Point one. Prevent UE from being gained in apartments. I'm going to call them apartments, but it really counts any type of location that isn't out and about where groups of people could access. Cubes, apartments, backrooms of stores, Apartments. Locked back areas that everyone part of NLM security can get to? Not an apartment. Basically, if you don't want people spending all day long in the spot because the character can't be accessed, it's an apartment as far as this topic is concerned.
Why? We recently had a survey from admins asking how they could get players out of their apartments. A great way to do it would be to making UE be the reward for leaving. You can still RP in your apartment, absolutely. You just won't get rewarded for being relatively safe while you use that Gomorrah.
Point two Increase the rate at which you earn the maximum 3 UE per day. As it is, it takes a long time to earn all 3. It doesn't take any work at all though. I'm not going to explain how the system is (for all I know, I could be wrong after all). But I also can't see the reason why it should take so long to get the UE. As it is, you could be completely active for over eight hours and not get the 3rd UE yet.
But if you made it so you could gain that UE three times as fast by going out and doing things, even players that don't put in full days can get the UE easily. In as little as two hours. And if they play less than that and want to complain that they can't get the 3 UE, then frankly, I don't care. You get what you put into Sindome really already. This -should- make it less of an annoyance to get them in most cases I think though.
The downsides of all this. I can think of a couple. It might encourage players not to idle in their apartments as much, which could lower our visible player count numbers to be more in line with active player count numbers. Unfortunately, more accurate doesn't look better in this situation.
It might take a lot of work marking all the rooms as No UE.
Ideally, if you went out for 45 minutes and RP'd then went home, you'd get your UE in your home. I don't know the feasibility with the code as it is to allow this to happen though.
There are probably more bad things, but the current system isn't perfect either.
Good things!!
Players have a consistent, day to day reason to get out of their apartments.
Players who have limited time have more chances to get UE in their shorter playing times and can easier compete, statistically, with people that can spend all day. For how much that's worth.
Those trained in Apartment Karate won't get anything. I'm a big fan of that, myself.
There are probably more good things.
The best good thing though, is that if it was implemented, it could probably easily be converted if it turned out to not be very good for the game.
And obviously, none of the numbers are set in stone.