This would help reinforce other newbie-friendly design choices, like 2-week coffins, so players are given a fighting chance at getting on their feet. It would also be another reason for people to not just stop playing after losing their first character (even though we know how inevitable it is to lose your first character, new people don't know that).
Give them one free clone. Make it cost something if you have to. A 5000c debt, a decrease in stats, DCD, etc. Allow people to opt out of it in char-gen too. Could be a neat idea and I'd like to see it attempted.
Coffins don't protect you from suddenly dying and not knowing why. Sindome can be frustratingly difficult for new players and some additional measures should be considered in order to get them to stick around and not booth. This is one possible measure that should be considered in one way or another, albeit a bit of a freebie.
Now that Slither's chimed in on OOC-Chat though I expect that he has some good counterpoints to consider for being against it.
I appreciate the suggestion, and the position it was made from, but this is a no go in my book.
P.S. Not a dig at Clone Angel players, but an automatic save takes the edge off of something that has to have edge.