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Portable Term Holder
A bag, a holder, a case, whatever, let me wear it.

Just like you wouldn't carry your katana in your pockets because you can in fact get that shit pickpocketed, who would want to walk around with their Term outside a bag? Especially a NovaTerm or even a Lite. The other techs get toolbelts to wear, give us a bag.

And if possible, please make it GridSight compatible (if the idea even comes through). Right now it feels like GridSight is just meant to make it easier to hold other things or not get it yanked out of your hands, without any other benefit or protection for the money and flesh-room put into chrome.

Oooh more reasons to shoot decker's instead of trying to be subtle about it, I love it.
I'm not against a bag, but I think it should be like a rifle bag so it has to be layered on top of most clothes.

However I'm completely against it being GridSight compatible. There isn't any other tool in game in which they are usable from holsters or slings. Pull it out if you want to use it.

If at minimum deckers who are plugged in through grid sight should be notified of their terminal gets stolen.

As far as bags go, are we going to start having phone clips for your progia? It's just limiting thieves and pushing people more to murder if they want a now valuable item intel-wise.

While I think deck bags are a neat idea, being GridSight compatible seems like an unfair advantage, yeah. I do agree that there needs to be an overlay notification when someone dips your GridSight-connected terminal, though.
I'm leaning hard no on this. Hire security to walk with you so they can spot people that would dip that stuff. Have someone you trust carry them for you. Whatever. I don't even play a thief anymore, but I've seen changes over the years since I did that have nerfed their earning potential into the ground. I honestly think half the problem I see talked about in threads that complain about dip frequency is that earnings are so small across the gamut of dippable and commonly carried items that it necessitates the need to dip more frequently for the same earnings as two or three years ago. Reducing progias to a single model is a good example. It's bad for risk taking RP too.

I also notice no one is asking that e-notes be included in this, hence it's clearly deckers that want guaranteed protection for their new beefed up toys.

There are ways to mitigate your risk without a can't-touch-this bag.

I do still think that having a gridterm equivalent for slings and sheathes would be nice, provided it prevents GridSight use to keep people from being overpowered little shitters with it.
This is a no from me. There should be risk involved.
Where is the risk involved with sword sheathes?
A sheath or sling or laptop bag or whatever for a Gridterm, which prevents GridSight connection, has exactly the same risk as a sling or sheath for a weapon. You can't use it unless you take it out of the sling. It can't be dipped as long as you're wearing it, but people can still kill you or knock you out and take it. I really don't see the problem here. It's the same risk.
Oh, but Slither~ There are risks, having a visible decker bag would get you mugged by people wanting a nice Nova, or whatever.
I'm personally of the opinion that open slings, gun bags, holsters, and sheaths should be able to be stolen from. Why have them open and close in the first place otherwise. As for the grid term pocket so to speak. I think that an implant would solve this. A super expensive grid cyberware that doesn't require a term and is a term. Upfront the cost like with cyber weapons.
I think it is a very fair point that many other expensive tools used can be protected from dips as they are wearable of can be holstered/sheathed. I think the changes suggested are fair. A term holder that would not allow you to use the term while in it. I also think that it's fair for something to indicate a term has been separated from a user with that fancy chrome.

Of course, we could also make it fair by going the other way. Make it so you can steal worn items. Then the playing field will be a lot more even.

Where does it stop though?

Progia belt cases?
Wallet chains?
Grenade belt?
Ammo carrier system?

Personally I think Rillem makes the best point that if it's open you should be able to sneak it out.

I'm fine with making worn items all stealable. Some of these expensive tools are simply worn and not stored in a container so just enabling stealing from containers wouldn't be enough to balance things in my opinion. I imagine one could set a prop on items that determines if they can be stolen or not to toolbelts are fair game while bodysuits not.

I still think we need to either add a sling equivalent for gridterms, or remove slings and holsters altogether. If solo characters were getting their expensive toys dipped while other archetypes had an impervious storage item for special boys we wouldn't hear the end of it.
Yeeeaaahhh, I am kind all for the Laptop Bag or something Idea, too. I mean, theres still risk in using them, but it makes things more feasible for use for the Decker types, I would assume.
As long as I can have a tactical sling holder for my cooler that keeps all my sword scabbards attached to my briefcases.
That is not at all the same thing XD.
Keep sheathes and slings and holsters.
Add gadget bags of all kinds- Grappling hook, flashlights, terms, progias. Make it hard to steal from them.
Make them give negatives to the appearance stat because they make you look like a fucking dweeb, but make them really effective.
There, now it's balanced, you're welcome.
Many people don't have any reason to care about appearance, so I don't think that would be a good balance.

Also, there's a big difference between a weapon and a tool. A weapon being stolen can nullify a large part of someone's UE investment and lead to a very quick death. A tool being stolen is far, far less likely to have that same outcome.

yes a decker having their gridterm stolen will do absolutely nothing at all to nullify their UE investment
let's make our decker archetype heavily reliant on expensive tools and cyberware and then give them none of the protections afforded to other archetypes similarly reliant on expensive tools and cyberware

either give it to them both or give it to neither of them

A terminal being stolen will not lead directly to death was my point. And there are ways you could invest your UE to make getting dipped less likely.

Dips are (usually) not NPCs and, as annoying as they are, they are generally good for the economy and can drive RP.

a solo having their weapon dipped won't lead directly to death either. have they tried investing UE in unarmed combat or dodging to make getting killed less likely?

this isn't about dips being annoying. it's about one archetype being coddled and given all kinds of impervious storage items for their expensive toys while everyone else just has to "deal with it" when their similarly-priced tools get wordlessly dipped

(Edited by Baguette at 7:02 pm on 3/14/2026)

I dunno, if I'm confident enough to try and dip someone I'm confident enough to just kill them. If I can't get their term via steal I'm just going to kill them and take it and the holster it was in and everything else they have. So, I guess if y'all want that, we can consider it.

(Edited by Slither at 11:21 am on 3/15/2026)

I still think open holsters, scabards, and sheaths should be stealable from. Other wise why do they open and close. Same could be said about this potential new item