|-||AdamBlue9000||3m||Rolling 526d6 damage against both of us.|
|a||Mench||2h||Doing a bit of everything.|
|-||Bruhlicious||4h||Deine Mutter stinkt nach Erbrochenem und Bier.|
|And 25 more hiding and/or disguised|
If someone really wants to suicide they're going to, so why not at least let them commit seppuku after a SIC roast or with the WJF beating down their door?
Imagining every player killing themselves just to see the suicide message is pretty funny but I highly doubt that would be the case.
Besides, not everyone who suicides want people to know. Skywalking or suiciding is often connected to wanting attention, and it always gets attention. I don't see how it is 'too easy' as technically you should be able to do it, you just codedly can't. At best, you could maybe ask if a staff member can kill you after you roleplayed seppuku-ing yourself. A lot of people suicide with weapons. Whether it is 'too easy' or not, it's something that is incredibly easy to do in real life, not allowing it is kind of like not allowing someone to eat if they have a sandwich. It's unrealistic and makes no sense.
Again, I'm all for it, whether it is fluff or not. It's not something game-changing enough so I get if they have more important things to do. But I don't think it would be bad to add it either.
Disagree. Like I said, you can kill yourself in the comfort of your own home already and for cheaper (or a more extreme case with cybernetics more expensively) . Is messing with every corpse the pinnacle of importance here? I see the value in it but I also don't see the extreme necessity to mess with every corpse of every suicidal person.
It is entirely logical in a world where you simply clone out when you die that trained combatants would be ready and able to take themselves out of the equation rather than face discovery, capture, torture, public execution, et cetera. A dead body is a lot of plausible deniability that a living one isn't.
Good way to frame people and give forensics more applications as well.