1. @default-weapon is bokken
wooden bokken is now your default weapon.
2. Hold bokken
[OOC: You're now using wooden bokken as your weapon. @options weapon]
3. Hold slice
[OOC: You're now using slice of pepperoni pizza as your weapon. @options weapon]
4. Stash slice
[OOC: You're now using wooden bokken as your weapon. @options weapon]
And that's just nonsensical. I want my bokken to be my weapon, not pizza.
I'll give you an example on why it's coded like this.
I have my gun in my hand and I'm going to fight.
I take out my vee to take it.
I start taking my vee.
I get jumped while I'm taking it and because I'm trying to take my vee, it's a disadvantage and my enemy potentially gets an attack on me while I miss.
Do you see why now?
And that's actually against the rules and meta to do it, giving people things before/during combat to exploit it.
But then everyone would just be holding their weapons in hands all the time while talking on the phone/eating/drinking to ensure if they got attacked or they were looking to attack someone themselves they can just do it without having to put away their phone first.
I believe default weapon just searches for the weapon in your inventory and auto holds it whenever you are attacked. If it is in a holster/sheath, then the weapon isn't in your inventory, the sheath is in your inventory (as some sort of container) and the weapon is in the sheath.
Think of it as chy in a wallet and how count doesn't work if your chy is in your wallet.
I might be wrong, however, but that is my guess.
If you're attacked and you're holding pizza, stash your pizza. Or drop it. That's just how combat works. If you're attacked while you're on the phone, you'll attack with your phone until you get a new weapon out.
Can we talk about that?
I have seen that exact thing happen IRL. It's also a common gag in movies where the protagonist will throw something to their opponent and say, "Here, catch!" or point "Hey, look over there!" to get that split second advantage to get the first hit in.
But if you are both about to attack each other, and right before you type attack you give them a slice of pizza and then attack them, or during combat you just repeadetly spam giving them slices of pizza, then it's against the rules.
Because you're moving around during combat. You're not stopping and going "hey, wait, let me give you this slice of pizza".
I'm asking because I am trying to understand the nuances here and why it's a problem.
My assumption is it is a problem is because you can GIVE something straight from your inventory. Therefore GIVE does not tie up a hand for the person doing the giving. Where as being given something does tie up a hand. So handing objects to someone gives the person doing the handing an unfair advantage.
A game is about balance. If you put something in someone's hand right before or in the middle of combat spam, you're taking advantage of the game's output to hope they miss it. Something they're literally holding and attacking with at least once or twice.
If someone puts something in my hand in real life, I feel it. I know it's there. I know to drop it before I do something with that hand if it's going to interfere. If someone throws something at me to distract me, it distracts me. It doesn't make me take that object, like a slice of pizza, and start trying to hit them with the pizza instead of any training I might have in hand-to-hand, for example. Our characters are not afforded the same basic common sense and reaction in this time because it's often going to be lost in the spam. This doesn't even account for people who are using screen readers.
Combat is hectic and there's lots of ways to make it even moreso. There's no reason to cheese it by doing that kind of stuff.
Chummer: *Points a finger at Solo's head* You've got pizza in your hair dude.
Solo: What?
Chummer: Yeah, there's like tomato and cheese and... Is that a pineapple chunk?
Solo: *Slides their fingers through their hair, glancing about self-conciously* Yeah? Fuck... Just going to take a shower, back in a bit.
Just imagine that scene while you're vatting out and you'll be alright Marlene ;)
Alternatively, for now you've got auto-macros (unless they did get removed recently), so just use them, especially if you want a sling/sheath/holster for your weapon of choice.
If that doesn't apply to your situation, do think on the flip side, maybe someone wants to dual wield with two different weapons, it wouldn't work if they have a default weapon set because under your suggestion they would ignore the second weapon. I think :/
It's probably an easy fix and would make everyone happier because combat is hectic enough without the unintuitive inventory juggling getting in the way.
E.g.: @favoured-weapon brawling/long blade/explosives/off
If you're holding a weapon that uses that skill it will override pizza and ignore it for you. For those of us that may sometimes dual-wield two very different weapons we can just toggle it off.
Or am I just talking crazy-talk again?
If you're holding a weapon that uses that skill it will override pizza and ignore it for you. For those of us that may sometimes dual-wield two very different weapons we can just toggle it off."
Would that not literally give you exactly what you're asking for, but also leave others that might be inclined towards such strange activities the opportunity to slap people humiliatingly with a hamburger?
No idea how much work that would be to implement though :/
I'm not a combat-oldbie-pro or anything, but I think my reasoning for doing it was sound and I would have been hindered if I wasn't given the choice to do it. I'm not saying the idea's bad at all, just advocating for people to have a choice to use or not use it.