|-||JMo||2h||Nothin' to see here.|
|a||Mench||3h||Doing a bit of everything.|
|And 18 more hiding and/or disguised|
This is central to how the markets, even if you OOCly know that with your market skills, you can get a vendor to offer you an item at say 90% value and bargain it down to say 55%, you're not going to know ICly anything more than a suggestion.
Using targetted browse commands is the equivelent of going from stall to stall looking for an item, you are not going to FIND that item every time. Nor are you going to know what all is there.
This suggestion runs counter to how market commands work in game, and thus I give it a -1.
it's IC that that 20k ball gown is the only item of note in that part of the market. There are IC mechanics that let you filter based on IC information, not meta information that your character has no way of knowing. There are also IC ways of changing what you find when you browse. I suggest experimenting and trying out different things to learn the system.
OP is asking for a command that lets them browse for offers under a certain number so that they can rummage through the cheaper stock and not waste time being shown expensive things.
Yes the price varies at different times and places for different people. Nowhere in the OP's suggestion was there any request that this option circumvent this mechanic. The game knows the absolute value of an item and it knows what price you're going to be offered for it. The request as stated would bypass offers over your stated amount and only show you cheaper stuff. It wouldn't somehow cheat you into learning or getting something you otherwise wouldn't.
just like how irl you wouldn't go to that shop that sells Rolex if you're piss poor you probably would avoid the market stall that sells you shit more than you could afford
it'd make browsing faster though which is maybe a negative point in some cases
What a lot of commenters seem to be missing or misconstruing is that the OP and Vera are not suggesting being able to 'find out' what something costs. As others have pointed out, costs are variable. But that is not the ask.
The ask is to be able to set a parameter to see everything that costs less than X. A trader knows how much they want to pay.
I think it goes without saying, but the cost parameter should reflect the pre-haggle price. Not the minimum amount that a merchant will accept for it.
It's not mechanically a big deal, just not how the markets are presented, and how things are presented in game plays a huge impact on how the system can operate mechanically, as I've been made aware in multitudinous threads.
> browse trenchcoat
Doesn't seem any more small worldly than:
> browse trenchcoat 3000
Limiting the merchant ambient npcs to wares that cost 3000 or less, or whatever the syntax would be. It sounds like a good reward for someone who's invested in the proper skills/stats.
Sidenote, but I wish people would stop insulting one another on the idea board, it's made browsing people's suggestions very unfun.
Are you fucking kidding me? Can we start banning people from the forums, please?
On topic, there's nothing meta about this idea. It's just looking for items that are lower quality. The current browse system is extremely unwieldy and I say that as someone who is a master of the markets.