greeter training without going for the job but... That's a bit rounabout.
There is absolutely nothing stopping random players from picking an immy and just working as their "greeter". It's a great way to make connections with newbies and help player retention. We don't really need 'volunteer' greeters for that, we just need more people willing to take risks on immies/newbies, to foster them/mentor them, show them the ropes, or throw them into RP as soon as they pop up.

You don't really need any training to be a greeter (Source: I've played one 3-4 times), you just need very basic IC knowledge of the city that comes with just being in the game for a while. The best greeters aren't the ones who just send an immy around the city on a tour then go "okay sign my shit please", they're the ones that keep their flock of immies close, nurture them, and engage with them beyond that first meeting. Throwing them into their own side plots and schemes, keeping them busy, and showing them the ropes. Anyone can do that
Without going into too much detail, there is an IC book easily and cheaply available containing a lot of the information a new character needs. There might have even a lot of info on the IC grid on the topic at one time. I've also seen flyers and other IC documents with some of the info.

That being said, I agree with 0x1mm on this one. Engage the new character. Give them a point of contact. Give them an opening to engage more later. Or demand it. This engagement is more valuable in my mind than any tour or checklist..

As far as the rewards go... This is why I'd rather just engage the new character in RP than worry about a checklist. Try and avoid it feeling like work. Try and create a scene YOU enjoy. Because it's unlikely a system will be created to get you paid for it and you never really know o the character will last past the week. Instead, try and make the interaction it's own award even if it doesn't touch on a single thing greeters typically cover.