Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Shiek 5m
- Fogchild1 16s
- Rillem 2s Why's the weed always gone?
- GrindingMyTeeth 16s
- BubbleKangaroo 2m
- Vanashis 56m
- AdamBlue9000 2m Rolling 526d6 damage against both of us.
- RedProtokoll 1m
- F9DFCQ 1m
- Sivartas 37m
- adrognik 5m
- Emily 13m I lost myself, in the dark charade.
a Mench 15m Doing a bit of everything.
- zxq 58s
j Fengshui 3h
- Veleth 32m Vampires don't sparkle.
- NightHollow 31m
- Diamond 13s After Winter, must come Spring.
And 21 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Synthetic Cooking Lab Changes
Evaluating Counters / Lab Conditions

My apologies if this is obvious to people who are using these. I have never used them and am just going off what @Kard posted in the recent Improvements thread.

Is there some way (via inspect for example) that people can assess how damaged a lab is?

Is there any mechanism for repairing the lab? If not, has any consideration been given to that? Maybe something for ElectroTechs to do?

The post suggests it's possible to assess damage by looking at the worth of the lab.
@Rhicora

I saw that part about the worth of the lab.

That implies that the person looking at the lab has some knowledge of what an undamaged lab should be worth.

A system that either mimics firearms (lab is perfectly clean, slightly damaged, barely functional, etc.)

or mimics clothing (the lab has a couple of broken beakers and cracked seals, etc.)

would be a great element of assessing the condition of the labs that doesn't require potentially meta knowledge about what a 'full price' lab costs.

It makes sense that there'd be a service of some kind to repair them, considering the investment in xp/flash to use it. Don't imagine it'd be cheap or easy to repair, but access to any repair at all would be cool.