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- Errant 49s
- Pladdicus 4s uh
- SmokePotion 5m Right or wrong, I'm getting high.
- Angeline 2s
- Nyx 4s
- zxq 2m Tools: https://ansicolortool.neocities.org
- Slyter 58s
- PsycoticCone 42m
- Mikael 4m youtu.be/WM33Hr94SKw
- Crooknose 5s
- BeforeTheWhispers 1m
- Raven 1h I lost myself, in the dark charade.
- Terrible_the_duck 1m
a Mench 3h Doing a bit of everything.
- Hivemind 11m
- Vanashis 1h
- Rillem 3m Make it personal.
- MrFye 24s
- BlackCat77 7h
- AntiqueBeast 3s
- Matthias 43m
- Euclid 37s
- fireflies 13s
- JanekSembilan 40s
- whatislove 1m reputation is whoever holds a bigger gun
And 33 more hiding and/or disguised
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Timers on recorders, polly parrots, etc.
Expand the Timer Function to more objects.

With the introduction of the digital recorder to the game, along with the ability to hide it in places (thank you so much), I wanted to suggest the idea to take the timer function which already exists with certain explosives to add onto the following items:

The digital recorder.

Polly parrot.

Radio broadcasts in the future if they every allow preloaded recordings.

Robots with the right modules if they ever allow preloaded recordings.

By the timer function I mean set it to play after a certain amount of time. It'd allow for scenarios where someone could plant an item ahead of an event, set it to go off when the event starts or in the middle of it, putting out prerecorded stuff and opening up the potential and possibilities of these items to help drive events and RP.