That is fair point. But I was speaking from my perspective that I don't know the exact amount of UE that I spend on everything, I don't keep track of that. So if I do respec, I wouldn't know much exact UE I spent on everything, there is no guarantee that I will be able to do 100% exact match to my previous UE spent? But that's not really at the heart
at issue here. EDIT: I should make a correction here, when I'm talking about a change from a character, I'm not talking about changing their build like decker to a fighter, but the simple of missing 3 UE points on a stat that you forgot or a skill, that is enough for me to consider a change.
This cryogenic respec idea is more tailored to older characters who been around here for awhile, so for those reaching max UE? Why add the respec booth if respecialization by service request is exactly doing the same(Removing a skill that you didn't want in the end). That's what it was about. Thanks.
(Edited by adrognik at 2:46 pm on 2/10/2026)