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Respecing Pods.
Cryogenic Training pods. Respec for massive amount of chyen.

So as spoken at Town Hall. A lot of people wanted to either respec, forget one skill, things like that.

So I propose a Cryogenic pod retraining facility, where you pain say 100,000 to forget and refund all the points in a single skill. So that it can't be abused.
Heck the cost could be even higher so someone extremely desperate can do it.

And for Stats, Genetek could have a clone reconfiguration pod. With the same cost for a single stat lowering.

All with still keeping the same UE.

Thoughts?

I am in the crowd that is against anything major like this taking place. If it is within the confines of an "oopsies I spent a weeks worth of ue into this skills I decided I have no interest in learning" than that is fine. When it comes to anything past that I would say it is detrimental to the game because it is another reason people would use to never want to re-roll to try something new.

The idea as proposed would furthermore gate skill changing to those that are absurdly wealthy and depending on where they are in their characters life might enjoy a fresh perspective from re-rolling. The poorer characters who are probably getting into things would have to re-roll.

You can still respec by service-request once you reach MAX UE. But for myself, I'm not sure even sure I would even do that, I don't recall precisely and point by point I spend on every stats or skill. And I would want to not deviate myself from what I build for the character in long-term.

Also 100k is not that very much in the long term. If something like this pod is even being considered, I expect much higher costs.

I don't think well established players with lots of chyen need more stuff to turn the game into an optimized build playground haha.

That said, I think the great equalizer is time. Allow us to forget, allow it to take time, skills degrade without use. If I mark a skill as forget, if it's low to moderate make it take a month, if it's high, months.

I feel like having it happen in a cryo pod feels a bit unrealistic and IC-torturous, even for a cyberpunk setting. I feel like a more realistic alternative would be a kind of nano that temporarily induces severe neuroplasticity as a purported learning boost, with a heaping side effect of causing debilitating migraines followed by a week of heavy memory loss, causing skills to be forgotten and UE partially refunded, so long as the skills are not being used and tested.
I really dislike this type of idea, it just makes people lean more into forever characters instead of making space for new ones. Stories gotta end sometimes imo, and this just provides direct incentive against it.
"You can still respec by service-request once you reach MAX UE. But for myself, I'm not sure even sure I would even do that, I don't recall precisely and point by point I spend on every stats or skill. And I would want to not deviate myself from what I build for the character in long-term.

Also 100k is not that very much in the long term. If something like this pod is even being considered, I expect much higher costs."

A respec is not really "change your skill booth". I don't believe it lets you radically alter the ability of your character or how they are defined either.

100k being not that much money is very subjective, too.

If it's a machine I say it's done with the same rules as forgetting. You don't get the points back. You need to earn them again.
That is fair point. But I was speaking from my perspective that I don't know the exact amount of UE that I spend on everything, I don't keep track of that. So if I do respec, I wouldn't know much exact UE I spent on everything, there is no guarantee that I will be able to do 100% exact match to my previous UE spent? But that's not really at the heart
at issue here. EDIT: I should make a correction here, when I'm talking about a change from a character, I'm not talking about changing their build like decker to a fighter, but the simple of missing 3 UE points on a stat that you forgot or a skill, that is enough for me to consider a change.


This cryogenic respec idea is more tailored to older characters who been around here for awhile, so for those reaching max UE? Why add the respec booth if respecialization by service request is exactly doing the same(Removing a skill that you didn't want in the end). That's what it was about. Thanks.

(Edited by adrognik at 2:46 pm on 2/10/2026)

Respeccing comes with rules and you aren't allowed to change your build or forget skills you use, as stated in the help file. Even if it is a skill you no longer want to use you are not allowed to get rid of it.

As for the idea, I'm against it. People should be encouraged to reroll more, not less.

I am not for this idea currently.

I don't have an issue with people playing their character for 20 years if they keep it fresh and don't expect admin to constantly give them new challenges or RP beyond what any character would get.

Having oldies is a good thing for the game IMO. I don't want anyone to feel like they can't reroll if they want to, which is why we give a percentage of UE earned over all of your characters when you reroll. So you aren't encouraged to hit max ue before rolling a new character.

I think this is a decent balance. There are probably other things we can do, but in the end mostly wanted to weigh in that there isn't anything wrong with playing a character as long as you want.