|-||Kiwi||16m||I guess there's always something killing me.|
|-||ragingcunt||8s||that's not very cyperpunk of you|
|-||Sly||5s||What hast thou built, Garrett?|
|-||Loreley||1m||This is going to be a rocky road...|
|c||MirageGM||21s||The original cryptid.|
|-||Ryuzaki4Days||49s||Take drugs. Kill a bear.|
|j||Johnny||7h||New Code Written Nightly. Not a GM.|
|And 22 more hiding and/or disguised|
Does the audio loop run every ten minutes? You are limited to one sentence of 140 characters.
Does the loop run every hour? You can get up to 6 sentences of up to 140 characters.
My expectation would be it creates a positive feedback loop that encourages PC's to maximize the length of their daily/weekly radio broadcast of choice.
We need a way of creating persistent, repeatable content to broadcast. Doesn't have to be, and honestly shouldn't be as robust as NLM's media system, even some basic 'tape/holo recorders' would work.
Hell. Make it take a E-note module and just read off the script as written 'recorded' on a timer.
I mean... this seems more Steampunk/Noir than Cyberpunk. If it were Cyberpunk, you'd be uploading something to a server to hijack NLM's broadcasts.
I have no issue with this as a game system... but pirate radio seems... 1940s not 2100s.
Still Radios are in and certainly a cool game system, so, yeah, being able to broadcast would be really sweet.
Not saying I wouldn't like recordings, because I would especially for player based music, etc, but part of radio is that its fairly live IRL, and would benefit more from it being an interactable medium compared to TV, which for the most part in SD, is non interactable.
All the recent additions have been amazing, but to your point, @BlazingCoconut, perhaps not 100% on CP's theme. But then again, depending on your source material, running around bashing in people's skulls with wooden sticks, cromag characters, etc. may not be the most themely.
But to go with this, we've also been getting massive expansions to cybernetics, rigging, robotics, and other cool more futuristic content!
Repeatable messages would be cool, but they aren't strictly necessary to make a pirate radio show worth listening to.
Just something to think about in terms of contention. Broadcasts might make Radio really spammy and unusable too as everyone hammers their broadcasts over each other since there is no central schedule.
Again, all for it, but there probably should be some thought to the implementation of it before just adding it in.
at least in the UK - pirate radio was really popular in the 90s and even still in the 2000s - where grime music got popular and where alot of artists got their start. many still operate, as well. i think its pretty themely to have pirate radios operating when NLM (to my knowledge) has monopolised and controls most other forms of media (tv, the internet/the grid), etc) - not just for music but for information sharing and news outside of NLM's vicegrip
The main reason I suggested this was to provide us the oppertunity to have the broadcaster use "Tapes" or something that could be used from musical people which could be played across the radio so we don't just have a talk radio.
It's just a thought and I understand it might not fit exactly how people see the theme but I was just going with some stuff we already had sort of implimented and build on it
Ironically I'm an Ex-Pat in the US. I mean yes... kind of? It's in the game, so it should be used and again, I'm not against the idea out of hand. I do think that broadcasts open up a lot of other issues that could make the intended use of radio completely null. If everyone is fighting for broadcast time, then... communicating on them might become really difficult.
But Radio, in general, is not really a CP theme. In nearly every genre piece people hack or take over transmitters to broadcast through the Net/Matrix/TV/etc. Radio just is not prevalent in the theme material. Because it's a tech from another era. Just like RadioDramas. They are period from the 20s-50s. Sure, people still produce them... and Pod Casts have revitalized them a little, but you would not say that RadioDrama's are all themely if you were doing a period piece for today.
If I had my choice, it would be some kind of splice/hack/etc that allows Mixers to take over an NLM channel for X amount of mintues/hours and broadcast content. Not only would that allow a very themely way to broadcast, but it would foster conflict and be far more on theme. Plus it would utilize TVs more and doesn't run into the risk of ruining the primary intention of radios.
However, again, I'm not opposed to the idea. Just some thoughts around it is all.
This exists. Just because we have one form of pirate entertainment that is limited to a number of people who utilize it doesn't mean we shouldn't have another more open, unregulated one.
Technically, the ability to broadcast music/programming/etc also exists too. So that's already in game. Nothing is stopping people from broadcasting what they need or setting up their own little radio hour.
But again, not really opposed, but I do think there are things which should be thought through before adding something like this. Have five shows broadcasting on top of each other, or some mixer power repeating their song on every frequency might cause issues to the intended use of radios.
I think radio content creators are just looking for a way to broadcast their content in a set it and forget it in the fashion that can yield a consistent audience as one can with newspapers, grid, and tv today.
It depends what you do with it. It's not inherently un-CP.
I mean, friggin' Johnny Mnemonic starts with an antique double-barrel break-action shotgun with hand-machined brass shells (since they're otherwise unavailable) because "when they expect high tech, go low tech."
CP is about subversion.
"this seems more Steampunk/Noir than Cyberpunk"
It breaks my heart when people either forget or never knew in the first place that CP is noir. If it's not noir, it's not proper CP.
Also, I hated the repeating loops in Fallout, I'd like this to be a live system of Pirate DJs, which are very 80s. Like watch UHF, its' on Amazon Prime ffs.
It's sort of one of those chicken and egg issues -- it would be cool if there was a managed pirate radio or pirate TV station in the Mix, but then you kind of want to be something player-driven before it's coded. You don't want some NPC saying 'and now there is pirate radio here'.
Perhaps if a group of PCs consistently run a radio station over the course of months staff could run a plot + code to be able to give the ability to 'pre-program' a set number of broadcasts similar to how NLM can program channels, turning that station into an IC institution with a lease and the ability to program things akin to many of the other IC businesses. Seeing an IC business like that emerge out of organic play would be cool.