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Random automated NPC events

I wish if there could be randomized/automated NPC events at workplaces that aligns with the type of jobs.

An example would be WCS getting a random event notice of highway collision in the express tube to pick up corpses - maybe through a corporate-wide dispatch channel that randomly goes out to whoever is online, if not accepted, goes to the next online WCS worker, etc.

Another would be clinics getting a random NPC coming in with an injury, or to install a new cybernetics. If an employee is within the premise of the clinic, maybe the NPC doctor will ask that worker to attend to the patient if the skill check passes.

Bouncers may have random NPC randomly picking fights and have to put him/her down.

But PCs can do all of these things and should be doing them.
There are NPCs who are programmed to cause trouble in a club. I'll let you have the fun of finding who they are!
I like this idea, and the game does have a system that I created called the $dispatcher that dispatches NPCs to do random things:

1. like one ganger attacking another ganger in another gang.

2. gangers leaving their turf to spraypaint anothers turf

3. gangers / judges automatically requesting backup and their backup, if they hear the request, showing up and attacking the atacker, or if they have a medpak, trying to heal their ally

4. corpies randomly jumping off the skywalk and suiciding when they lose their jobs

5. random npcs leaving their turf to go hang at a bar and order a drink and then leaving after a while

6. Service NPCs like doctors and shop owners returning automatically to their posts if they are left out or dragged away.

7. random npcs using the suicide booths

My plan has been to slowly incorporate more complex actions like maybe a ganger showing up at a club and starting trouble, or workplace related things, or corpse cleanups.

There are some code barriers to some of this stuff, like elevator pathing, that I've made a lot of progress on in the last year. The trick is that this stuff has to be simple enough that we can script out the actions in a way that they get carried out, so it makes it tough to find the right mix of ambiance with them.

I'm interested in hearing everyones thoughts on additional actions we could add.

This came to mind after something staff did a few days ago on SIC. It really helped in terms of ambiance - but what about crime?

It's a big part of Withmore, and as Dredd says; "Twelve serious crimes reported every minute. Seventeen thousand per day. We can respond to around six percent."

It'd be awesome if we had random crime happening Topside every once in a while, with Judges responding to it and announcing the Judgement on SIC. I'd love if this was possible - though it might be a little complex to do so. Really adds to the ambiance.

We have gangers provoking corpies in the ambient background of Gold so why don't we have some of that action in the corporate lobbies too? Mixers jeering, harassing, causing trouble...would give 'bored CorpSec' more to do, for sure.
8. What Ranger said. Rioting mixers for corpsec.

9. Clubs with players getting molly or naded. (Use the where is the party code and boom them)

10. Dips that are not ambivalently hiding in the mist, for a chance of retribution. Also they make good marks themselves.

11. Judges executing random NPCs, calling it out on SIC and asking for WCS.

12. Accidents on the express, with injured and dead people.

13. Sales on X shop in the X malls, gets X % discount. Corpies rush to buy shit.

14. Limited time vendor event. Corpies make lines to buy new rare shit.

15. Impromptu pop star concert on X location.

16. AM ON TV! NLM drone starts to follow you around and broadcasting you on TV for a limited time. You got your 15 minutes of fame, even if you don't want it. Then it dissipates.

The first line of automated things I can think of are things that might help with common meta/small-world mistakes. Examples:

- Just get some NPCs to walk around and hang about disguised

- Have some NPCs sneak around in the mix sometimes just going somewhere random, sometimes sticking in one place for a while, sometimes shadowing a random character for a while.

- Have NPC dips head somewhere, hide out until someone comes by and try to dip them (go for flash, wallets, phones). If they think they get caught, they run away. Otherwise, keep moving, hiding and dipping.

- Have NPCs go and hang out outside apartments and attack people who come out or open the door.

- Have NPCs hang out and mug people for visible items or crates. The NPC posts themselves somewhere. If a character shows up they aim and demand flash or a visible item. If they get it they run off and if they don't might still run or they attack and try to take it from the unconscious person then run.

- Have NPCs run crates. Just literally show up, run a few crates, then go away.

- Have NPCs go to a bar, order some drinks and leave.

- Have NPCs drive/fly around wherever.

- Have lots of SIC messages played that report things like the above have happened. Some from the perspective of the victim, some from the perspective of the perpetrator and some from the view of the agent/judge that dealt with them.

Then there are things you can have NPCs do that might give people of various roles something to do. Examples:

- Have injured NPCs wander in to clinics or hospitals seeking treatment. First they use "address /all" and "say" to ask for someone to help heal them. If they do this a few times with no luck, they ask the NPC doc to heal them. If a PC starts healing them they keep still for about a minute then pay the PC a reasonable amount. Then they leave.

- Have an injured NPC sit somewhere and call out on SIC for help. Maybe have them be bleeding out and they keep calling until someone comes heal them or they die. If they get healed they pay a fair amount and leave.

- Have NPCs with distinctive features show up and slowly wander around. Then have actionable bounties added to the CnC term for that NPC. Have the toughness of the PC and the size of the bounty range.

- Have NPCs spawn and head to places that have bouncers/security and then start making a scene. If no one interacts with them they will leave after a bit of fuss. If they are moved, they run off or attack when released.

- Have random nodes hacked and silly/insulting content put in place. You wouldn't really see them but it would be the act of an ambient gridrunner. If it was the node of an active character/corp/biz, now they have a reason to contract a gridrunner to fix it.

- Send out some cheesy scam sounding gridmails to random accounts. Again, ambient gridrunner.

To be honest I think that a lot of these things are best done by other players and that a lot of ambient things can be reported via SIC without them ever actually happening. And sorry for the messy presentation. Just a quick and rough brain dump here.

NPCs are stupid. I want t
*to play with real people.
Honestly, I'd love to see more done with the amb-pop. Sometimes it's easy to forget they're there, especially for our newer players. We can only handwave ambience so much before it becomes a bit weird, whereas with randomized ambient NPC events, even if they're ones we can't directly interact with (The fog-goblin that is Withmore's best dip), it's sheer flavor and fluff that adds to the experience.
If I wanted to bash mobs I'd go play a game that was about that. This one is good because it isn't. Players are supposed to be doing all of this shit and if you roll in NPC automation it will increase the perception among the playerbase that they are meant to be passive and reacting to things rather than active and making them happen.

It would be mega boring seeing something happen and pricking my ears up, then quickly realizing it was an automated NPC script I'd seen before and already knew how to 'solve'. The metaknowledge that it was just a brainless script and not part of a bigger plot would be such a mood killer.

I think automated events can be fun. Hearing that some corpie is jumping because they got fired and then seeing their body splat down (and potentially looting it) is just fun, and I don't see how it costs anyone anything. There are things players aren't going to do.

Players are not going to leap to their deaths for the sole purpose of each other's potential entertainment, but NPCs can do that, and it adds to the ambiance. I'm not sure anyone is suggesting automating the game and then sitting back to watch things unfold, just adding more ambient activity.

I get what you mean Vera, but there's no real way to stimulate the amount of crime that's supposed to happen - both in the Mix and Topside, in Withmore in general - with the playerbase. PCs can't simulate it, so why not have a few chatters on SIC regarding crimes every now and then? It helps with ambiance and helps me immerse myself. I'd rather hear/see it happen with NPCs rather than having nothing at all, for example.
I get what you mean Vera, but there's no real way to stimulate the amount of crime that's supposed to happen - both in the Mix and Topside, in Withmore in general - with the playerbase. PCs can't simulate it, so why not have a few chatters on SIC regarding crimes every now and then? It helps with ambiance and helps me immerse myself. I'd rather hear/see it happen with NPCs rather than having nothing at all, for example.

Because this requires a huge load of GM intervention, puppeting Judges, the criminals in question, and other behind-the-scenes work that admins don't have time to? Those things aren't black and white because the situations they produce can be overwhelmingly complex for a simple routine script. And let's be frank, if we're having simple routine scripts then this is something that we will get bored of really quick and begin to ignore. Remember the game isn't controlled by an artificial intelligence :) Those things would need a strict set of rules and carefully timed scripts in order to happen. If you want a little more touch then you MUST have GM intervention... and nobody has the time for that.

If you feel like there isn't enough crime in the game, maybe you just aren't close to it. There IS crime in the game. Crime in Red is brutally abundant and in topside it's not BUT that's the point. That's why there are Judges. Topside IS NOT supposed to be a violent crime haven and it is because of this very themely approach that players think twice and thrice before going topside blasting guns.

Those random automated actions wouldn't add much to the game beyond just eye candy and the sense of immersion. And those things are good to have but not in this representation. Why? Let me give you an example. The automatic NPC jumpers who got fired from their jobs and take a leap off the skywalk. They happen all the time. At first they were funny and amusing and created RP. Now... nobody cares. At most a player will go, snap their neck or loot all their things and walk away....

See the problem? It's repetitive. It's become expected and the outcome is always the same. That's the problem with this idea and automated events in general. The outcome will always be the same and if you want funnier outcomes you have to constantly script new events, edit existing ones or involve GMs to puppet a NPC. Again...nobody has time for that.

If you want more shit to happen, get out of your cube and your comfort zone. Go make them happen and make the world react around YOU, not around itself.

I have two minds to this. On the one hand players will always have to remember ambiance and apply it in every aspect of their RP. We all live in an over crowded, classist Dome with rampant crime. We all need to remember this and try to include it and account for it as we RP.

At the same time, NPC events can be used to lead people in the right direction and help them learn the theme. Maybe the jumping corpy has become boring and is largely ignored by someone who has played a long time but for a newbie it is educational and fun. Automated NPCs can also, potentially, be used to help mitigate small worlding and emphasize ambiance to some extent.

As far as I could tell, Slither is planning on implementing additional NPC automation. This is why I have chosen to largely focus on giving ideas regarding what kind of automation might best serve Sindome. As far as I am concerned, NPC actions that teach the theme, add to ambiance and help combat small worlding are where I would most like to see any NPC automation focused.

Those random automated actions wouldn't add much to the game beyond just eye candy and the sense of immersion.

I don't think this is correct at all. Like I said, even the ambiance SIC chatter with Judges calling out crimes a few days ago had old characters confused and asking what was happening because we're all, in a way, used to small worlding. You don't necessarily need puppeting or anything to get ahead of that.

As Grey said - sure, even if it might get boring after a while (for us and for people who know what it is) for new players it's quite impressive. We aren't the only ones playing this game and there's a constant influx of new players, and I know that it helps new players adjust to the theme when they're reminded they aren't the only ones in the Dome and there are things happening all the time.

It's not necessarily a comfort zone and I never meant that there should be murder and robberies every single second Topside. Yes, crime isn't supposed to be rampant, but you're forgetting crime isn't necessarily defined as just killing. Corporate traitors, extortion, jumpers/littering, treason, driving under influence and all of that counts as crime too. This is exactly what I mean - when people say crime, they just think guns blazing because that's what we're used to in the game. That's what PCs do most of the time. However, does that mean that's the only thing that could potentially happen?

Like I said, I still support the idea that even a little amount of ambient SIC chatter - be it for crimes or anything else, to remind both new and old players not to smallworld - isn't a bad idea at all, and would help a lot for both immersion and to stay in theme.

I don't mean that they should all be necessarily complex events with Judges actually walking around and executing criminal NPCs, by the way. You don't -need- to make it complex.

A reminder here now and then helps. Yes, it might get repetitive and you'll usually know what it is when you've been around for a while, but we all forget about it rather too quickly. It's not just a case of being close to crime or there being no crime at all - that's not what I mean. I never said we as the players don't do much.

I simply want to remind that just because nothing happened at your CorpSec daily routine doesn't mean your character has been sitting there watching a monitor all day. Minor mishaps at work happen. Include it in your RP, talk about it with other PCs - remind them that things happen outside of your bubble. It's not against the rules to include little events like that and assume they happened as long as it reminds players not to smallworld.

What's there to lose? There's already ambient SIC chatter. Jumper scripts and everything else. Is it wrong to add a little bit more automated events to remind people further, after it being already proven that the playerbase still struggles with smallworlding sometimes? (and not just new players, too).

I think everyone is guilty of small worlding at one point or another, even if you don't think you did, you probably did. It happens. If you don't make it a daily habit, then meh.

What Rangerkrauser just mentioned is a good point though, you are not the only one playing Sindome.

Automation to these things though is something I don't know how to feel about because what if the player base interacts with it outside of "Ermagerd what was that" on Sic and looting a jumper? It would probably require GM intervention. When I GM'ed and there was nothing going on, and a few people were in a bar, I would puppet an NPC with some chyen on him and some gear and go into the bar and be a rude drunk. sometimes something went down over it, sometimes he or she just got the stink eye until he left. Either way, if something were to happen how would an automated script react to it?

I love all the thoughts in this thread. The goal of these scripted events is 'ambiance'. We want the NPCs to have a reason to move around. We want to put them in situations where PCs might interact with them in a scripted, or puppeted way. This is why I introduced 'social npcs' who will be randomly selected to go find a bar, order a drink, hang out for a bit, and then leave.

Theme reinforcement is why I added the corpie jumpers. Just because PCs don't do that often doesn't mean it isn't happening all the time. And if it gives players someone to loot, good. If your character is used to it by now, good! That is part of the game! People jumping off the skywalk all the time and no one giving a shit is perfect.

The points about new players seeing that and having it both impress them and reinforce the theme is excellent!

Gangers going out and tagging other gangs turf, that leads to gang wars, especially if there are PC gangers to spot that and beat down the offending ganger!

NPCs running crates gives the NPCs you see milling around, a reason to move. A thing they are doing. Something you can possibly turn to your advantage if you are patient.

The goal here is def:

1. Reinforce the theme

2. Show off cool features

3. Give NPCs reasons to move around

4. Open up opportunities for unscripted RP

- Have injured NPCs wander in to clinics or hospitals seeking treatment. First they use "address /all" and "say" to ask for someone to help heal them. If they do this a few times with no luck, they ask the NPC doc to heal them. If a PC starts healing them they keep still for about a minute then pay the PC a reasonable amount. Then they leave.

- Have an injured NPC sit somewhere and call out on SIC for help. Maybe have them be bleeding out and they keep calling until someone comes heal them or they die. If they get healed they pay a fair amount and leave.[/] -Grey0

I -really- like this. A lot of people in medical professions often wait around for hours on end and rarely get patients, it feels, and in some professions, based on status, it's not like you can go out and beat the shit out of someone to heal up for money. PC Cab Drivers already get NPC fares, why not look into docs getting some NPC patients? Let's show some love to our healthcare providers.