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Meaningful Building Security
SIC rips and Eye Gouging That Matters

As it stands now, the majority of security measures and configurations are based on your PC's OOC stats and not any of the actual exploitable biometrics or cyberware on your person. This makes meaningful fraud relatively impossible without a very grandiose series of @notes and xhelps.

I propose building security be tied directly to your SIC encryption keys and biometrics that can be exploitable. In the case of SIC encryption keys, having a recent one used in the last 45 days should permit access to certain door security. Additionally, retinal scanners should be able to be exploited via fancy cybernetic eyes used by deckers or the still intact eyeball of a donor.

Beyond this, this level of breaking and entering should be limited to gold sector and PC employed buildings.

Beyond a security refactor code-wise, all the specific corporate assets in these buildings will also need to be looked at to account for malicious IC intent, but this would be a huge step in intrigue and aggressive action that is empowered solely in the players hands.

This is a good solution in light of not just re-doing the existing retinal doors.

I guess my question is, is a retinal door a single object that then gets duplicated and pulls an auth list from a terminal? Or is it thousands of discreet objects with their own code and hard-coded lists?

If it's a single object then ideally we could just get rid of retinal doors in favor of some other auth method, fingerprint, maybe? Would pair nicely with sever code.

Otherwise, yeah. You need to be able to spoof retinal doors without needing to XHELP things. The only thing is... there's a lot of retinal doors that do not need to be retinal doors, and then there are some that REALLY NEED that level of security. I don't know how you're going to delineate between the two with proposed code changes. Maybe make the doors that NEED high security use two factor? I.E. Code and fingerprint/retinal scan, or something along those lines?

We have technology, right now, IRL, that can take a photograph of someone's hand, and perfectly duplicate their fingerprint.

https://www.311institute.com/hackers-are-using-your-photos-to-capture-your-fingerprints/

Imagine a master of disguise working with a master programmer to pull a fingerprint from a photograph of someone(or hacking a biometrics database??!!?!?), then making some kind of copy for the master of disguise to use while they infiltrate a corp, impersonating an employee?

Or, if it's tied to the SIC, modifying the SIC to impersonate someone?

I like the idea.

Kill corpsec,use their corpse to open doors. Press their face to the scanner, their hand into the palm pad..

Or subdue them and force them to it.

With the addition of limb severing, using acquired hands and limbs to open doors is more important than ever. Rehashing this thread after being advised to do so by staff.

The underlying principle is simple. All non-apartment doors should use biometrics such as eyes or hands which can be acquired through various means. Nowhere is safe. :-)

Fresh limbs should be used in hand scanners and eyes in retinal scanners. There should still be some kind of challenge to it, I think it'd make sense to make them unusable as the limb degrades and the tissue decomposes.
This will need some very careful balancing which... I think honestly XHELP is a reasonable way to go about it. Requires preplanning with staff to make it happen in timely manner, and also ensures proper NPC response along the way to some chummers opening doors with cut off hands and eyeballs.
I think honestly XHELP is a reasonable way to go about it.

I agree, however, when I XHELP'd about this I was told it wasn't doable and post an idea thread. So, here we are.

I heartily agree with the idea, not that there was ever any doubt of that.

The verify eyeball with exit syntax is right there for the taking.

I think I heard at one point you could use eyeballs to open retinal doors and it became a real problem, so it was coded out. Am I remembering/was I told wrong?
I was told that it was happening in the past, from few people. But yeah, the problem is that this can easily become the -worst- security, just keep the eyeball on ice, and use whenever in the future, and eyeballs for most people are not that hard to get a hold off, and cannot really be removed from security in an easy way. Same with limbs.

Plus, well, ambience reaction issues

In fairness all the places that players could get into that could pose problems would already be governed by XHELP for crime policies, something behind a verification door is pretty much by definition going to be a secure location.

Any character who could pass the very elaborate stealth checks involved can already get into what I'd say was the most sensitive break-the-moo place in the game, they're just not allowed to by policy.

Balancing by degradation seems like a simple control to me, limbs and eyes last what? Five minutes off ice? If they also rotted on ice (eventually) that solves the wax key issue.

The main places that come to mind that wouldn't be governed by help crime (ie. not faction spaces and not assumed to have ambient pop) would be club/bar back rooms and some WCS areas, so my guess is those would be the spaces most contested by such a mechanic. I guess it's just a question if those require their own policy for severed access.
I love the severed limbs idea. 2 things. First, keep keypad doors the way they are. No need to make every door a scanner. Leaves plenty of room for torture RP, blackmail, and all that to get past those types of locks. Second, a little modification to severed limbs/eyeballs should solve having forever access to doors. Extreme cold damages soft tissue over time. The cornea distorts, flesh is damaged.

Adjust severed limbs so they decay in a cooler and become unusable over time. It's slower than leaving it out in the elements, but you're only buying time. Scripts like frostbite and stuff instead of the bloating scripts from decaying outside.